Don't Starve Together

Don't Starve Together

Improved Modify Ownership
36 Comments
thegreatmanagement  [author] May 12 @ 12:29am 
@Vân Ca I will look into splitting the range settings; it might be complex to do on my end though, as the ranges are tied to quite a lot of other settings :o

The beefalo protection is also only registered if the beefalo is granted a bell, has been fed by someone at least once, and has some domestication on it; it will not have protection if it hasn't been fed or has 0 domestication. Other than that, you may have disabled the companion protect code; sending your log may confirm what happened as well.
Vân Ca May 9 @ 12:56pm 
Could you also re-check the beefalo protection? we still can attack other's beefalo
Vân Ca May 9 @ 6:33am 
My Willow friend told me that the skill is Ember Tender
----
"Ownership application range:
• Tiny to Massive, Medium (default): Determines the range of which ownership properties like protection from fire and adding other owners by default is applied"

Could you split that into 2 seperate setting? I want to set the Fire protection range to minimum but mantain the default range when adding owners.
thegreatmanagement  [author] May 8 @ 11:34pm 
No worries, your feedback has been noted. The design is as it is for a few reasons:

1. Sometimes you may accidentally light something at your own base, it happens more often than you'd think, and can be very damaging to your base esp without the fire spread protection
2. Your other friends/owners can also add owners too, it is meant to be a guard against damage others may cause that you didn't explicitly permit to be owners. You also can set the protection ranges' multiplier in the mod settings, which may help. (It's 4 tiles by default for fire protection)
3. The Willow skill tree things I intend to support; I will see to it that those are taken into account for (esp as a Willow player myself) Which Willow skill for the firepit are you referring to for my own ref? For the spider dens also, that is intentional also, since the assumption is that a Webber could make the nest public should they want players to be able to attack/light the spiders near the nests.
Vân Ca May 8 @ 11:25am 
Thank you for your response.
Owners are unable to start fires near their own structures. I don’t think it should be this way, as it’s the user’s responsibility when adding untrusted players to the owner list or accidentally burning their own base down. However, since this is your design choice, I’m providing this as feedback.

The fire protection range is excessively large when it comes to preventing fire spread. We can’t even burn a stick to vaporize a puddle simply because of a chest far away.

Additionally, Willow can’t use her skill to fuel a firepit, despite it being harmless. And with fire control learned, she also cannot ignite spiders near an owned den.
thegreatmanagement  [author] May 7 @ 11:03pm 
The ownership anti-griefing defense is intended to protect owned structures from fires; granting ownership to others will not allow them to cast fires still due to the risk against the structures.
Vân Ca May 6 @ 8:38pm 
I have added my friends to all nearby chests & firepit but his willow still can't cast fire. it say "near someone chest"
Vân Ca May 6 @ 3:20am 
Thank you, sir. Have a nice year~~
thegreatmanagement  [author] May 5 @ 9:09pm 
That makes sense, good to know also :eyes: Night Vision does do things like this that you wouldn't expect, no worries though; I hope you're enjoying using the mod in any case though :)
Vân Ca May 5 @ 2:13am 
Oh, thank you. After testing each client mod individually, I discovered the issue stems from the Night Vision mod. When chests or Woby are in complete darkness, although the mouse say "Open" they still can't be opened.
thegreatmanagement  [author] May 5 @ 12:12am 
@Vân Ca I ask for your server's log? You can find it in Documents > Klei > DoNotStarveTogether, and you can use a website like pastelink to send it. I tried to replicate your issue on my own worlds with my mods but I cannot seem to encounter the same issue, so I am confused; it may be a client sided mod you have (vs a server sided mod), so if you can send the list of client mods you use (or your client log, which will include all your client side mods) that would be very helpful as well.

The chests turning into mimic ornery is a game mechanic, they are not real chests and therefore you cannot store anything inside all of them if I am not mistaken; also if it helps, this mod itself does not log any issues with actions/performing actions, it only logs the changing of owners/ownership on items itself. The other ownership mod (the server_only Improved Ownership mod) is what logs failed actions.
Vân Ca May 4 @ 11:04pm 
Log level set to all but there is no log when open those storages.
Vân Ca May 4 @ 11:02pm 
Same issue happened in the whole new world with only 2 ownership mods. can't open any ornate chests / woby storage / normal chest that built in the maze
Vân Ca May 4 @ 10:13pm 
there are 10 mods:
[DST] Performance Pack (25-4-29)
Global Positions (1.7.5)
Improved Modify Ownership (1.5.0)
Epic Healthbar (96)
Insight (4.8.4)
Wormhole Marks (1.4.5)
Improved Ownership (3.0.7)
Force Biomes (2.1)
Smart Minisign (1.1.5)
Show Bundle (3.1)

the character say nothing, just do the Open chest animation but nothing happened. When hold items on the mouse and click on the chest to "Store", it turn into Mimic Ornery
thegreatmanagement  [author] May 4 @ 7:01pm 
@Vân Ca Do you have any other mods you're running on your world? To my knowledge the new skilltree update should be working fine with Woby and the other update entities. Do you have more information on what happens as well, like what your character says upon trying to open ornate chests for instance?
Vân Ca May 3 @ 12:56am 
help, after enable it in a 200days world, I can't open ornate chests in the maze, walter players can't open woby
thegreatmanagement  [author] Jan 21, 2024 @ 6:58pm 
@Otomai Done, I have added the configuration for reclaiming public entities :) (you can also reclaim backpacks and other niche items that allow for ownership, like the boat magnet beacons)

