Crusader Kings III

Crusader Kings III

Yet Another Beauty Mod
75 Comments
LordFryingPan Nov 20, 2023 @ 5:01am 
Hey, great mod, however, I noticed that if males are 18 they have no private parts and i mean flat as a board. When they're 19, it'll grow a bit, but when hitting 20 it turns normal

I'm using CBO + CBO Vanilla with Carnalitas.
D34DLY  [author] Oct 13, 2023 @ 5:23pm 
no. it no longer overlaps with epe, so it probably won't ever need an update.
Waffle Souls Oct 8, 2023 @ 4:34pm 
does this need to be updated for the latest EPE update?
D34DLY  [author] Jun 17, 2023 @ 2:19am 
this mod doesn't need EPE. there are 2 files this shares with EPE, so I incorporate EPE's files with my edits, to make it compatible. their edits are separate from my edits.

this mod does a bunch of different things, the bit on the Ethnicities file could be jettisoned easily (it reduces the effect of Beauty traits on extreme faces to bring them closer to "ideal". game default is probably adequate.) I'm thinking I will do this.
AngloSaxon878 Jun 16, 2023 @ 2:53pm 
EPE discord says update's gonna happen on this coming sunday however the cosmetic side has been fully swiped and the mod in total is only 50% of what it was for all it covered so I dunno if this mod will be viable after EPE gets updated. Cosmetics will come back at some point in the summer I believe so patience will be needed.
Waffle Souls May 14, 2023 @ 8:53am 
cool, thanks
D34DLY  [author] May 13, 2023 @ 9:52pm 
it works, as is. I'm waiting for EPE to update to 1.9
Waffle Souls May 13, 2023 @ 1:28pm 
update?
D34DLY  [author] Dec 11, 2022 @ 5:13am 
oh, i don't know then. been playing Victoria 3.
HeirandtheSpare Dec 10, 2022 @ 11:50pm 
Hmm...I should have explained myself better. With 1.8, if you try to change a character's complexion before assigning them the beauty trait, you cannot change it. Everyone has the same complexion- #1. It's a bug that was released with the "patch."
D34DLY  [author] Dec 9, 2022 @ 10:59pm 
yes, it removes the default beauty complexion. It does apply a makeup overlay (at reduced strength), but the underlying texture is still there and visible (note that 99% of other mods that say they do this, don't actually do this).
HeirandtheSpare Dec 9, 2022 @ 9:16pm 
Does this mod fix the complexion bug (complexions not showing up at all except for #1)? Please say yes!
D34DLY  [author] Dec 9, 2022 @ 7:15am 
updated to newest EPE version.
D34DLY  [author] Oct 27, 2022 @ 12:26pm 
yes, there are multiple makeup % overlays that i made and put into folder of this mod. Select what you want, and make that the default by changing the file's name to the default. I think the default is like 75% and it's value isn't listed. So pick the blank overlay (no makeup, or 0) and rename it to the one without a number (that's the default file name). there is an earlier comment explaining this if this is still unclear.
shay Oct 27, 2022 @ 11:37am 
Any way to remove beauty and non beauty make-up, including lipstick, entirely? Or make a version when it is tone down significantly? For example, I don't like like EPE applies heavy Middle Eastern make-up to everything remotely Middle Eastern on the map.
D34DLY  [author] Sep 9, 2022 @ 5:50pm 
updated to use the latest version of Ethnicities & Portraits Expanded
Zayex Sep 8, 2022 @ 9:26pm 
Update?
D34DLY  [author] Aug 1, 2022 @ 11:14am 
not neck size per se.

with this mod, the affect on the neck (and face) from the beauty trait will be less than or equal to unmodded beauty trait changes.

Conflicts with other beauty mods are highly likely. Put the one you want to "win" lower in the load order.

Not deleting freckles was why i did this.
دانيال أيفان مولا Aug 1, 2022 @ 9:35am 
your mod changes neck size it seems, or conflict with another beauty mod im using?
دانيال أيفان مولا Aug 1, 2022 @ 9:25am 
finally something that dont delete freckless lol
Paterfamilias Jun 7, 2022 @ 6:56am 
Thank you, D34DLY!
D34DLY  [author] Jun 6, 2022 @ 11:30pm 
mod updated to 1.6

nothing needed to be changed, except the files shared with EPE, because the EPE files changed. So, compatible with Jun 6 @ 12:08am EPE version.
D34DLY  [author] Jun 6, 2022 @ 11:13pm 
OK, actually change the ethnicity file values to (this), rather then deleting the code, if you want beauty traits to have no effect on DNA:

@beauty1min = 0.0
@beauty1max = 1.0

@beauty2min = 0.0
@beauty2max = 1.0

@beauty3min = 0.0
@beauty3max = 1.0
Waffle Souls Jun 6, 2022 @ 9:48am 
@D34DLY Thank you
D34DLY  [author] Jun 5, 2022 @ 5:26pm 
yes, it reduces the effect of the beauty traits altering the dna. the files that do that are the ethnicities files, which are also modified by EPE. So, to be compatible with EPE, I take their file, and then change my bit (which they don't touch), so both mods work (when my mod is loaded after EPE).

if you want to keep how the default beauty traits affect the dna, load EPE after this mod, or delete the ethnicities files in my mod.

if you want beauty traits to have no effect on dna, you will need to edit the ethnicity files to remove that part (deleting a few paragraphs of code).
Waffle Souls Jun 5, 2022 @ 10:50am 
does this effect the dna alterations from beauty traits? like more defined chins?
Paterfamilias Jun 5, 2022 @ 7:36am 
True story. Thanks for the quick response.
D34DLY  [author] Jun 5, 2022 @ 6:39am 
EPE seems to be having issues, need to wait for that to get sorted.
Paterfamilias Jun 4, 2022 @ 3:56pm 
Please update for 1.6 "Castle" aka Fate of Iberia. Love this mod, thanks for all you do!
D34DLY  [author] May 23, 2022 @ 10:55pm 
This is compatible with EPE which gives a whole bunch of face textures.

