Tabletop Simulator

Tabletop Simulator

Puzzle Strike II + Bold Adventures
52 Comments
GC2  [author] Feb 5, 2022 @ 10:19am 
I have unlisted my mod and added a blatantly obvious note in the mod redirecting to yours.
David Feb 5, 2022 @ 8:44am 
Took me a while, but I got the new stuff uploaded here https://steamcommunity.com/sharedfiles/filedetails/?id=2743852288
GC2  [author] Feb 5, 2022 @ 7:42am 
I cannot promise to be responsible for staying on top of updates, even if someone else does literally all of the work. I will make damn sure the current 281 subscribers are aware that the current mod is outdated when a new one goes up.
Unreal Ed Feb 5, 2022 @ 6:37am 
Better would be to make a mod with just the up-to-date version of the cards, and to import it inside of this mod.

For scripting, you'd need to change deck setup scripts to not take a specific deck object but whichever one is placed at a certain spot on the table when the button is pressed (which shouldn't be too hard to do). Ideally, there would be a dot or text on the table so we know where a deck should be placed.
GC2  [author] Feb 4, 2022 @ 8:52pm 
Unfortunately even when you add someone as a contributor they can't actually upload directly to the workshop page.

Your best bet is to reupload this to your own workshop, then I unlist this and instruct people (in my mod) to subscribe to yours.
David Feb 4, 2022 @ 8:02pm 
If you're able to give people upload permissions, I could upload new assets here
GC2  [author] Feb 4, 2022 @ 6:46pm 
A recommendation to anyone who does update the mod:

When replacing the image urls for the decks, edit the .json save file directly instead of doing it through TTS. Not only would that be a lot faster, it will prevent the deck setup script from breaking.
GC2  [author] Feb 4, 2022 @ 6:40pm 
I don't think I care -nearly- enough about this game to keep up with constant changes (especially when its cards and especially when I don't have PNP access) .

I'll make a note as such in the mod; anyone is free to take this and run with it. If you do, I'll link that in the mod as well.
David Feb 4, 2022 @ 5:27pm 
i just got an email for an update to the print and play and it looks like sirlin's revamped like half the cards. Went on kickstarter to check, apparently doesn't have a changelog so I guess the only way to do it is grab all the cards. Looks like they're all updated over on https://sirlingames.com/puzzle-strike-2-card-gallery . Checked the boards since they're not on the website, looks like the deck/discard board is the only one with changes:

https://imgur.com/Ckx3y7I
GC2  [author] Feb 4, 2022 @ 12:13am 
Added better pet spreading and the reshuffle buttons; thanks again David.
David Feb 3, 2022 @ 11:33pm 
David Feb 3, 2022 @ 11:33pm 
I thought I posted this earlier but apparently I didn't, this json file adds some add gem buttons and a little bit to spread the pets side deck.
GC2  [author] Feb 3, 2022 @ 8:56pm 
Added a powerup button and the new rulebook. Not gonna add an "add gem" button for the super meters because I'll put "clear meter" buttons there at some point.

To Do, in no particular order and no guarantees of timeliness:
* "Clear Meter" buttons.
* "Buy Card" buttons.
* "Top" button to take top card of market deck.
* "Take Wound" button.
* Clean Up" button to discard hand and remove action cards from your player area.
* Shuffle deck button.
* Philosophical aesthetics of the color of the + and - buttons on the incoming gems counter.
* Spread out pets during setup.
* Color the edges of the rulebook because I notice things like that.

In regards to solo/co-op stuff, someone make a nice-looking playmat for the Dragon before I even consider anything else.
Unreal Ed Feb 3, 2022 @ 3:10pm 
Buttons on the vertical board next to each super meters to add gem to it could be nice. Not a lot of cards that add gems in there but there are a few, and the scepter's power-up.
David Feb 3, 2022 @ 8:29am 
Wait, is goblin miner with sirlin? Little tweaks are probably easier for gc2 to do, still got some other setup scripts that I wanted to write
Goblin Miner Feb 3, 2022 @ 2:45am 
Thanks GC2 - and also David - for your great work on the mod!

There is a new version 6.5 of the base game rulebook (https://sirlingames.com/rulebooks) .
It changes how the Grand Finale works and it gets rid of the recently introduced height bonus to blocks.

Would it be possible to add a "Discard hand" button south of the discard pile?

How would other people feel about the colour of the +/- button to modify the amount of incoming gems? Lowering the number of them has positive game effects and adding is negative, so I would personally find it more intuitive if the "-" buttons were green and "+" were red.
Unreal Ed Feb 2, 2022 @ 6:12pm 
Any chance you could add a "Reshuffle deck" button where the deck is placed? It would be obscured by cards (even just 1) except when the deck is empty, and pressing it would just flip the discard pile and reshuffle it
GC2  [author] Feb 1, 2022 @ 8:53pm 
Updated, thanks.
David Feb 1, 2022 @ 8:04pm 
Alright, here's the .json save file that has some of the buttons added.

