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I didn't read back through all the comments so maybe this is mentioned elsewhere, but I got hung up for a while on the second circle piece (the one sitting on the samurai painting) and eventually was willing to take a hint on the shapes puzzle. I think that you simply left this piece out of the hint guide, which caused me a fair bit of grief before eventually just watching the video. If it can be updated you should probably add that in (a hint could be added for the shape puzzle to indicate that tells you where to find the pieces without giving away the rest of the puzzle).
Is the number of paintings in the 3-part of the final puzzle an intentional red herring? That there are 3 paintings in that room section got me side tracked on counting pictures in the corresponding room sections, which blinded me from seeing/looking for other possible solutions...
Brilliant way to hide numbers in plain sight though!
Thanks again for a great map!
Best regards, Tonny.
Got stuck on the final puzzle though. Big AHA when I finally got it!
Looking forward to playing your other ones.
Keep up the good work and thank you :)
I wanna go back and listen to that ominous obelisk music.
I didn't even find the =1 and =7 until about an hour already of trying to do just that. I spent so long there that I actually had the final code figured out before I even got past that first fence...
Player feedback like yours greatly helps me make future puzzles more intuitive and friction-less - thank you for that!
I recently finished the first part of "The Watson Manor" and for that map, there was no information available. I couldn't find any video walkthroughs or online discussions, the workshop page didn't have any info related to what I was stuck on, and the creator had not created a hint guide. I resorted to loading that map into the editor and "cheating" on the 2 codes i got stuck on. Unfortunately that led me to not think there may be a hint guide for other maps.
After seeing a hint guide on another map I played tonight and now realizing you had one as well, I will be looking out for them any time I get stuck from now on. Thank you and any other creators who do the same for creating these guides.
I can't wait for a 3rd map :)
We got stuck because we couldn't find the "first" of the circle chips. I say first because I came to these comments to confirm that there are indeed 2, and the one by the samurai painting is mentioned as #1 in another comment. Please let me know where the first circle chip is so I can help my friend continue.
Unfortunately, in searching here for the second circle chip, I spoiled myself on the room being a code itself; something that I hope I could have figured out when a code was asked for and I will still have my friend try to solve next time.
Thanks for the awesome room, even only finishing about 90% of it, its one of the best I've played.
I was worried the red herrings can frustrate players who feel unsatisfied that not every item in their inventory is not consumed one way or another, or feel that their presence raises the mental load to too high of a level , which I completely get.
Admittedly a design crutch here, one that I won't use as readily going forward.
I really liked the non-linearity of the room, feels like the real deal. Also enjoyed having extra pickable items. They act as red herrings but it's clear enough when a puzzle is solved that some things are not needed from that point onwards.
I was stuck because the sword did not work initially, but maybe that's a problem of the engine