My mod also changes the lipstick from orange to red.

Probably not compatible, but if you use this mod with EPE, you won't miss out on any features.
Waffle Souls May 23, 2022 @ 2:01pm 
is it compatible with beautiful females?
D34DLY  [author] Apr 16, 2022 @ 2:04pm 
yeah, that's basically why i made this
Tuatha Dè Danann Apr 16, 2022 @ 7:54am 
Thank you for this i've been waiting for someone to fix freckles.
D34DLY  [author] Mar 11, 2022 @ 12:19am 
updated for new version of EPE
D34DLY  [author] Mar 7, 2022 @ 5:44pm 
yes, in defines.

just delete the yabm_00_defines.txt file in the defines folder.
food-poop transmuter Mar 7, 2022 @ 4:48pm 
Are the things I wanted to change changeable in yabm_00_defines.txt?
food-poop transmuter Mar 7, 2022 @ 4:05pm 
Or even for some advice on how a total programming noob would go about removing that themselves
food-poop transmuter Mar 7, 2022 @ 4:03pm 
Hey friend. Is there any chance for a version of this mod that doesn't slow aging for non-beautiful characters?
D34DLY  [author] Feb 17, 2022 @ 10:44am 
you can also unsubscribe from a mod, and subscribe again. It will make a new folder, and when you sort by new, it will be at the top. That's what i did before i learned the trick about the mod number being in the html address.
curtwine Feb 17, 2022 @ 9:55am 
Nevermind - I'm an idiot - ha, ha ha. I just figured it out. I was going into Steam through my desktop app instead of through the website. Now I can see the html addresses. Doh!
curtwine Feb 17, 2022 @ 7:35am 
Thanks again. Using your instructions I was able to make the edit you suggested - works as you said it would. I am a total newb at this, so the only thing I still don't understand is how to find the mod numbers. When I have the Library open to my subscribed items, I don't see the html addresses or the mod numbers on the pages for the mods. I only figured yours out because you put it in your response to me.
curtwine Feb 16, 2022 @ 9:55am 
Thanks for your detailed response. I am a newb when it comes to editing Steam files so your explanation is very helpful!
D34DLY  [author] Feb 16, 2022 @ 1:12am 
to find the location of a mod, first go to your steam library for that game. Different games have different numbers, CK3 is 1158310. Then look at the HTML address of the mod on the Steam Web page for that mod. each mod will have a number, and that number corresponds to the number name of the folder.

https://steamcommunity.com/sharedfiles/filedetails/?id=2738393317

tells you the mod will download into a folder with the name \2738393317\

combining all that gives:

SteamLibrary\steamapps\workshop\content\1158310\2738393317\

this works the same way for every game on steam with a workshop mod on steam.
D34DLY  [author] Feb 16, 2022 @ 1:03am 
You can just delete the file in my mod's \common\traits\ folder. That will 100% kill my minor buffs to beauty and fecund. It may disable the reduced aging effect, i haven't tested that, but i think the code lines that say "forced_portrait_age_index = 4" are needed for that. you could just add those lines to the beauty traits in the other mod that you want to have work (if they are desired).

basically, to make 2 mods compatible, you edit the files that the mods share to include the features you want from both. specific file names usually aren't important, what matters is the name of the folder the file is in. so any file in the \common\defines\ folder will affect the defines, regardless of the file's specific name.
D34DLY  [author] Feb 16, 2022 @ 1:03am 
whatever mod goes last should "win" when it comes to altering something with the same procedure name. Completely overwriting the previous procedure. this is how i think traits work, but i don't know 100%, i haven't tested it. When I see people make/alter traits they always do the whole trait, and not just a one line correction, even when they only need to change one line.

With some things, they are like a buffet and little bits can be added here and there, without resetting the whole. For example, all the different individual parameters in \common\defines\ can be changed one at a time, without affecting the other parameters in the set. So if you make a mod changing defines, only include what you are changing, and don't include the rest for maximum compatibility.
curtwine Feb 15, 2022 @ 11:38pm 
I like the appearance improvements in your mod, but I wish it did not also change the Beauty and Fecund trait bonuses. Your changes to the Beauty traits conflict with another mod I use called Balanced Congenital Traits. I have Balanced Congenital Traits loaded after your mod (lower on the list) than), but for some reason, it does not overwrite the changes you made to the Beauty traits.
D34DLY  [author] Feb 8, 2022 @ 8:57pm 
Oh, and I tested vanilla/default CK3 and the beauty trait and complexion change are the same as they were before the 1.5 update, so (in my opinion) this mod is still needed.
D34DLY  [author] Feb 8, 2022 @ 8:50pm 
updated for 1.5 and latest EPE compatibility
D34DLY  [author] Feb 3, 2022 @ 10:37am 
well, the more i work on this, the better i get. it will make adjusting to changes easier.

also, it bugs me if this wasn't working entirely as intended. hopefully, i've finally got it right.
Jason-faf Feb 3, 2022 @ 8:11am 
Hello, nice to see some adjustments. Maybe you should delay any work for next week when update 1.5 is available. Paradox has adjusted something on the appearance as well (Maybe just DNA but who knows)