Stellaris

Stellaris

10x Faster Reinforcement Transit
44 Comments
barkertommy43 Apr 20, 2024 @ 1:37pm 
Does this still work?
Ave Imperator Apr 28, 2023 @ 8:14pm 
I have tested it and yes, this mod still works.
Ave Imperator Apr 24, 2023 @ 1:24am 
I'm not sure why it wouldn't work as the lines in the defines file are still the same ones this mod changes. Unless paradox did something. Again.
Dobrynja May 30, 2022 @ 4:11pm 
it's for all mia fleets, but the mod doesn't work at the moment
Dion Noe May 24, 2022 @ 4:24am 
does this mean that my defeated fleets from battles could return to home quicker and get repair and go back to the frontline? or is it just for the sudden border thing?
drnkn May 22, 2022 @ 10:38am 
3.4.3 - this mod is the reason for desyncs - stay away till update
SpJ May 20, 2022 @ 7:20pm 
doess not work anymore
Snuggy May 18, 2022 @ 4:45am 
It doesn't cause crashes but...

Ive been using this is my latest two playthoughs, i dont believe its working due to some code changes probably brought about with the latest DLC.

Cool mod, idk if it will be needed as much anymore due to base game implementation
Sovereign Snakboy KI May 14, 2022 @ 1:01pm 
when update
FortuneHost Apr 28, 2022 @ 7:51pm 
This mod does not disappoint, it takes away one of those little annoyances with Stellaris mechanics that makes me tear my hair out. I can honestly say I enjoy my games more with this in my playlist. Fantastic work, many thanks for uploading this.
午睡国王Nozomi Mar 27, 2022 @ 3:07am 
Is it possible to make 10x 5x 2x into one mod? So i can change the speed in the game
Majestic Twelve Mar 25, 2022 @ 12:33pm 
3/25/22 "This mod is missing a descriptor file" any idea of what I can do to fix this?
Jy crois pas Mar 16, 2022 @ 5:48am 
AI have cluster of small fleet because don't reinforce fast enough so that might help with late game lag, nice one
Bald Mar 11, 2022 @ 4:22am 
#Yunus "Upgrade faster"
chrome mage Mar 11, 2022 @ 3:13am 
is there a similar mod that increases ship upgrade speed, ı culdn't find one.
Give you up, Let you down Mar 8, 2022 @ 7:28am 
This is Aaaaaaaawesome, thank you!
MICXHAILO Mar 6, 2022 @ 9:51am 
nice
adisknight Mar 5, 2022 @ 6:50am 
Awesome mod!
unlomtrois  [author] Feb 25, 2022 @ 8:17am 
Done
unlomtrois  [author] Feb 24, 2022 @ 12:02pm 
I'll update all three mods soon
Alice❤ Feb 22, 2022 @ 5:35pm 
@Jfp3 You just install the mod and enable it in the mod loader/game loader. There's no ingame options. About save compatibility, that's in the description :)
Stotin Feb 17, 2022 @ 9:17pm 
very nice with powerful mods, never liked how my ships that could jump halfway cross the galaxy took decades to come back to my territory
Jfp3 Feb 8, 2022 @ 12:34pm 
Um...How do I activate & set it? Also, does it affect save games?
Bedge Feb 8, 2022 @ 5:11am 
Thanks for the fix. In my opinion they should remove the reinforcement system altogether.
eichbeece Feb 6, 2022 @ 10:45pm 
Loving this QoL improvement to the game. Much thanks!
Though, I must ask, would it be possible to lock reinforcement upgrades behind a tech requirement? Maybe it could be implemented in a different mod and people could choose between that and this one.
For example, each repeatables increase reinforcement speed by x%, and lorewise it could be tailored with flavor titles such as Rapid Rendezvous Algorithms (Tier I)~Subspace Drop Point Manipulation (Tier whatever), Rendezvous Time Manipulation, etc.
Bald Feb 5, 2022 @ 3:40am 
Because you ask for suggestions: improve the upgrade fleet speed too :)
Astro-Flan Feb 5, 2022 @ 1:34am 
speed.
very convenient, thank you:FlandreScarlet:
Elric Feb 4, 2022 @ 6:46pm 
Good mod
City312 Feb 4, 2022 @ 5:20pm 
No it's fine. I just wanted to make sure that AI wasn't at a disadvantage :)
unlomtrois  [author] Feb 4, 2022 @ 4:43pm 
Guys, thank you all for bringing the mod to the week top :)
If you have any ideas what aspect of gameplay we can improve, please tell it here
unlomtrois  [author] Feb 4, 2022 @ 4:35pm 
@Lunasol yeah it should, kinda impossible to make it for a player only
City312 Feb 4, 2022 @ 2:18pm 
does it affect AI?
ShieldsOfFire Feb 4, 2022 @ 2:17pm 
I've been waiting on this since 3.2 was released
falhxer Feb 4, 2022 @ 1:41am 
This one is a must have mod for me, have an updoot.
Ohagi-Chan Feb 2, 2022 @ 5:04pm 
That's a help. Thanks.
Vilcoyote Feb 2, 2022 @ 2:28pm 
I totally agree with this mod, thanks
BurningRaptor Feb 1, 2022 @ 10:12pm 
Awesome!
unlomtrois  [author] Feb 1, 2022 @ 8:03pm 
@Ohagi-Chan oh right
The thing is with game defines (common/defines),
exactly REINFORCE_MIA_TIME_MULT (1.0 by default) - it multiplies the time your reinforcements will be in MIA (Missed in Action),
and MIA_TIME_MULT (1.0 by default) - that multiplies the time of being in MIA for your retreated fleet

That's all I've changed, but there are more of defines for reinforcement calculation, like SHIPYARD_REINFORCE_DISTANCE_MULT and REINFORCE_ACCEPTABLE_EVASIVE_PATH_MULT, but I haven't touched them, kinda idk how it works
unlomtrois  [author] Feb 1, 2022 @ 7:29pm 
Do you need like 5 times faster version? If the 2 times version is still too slow, but the 10 one is too fast?
unlomtrois  [author] Feb 1, 2022 @ 7:26pm 
Alice❤ Feb 1, 2022 @ 4:26pm 
The 2x would be awesome so I can use it to play with my friends :steamhappy:
Ohagi-Chan Feb 1, 2022 @ 3:12pm 
If someone wanted to customize the value without waiting for a new version, which part would they rewrite?
unlomtrois  [author] Feb 1, 2022 @ 8:54am 
@Alice❤ Yes, I can make a 2x version, but unfortunately not non-ai
I've already tried to release 2x version, but stellaris launcher bugged and instead of posting a new mod it tried to overwrite the current 10x one
Alice❤ Feb 1, 2022 @ 8:05am 
Is there any chance you could make a 2x or non-ai version? I'd really appreciate it. :)