Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Error: is_courtier trigger [ Wrong scope for trigger: landed_title, expected character ]
Script location: file: common/scripted_triggers/zz_ttd_new_scripted_triggers.txt line: 9 (ttd_check_residence_and_save_as_temporary_scope_trigger)
file: common/scripted_modifiers/ttd_new_scripted_modifiers.txt line: 379 (ttd_minor_distance_modifier)
file: common/schemes/scheme_types/ep3_dispute_border_scheme.txt line: 129 (dispute_border:base_success_chance)
not sure if I have a mod conflict. don't see any file conflicts but the travel options to close and distant realm seems super random. only reliable seems to be the papal state and byzantium.
whats the malus to acceptance? static? dynamic? how much?
What I do in your situation, is remove one mod at a time to see which is the problem (you can start with the mod you think is the problem). Though since it takes years for this error to happen this will be a long process as you have to play each combination of mods long enough to be sure the problem would happen if present. Doing this I can find the mod that is the problem (if there is a compatibility problem, there should be two or more mods that when removed the problem goes away)
I just saw that in the comment section of this mod that I am using, it crashes sometimes when launching, but when I try again it works and after that there are no problems
But I said to myself, maybe that's what's causing this problem
I also saw that the "Unofficial Patch" mod uses this "travel_completion_events" table
Also note, if my theory is correct, it does not need a new province added to cause this problem. A mod that adjusts the map or even removes provinces could potentially cause this problem
But sometimes when I start the game, I'll have 1 or 2 crashes, I start again and then I don't have any crashes.
The game can work for several years and randomly it can crash with a “travel” problem.
I have 2 other travels mods (regional travel events and travel the distance)
If I had to hazard a guess, it is a mod that changes the map and has made a province that is unreachable. Could be it adds a province surround by impassible terrain or maybe it does not properly mark an island as an island.
Do you think this error message that causes me to crash sometimes comes from your mod?
[17:47:44] [travel_plan_pathfinder.cpp:532]: Cannot find travel path between province and Krusevac.
[17:47:44] [travel_plan_pathfinder.cpp:532]: Cannot find travel path between province and Krusevac.
[17:47:44] [travel_plan_pathfinder.cpp:532]: Cannot find travel path between province and Krusevac.
If it's not coming from your mod, it could be from what type of mod are you thinking?
@One Proud Brazilian I like that idea, will probably add that in the future as an option for the new visit near by realm interaction
Understandable, thanks!