Check the change notes on how to apply this to your server :)
thegreatmanagement  [author] Jan 19, 2024 @ 11:19pm 
I am leaning towards adding the ability as a config :eyes: I am a bit hesitant to add the "O" "modify ownership" command to all items though, even if the config is on; the reason being it will add a lot of conflicts with code, the client vs server side code also makes it difficult to control this behavior solely with settings as well.

I will probably just add the ability for all to use /reclaimpublic though, I think that's a sufficient solution that will not cause issues.
Otomai Jan 19, 2024 @ 1:35pm 
I think @Tkmra25 is trying to do exactly what I just said.

The default behavior is: you only can modify what has an owner (what you build with mod on). You can't add public structures using this.
Otomai Jan 19, 2024 @ 1:33pm 
Also: the better option is allow the "O" in everything. I think the command can be harder for casual players and more problematic in what we're discussing too.
Otomai Jan 19, 2024 @ 1:28pm 
Yeah, I tought about that too! That's why a suggested as a config, cuz it's pretty dangerous.

When you think about mods like camp security or my home: they have the same behavior: Anyone can claim things for their own.

This is nice in public endless casual servers (like mine) when you want players to have their own houses and things like that, but still want to public things to exist for newcomers.

What i suggested is nice in a config when the default crafts are public, but you can claim specific ones as yours.

Maybe is something super specfic for me, idk, I saw as a nice option (✿◠‿◠)

And thanks for answering me that fast :D
thegreatmanagement  [author] Jan 18, 2024 @ 10:42pm 
@Otomai tbh I hadn't really considered that, I'll think about it :eyes: it's a pretty dangerous command to give to just anyone tbh, it means you can claim essentially whatever you want for yourself (even things like touchstones, things that are structures but exist naturally)

A *lot* of bad could come from anyone being able to reclaim public items, and if it's only you and a few friends because the server is private, why not just make everyone admins? That's my current thoughts, but I'll think about it some more; open to hearing you out as well :)
Otomai Jan 18, 2024 @ 5:04pm 
pls add a config to let anyone reclaim public structures like the admin command /reclaimpublic (or O work on hover for public structures too)
thegreatmanagement  [author] Nov 20, 2023 @ 3:22pm 
Are you running this mod/the Ownership mod on default settings or does the server you're playing on have the mod enabled? Make sure it's enabled and running properly first

Then, make sure the buildings you're trying to modify have ownership, AKA they aren't public. OWnership must be enabled in general (the required mod), else this mod doesn't do anything. Send a log (with pastebin.com) if you're still having issues
Tkmra25 Nov 20, 2023 @ 8:53am 
I guess I'm reading this wrong, I've tried clicking the hotkey and right clicking buildings but no window pops up or anything. Am I missing something?
thegreatmanagement  [author] May 1, 2023 @ 9:08pm 
No, that item needs to be reclaimed by an admin/host with the /reclaimpublic command. That, or the item has to be recrafted
PrincessProblem May 1, 2023 @ 7:22pm 
Is there a way to add someone as owner to a public item?
thegreatmanagement  [author] Nov 9, 2022 @ 10:14am 
:peepo_angry_babu:
HolidayFruit Nov 8, 2022 @ 7:10pm 
pepe mod
thegreatmanagement  [author] Jun 22, 2022 @ 7:55pm 
Is it because it basically eliminates the ability to grief? lmfao
boblemonke Jun 22, 2022 @ 7:15pm 
this mod sucks
Eminito Nameless Feb 11, 2022 @ 9:25am 
Makes sense
thegreatmanagement  [author] Feb 9, 2022 @ 10:11pm 
@Sieghard There are mods you can use to do that specifically on your own server. This mod does not modify any properties of items, like seed packs being able to hold non seed items; it only lets you modify them and change who owns them in the Ownership mods.
Sieghard Feb 9, 2022 @ 8:57pm 
Is it possible to remove the seed-only restriction from the seed pack-it? I'd love to walk around with that cool seed pouch skin!
Eminito Nameless Feb 9, 2022 @ 5:54pm 
not true >:( oh you were talking about the mod wait-
Peanut Jan 20, 2022 @ 10:27am 
ur lame :P