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I'm using CBO + CBO Vanilla with Carnalitas.
this mod does a bunch of different things, the bit on the Ethnicities file could be jettisoned easily (it reduces the effect of Beauty traits on extreme faces to bring them closer to "ideal". game default is probably adequate.) I'm thinking I will do this.
with this mod, the affect on the neck (and face) from the beauty trait will be less than or equal to unmodded beauty trait changes.
Conflicts with other beauty mods are highly likely. Put the one you want to "win" lower in the load order.
Not deleting freckles was why i did this.
nothing needed to be changed, except the files shared with EPE, because the EPE files changed. So, compatible with Jun 6 @ 12:08am EPE version.
@beauty1min = 0.0
@beauty1max = 1.0
@beauty2min = 0.0
@beauty2max = 1.0
@beauty3min = 0.0
@beauty3max = 1.0
if you want to keep how the default beauty traits affect the dna, load EPE after this mod, or delete the ethnicities files in my mod.
if you want beauty traits to have no effect on dna, you will need to edit the ethnicity files to remove that part (deleting a few paragraphs of code).
My mod also changes the lipstick from orange to red.
Probably not compatible, but if you use this mod with EPE, you won't miss out on any features.
just delete the yabm_00_defines.txt file in the defines folder.
https://steamcommunity.com/sharedfiles/filedetails/?id=2738393317
tells you the mod will download into a folder with the name \2738393317\
combining all that gives:
SteamLibrary\steamapps\workshop\content\1158310\2738393317\
this works the same way for every game on steam with a workshop mod on steam.
basically, to make 2 mods compatible, you edit the files that the mods share to include the features you want from both. specific file names usually aren't important, what matters is the name of the folder the file is in. so any file in the \common\defines\ folder will affect the defines, regardless of the file's specific name.
With some things, they are like a buffet and little bits can be added here and there, without resetting the whole. For example, all the different individual parameters in \common\defines\ can be changed one at a time, without affecting the other parameters in the set. So if you make a mod changing defines, only include what you are changing, and don't include the rest for maximum compatibility.
also, it bugs me if this wasn't working entirely as intended. hopefully, i've finally got it right.