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The beefalo protection is also only registered if the beefalo is granted a bell, has been fed by someone at least once, and has some domestication on it; it will not have protection if it hasn't been fed or has 0 domestication. Other than that, you may have disabled the companion protect code; sending your log may confirm what happened as well.
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"Ownership application range:
• Tiny to Massive, Medium (default): Determines the range of which ownership properties like protection from fire and adding other owners by default is applied"
Could you split that into 2 seperate setting? I want to set the Fire protection range to minimum but mantain the default range when adding owners.
1. Sometimes you may accidentally light something at your own base, it happens more often than you'd think, and can be very damaging to your base esp without the fire spread protection
2. Your other friends/owners can also add owners too, it is meant to be a guard against damage others may cause that you didn't explicitly permit to be owners. You also can set the protection ranges' multiplier in the mod settings, which may help. (It's 4 tiles by default for fire protection)
3. The Willow skill tree things I intend to support; I will see to it that those are taken into account for (esp as a Willow player myself) Which Willow skill for the firepit are you referring to for my own ref? For the spider dens also, that is intentional also, since the assumption is that a Webber could make the nest public should they want players to be able to attack/light the spiders near the nests.
Owners are unable to start fires near their own structures. I don’t think it should be this way, as it’s the user’s responsibility when adding untrusted players to the owner list or accidentally burning their own base down. However, since this is your design choice, I’m providing this as feedback.
The fire protection range is excessively large when it comes to preventing fire spread. We can’t even burn a stick to vaporize a puddle simply because of a chest far away.
Additionally, Willow can’t use her skill to fuel a firepit, despite it being harmless. And with fire control learned, she also cannot ignite spiders near an owned den.
The chests turning into mimic ornery is a game mechanic, they are not real chests and therefore you cannot store anything inside all of them if I am not mistaken; also if it helps, this mod itself does not log any issues with actions/performing actions, it only logs the changing of owners/ownership on items itself. The other ownership mod (the server_only Improved Ownership mod) is what logs failed actions.
[DST] Performance Pack (25-4-29)
Global Positions (1.7.5)
Improved Modify Ownership (1.5.0)
Epic Healthbar (96)
Insight (4.8.4)
Wormhole Marks (1.4.5)
Improved Ownership (3.0.7)
Force Biomes (2.1)
Smart Minisign (1.1.5)
Show Bundle (3.1)
the character say nothing, just do the Open chest animation but nothing happened. When hold items on the mouse and click on the chest to "Store", it turn into Mimic Ornery
Check the change notes on how to apply this to your server :)
I will probably just add the ability for all to use /reclaimpublic though, I think that's a sufficient solution that will not cause issues.
The default behavior is: you only can modify what has an owner (what you build with mod on). You can't add public structures using this.
When you think about mods like camp security or my home: they have the same behavior: Anyone can claim things for their own.
This is nice in public endless casual servers (like mine) when you want players to have their own houses and things like that, but still want to public things to exist for newcomers.
What i suggested is nice in a config when the default crafts are public, but you can claim specific ones as yours.
Maybe is something super specfic for me, idk, I saw as a nice option (✿◠‿◠)
And thanks for answering me that fast :D
A *lot* of bad could come from anyone being able to reclaim public items, and if it's only you and a few friends because the server is private, why not just make everyone admins? That's my current thoughts, but I'll think about it some more; open to hearing you out as well :)
Then, make sure the buildings you're trying to modify have ownership, AKA they aren't public. OWnership must be enabled in general (the required mod), else this mod doesn't do anything. Send a log (with pastebin.com) if you're still having issues