Total War: WARHAMMER II

Total War: WARHAMMER II

The Bretonnian Crusades: SFO Submod (Version 1.0.1)
23 comentarii
=[NK]= Col. Jack O'Neil 25 iun. 2024 la 12:46 
{LINK ELIMINAT}

I've got to split the link up

pbox.c

Hopefully it works

om/scl/fi/1hmsrnnn9klhf4d64xchs/the_breton

It's been ages

{LINK ELIMINAT}
=[NK]= Col. Jack O'Neil 25 iun. 2024 la 12:45 
Try that link.
Jon 25 iun. 2024 la 11:47 
@=[NK]= Col. Jack O'Neil

I subscribed to this amazing mod, I just wanted to know we I need your dropbox file as well? The link to the external site isnt working.
=[NK]= Col. Jack O'Neil 12 aug. 2022 la 22:35 
If you don't mind grey, here is a link for the Bretonnia abilities for the units. fit.https://www.dropbox.com/s/mzwrr5tshwsdlo7/the_bretonnian_crusades_sfo_submod.pack?dl=0
greyTiger  [autor] 7 febr. 2022 la 5:06 
I have run through her campaign and looked at the script. I have been unable to replicate the issue or locate any hint at what may have gone wrong. I think this is one of those intermittent bugs which will be tricky to track down.
deadhy1 7 febr. 2022 la 2:20 
Hi,
I was just wondering if you managed to have a look at that issue that I've reported with the mechanic of the Fey being frozen after reaching tier 5?
Thanks
sleepyHase 2 febr. 2022 la 11:55 
np! and thank you very much!! your mods really are so amazing
greyTiger  [autor] 30 ian. 2022 la 12:35 
@Erro-senin
I must appologise. You were correct about the overwriting and that has caused an issue with some of the submods. Tables will be renamed to be unique as I did with my Hammer of Grungni submods.
greyTiger  [autor] 28 ian. 2022 la 21:00 
@deadhy1
I have checked the Income from Ports and Income from Trade bonuses on the Esteem screen. The Income from Ports is working and is activated on the same turn, you just need to deselect the port and then reopen it to see the updated value.

The Income from Trade is also working, but the game does not recalculate that until the end of the turn so you won't see the change on the trade screen until the next turn.
greyTiger  [autor] 28 ian. 2022 la 15:38 
I'll investigate but to be honest there is unlikely to be a fix that would repair your current game. I may be able to prevent it occurring in the future though if I can figure it out.
deadhy1 28 ian. 2022 la 14:36 
I stopped getting blessings after I've reached tier 5. I can only get 1 point of blessing from completing crusades but other than that everything is frozen.
greyTiger  [autor] 28 ian. 2022 la 6:44 
Ero-sennin
I don't believe the units added by sfo and mixu are the same, so even though the tables names are the same the correct records should be updated.
greyTiger  [autor] 28 ian. 2022 la 6:42 
I have added a fix for the red-line issue which will be in update 1.0.1 Regarding the Fay's mechanic freezing. Do you still receive blessings? Or is it just the tier that is not being increased?
deadhy1 28 ian. 2022 la 4:29 
Hello again. I tried a campaign with Fey this time and her progression mechanic which occurs every 10 turns is stack at tier 5. I'm into turn 92 now so something is not going ok. Also, I realised that the 3 introduced units do not receive any benefits from the red skill line as well.
greyTiger  [autor] 25 ian. 2022 la 1:59 
I would like to have version 1.0.1 released this weekend, time permitting. I'll try to get these items resolved in that version.
greyTiger  [autor] 25 ian. 2022 la 1:58 
Thanks for the feedback. I'll add these to the issue list on the main mod and investigate. Regarding the 2 melee units I'll up their weapon strength by 20% or so.
deadhy1 25 ian. 2022 la 1:53 
Hi, great mod. Just wanted to report that the bonuses in income from both trade and ports are not working. This is from the "Esteem" mechanic of Louen. Furthermore, it appears that the generic research benefits of non-knight unights of Bretonnia in the standard research tree do not benefit any of the 3 introduced units. Finally, and this is just an opinion, the weapon strength of the 2 introduced meele units is low even when compared to tier 3 infantry, e.g. armor piercing spearman vs Mannan guard. Hopefully, you can fix some of that
sleepyHase 24 ian. 2022 la 8:32 
heya! thanks for this great mod and the submods upon release too! i have noticed tho that if i have both this sfo submod and the mixu lords submod, they both have tables named exactly the same in unit_set_to_unit_junctions_tables which means that one will overwrite the other so only the units added by mixu will get affected by divine will/fealty and not the sfo units and vice versa. thanks!!
greyTiger  [autor] 23 ian. 2022 la 19:13 
For ze lady!
Thinking Machine 23 ian. 2022 la 17:18 
based and Lady-pilled
greyTiger  [autor] 23 ian. 2022 la 16:23 
I realise that submods for popular mods like SFO are pretty much required so I thought I'd get ahead of the curve and have them ready to go at launch.
NRKE 23 ian. 2022 la 15:05 
Thanks for the mod friend! I think it is an awesome mechanic and it is really appreciated that you took the time to add submods,