https://gist.github.com/Davidy22/8db526c9b807a6e4577e342463324821#file-gistfile1-txt
GC2  [author] Jan 31, 2022 @ 9:04pm 
Make a save file and upload it to something like google drive or pastebin.
David Jan 31, 2022 @ 8:58pm 
The extra buttons aren't too tough and I got some other stuff too, how do I send you scripts if you're taking them?
David Jan 31, 2022 @ 8:50pm 
Some more notes after some more play, a +5, -5 incoming gem button might be nice, crashes can get big, single click on the gems to add them to your pile would be easier than dragging, puzzle pets side deck setup could spread the four pets out to trim on a right click -> search
GC2  [author] Jan 31, 2022 @ 8:38pm 
I'm no longer using any of your image links; feel free to remove them.
David Jan 31, 2022 @ 7:55pm 
Have you uploaded my assets to your thing, or can I delete the stuff from my cloud manager folder?
GC2  [author] Jan 30, 2022 @ 9:06pm 
Added.
Unreal Ed Jan 30, 2022 @ 6:22pm 
Another new rulebook, v6.3. This one changes the multiplayer final round, so also a pretty big change. https://sirlingames.com/s/puzzlestrike2_rulebook_6-3.pdf

Also, you should mention that the mod has the expansion in the mod's title
GC2  [author] Jan 29, 2022 @ 11:23am 
* Added new rulebook. Note I'm not following this game, like, at all so if anyone is aware of a new rulebook please post a link to it.
* Fixed pets oversight
* Buttons for resetting incoming gems and remaining actions.
* Buttons for sliding gems down.

The "discarding your hand" button is the "G" key on your keyboard.
A more general button that cleans up your play area as well would be helpful, but I'm too lazy to do it any time soon.
Unreal Ed Jan 29, 2022 @ 8:31am 
Buttons for putting incoming gems at 0,for discarding your hand to the discard, and for moving gems down with "gravity" would be nice too
Unreal Ed Jan 29, 2022 @ 7:57am 
When setting up the Puzzle Pets deck, the lvl 2/3 pet cards are dropped on top of the Refill Bank button. Small thing, but would be nice if they dropped elsewhere
Unreal Ed Jan 29, 2022 @ 7:40am 
There's a new version of the rulebook (v6.1) that adds (at least, but didn't find anything else) that blocks are affected by the Height Bonus. It's a big change, so make sure to add it
David Jan 29, 2022 @ 12:47am 
Alright, I'll take mine down and figure out a way to send you scripts after I play around some
GC2  [author] Jan 28, 2022 @ 8:43pm 
* Added the pets deck and the higher res images, thanks David.
* Grabbed the expansion rulebook, thanks Goblin.
* Added the market refill button.

Everything else mentioned is low priority for me so go nuts.
Goblin Miner Jan 28, 2022 @ 8:15am 
Thanks for the great mod.
Btw the rules for the steampunk deck are actually available (but tricky to find): https://static1.squarespace.com/static/575f8cb8ab48de461197681a/t/61e9cf2e17f19e5a8049b8ba/1642712880652/puzzlestrike2_expansion_rulebook_2-2.pdf
David Jan 28, 2022 @ 12:18am 
I was thinking an auto bank refill when people take a card, some buttons on the character cards to make them automatically build the starter decks, a quick draw button that also reshuffles for you when the deck is empty, a button to spawn a board for the puzzle dragon during co-op and some buttons to automate the dragon's actions. That's all I remember from my first solo playtest, haven't gotten to play with people yet but I'll probably have more on the mind after that.

Once you're done grabbing my assets tell me and I'll pull mine down to clean up the search results a little
GC2  [author] Jan 27, 2022 @ 9:50pm 
Either let me know what you wanted and I'll add it myself, or I send you a save file, you add stuff, and then send it back and I upload it.

I can get images from your workshop item.
David Jan 27, 2022 @ 9:26pm 
There's some QOL stuff that I wanted to add to mine that I didn't do on the first draft, still want to add them but want to put them in yours since you've already done a bunch, how would that work?
David Jan 27, 2022 @ 9:25pm 
Do you want me to send you my files or can you work with the stuff on my workshop?
GC2  [author] Jan 27, 2022 @ 9:03pm 
The place I got my cards from was missing a pet. Your cards are higher res anyway so I'll copy them over after I lower the file size (you don't need 80MB per deck png images with duplicate cards in the template).
David Jan 27, 2022 @ 8:37pm 
Hullo, I just uploaded puzzle strike 2 after a bunch of procrastinating and then did a search and realised someone else beat me to the punch. I do notice though that puzzle pets is missing, I've uploaded it into my version but yours has a bunch of scripting done already. If possible, can I put the stuff I have in your version? There's some scripting stuff that I want to add as well, will take my version down if two people working on one workshop is a thing that can happen
USB Connector Jan 25, 2022 @ 2:14pm 
The setup works great thanks.
Unreal Ed Jan 25, 2022 @ 2:08pm 
The Chain/Link effect of the Steam Crank deck is almost certainly something like "if your previously played card was the same color as this card's, activate its Link effect" because there's a card (Bejeweled Corset) that says "Get the Link effect of the next card you play this turn no matter what color it is."

You should probably write that this might be what the link symbol represents on your lil' warning symbol
GC2  [author] Jan 23, 2022 @ 7:29pm 
Done. Scripting with cards sucks so let me know if it bugs out.
USB Connector Jan 23, 2022 @ 6:32am 
Amazing. Any chance we could a way to automate the setup of the shop deck? If you don't want to I don't mind trying my hand at it.
GC2  [author] Jan 22, 2022 @ 9:41pm 
Added the decks and characters. One deck was missing at least one card, so I didn't make it. Another has a new mechanic that isn't in the rulebook, so your mileage may vary.
GC2  [author] Jan 22, 2022 @ 6:10pm 
I can, in fact, rip all of the decks and characters even the unrevealed ones lel.
GC2  [author] Jan 22, 2022 @ 5:58pm 
Well if Sirlin is going to make it that easy, sure.
AMoose Jan 22, 2022 @ 3:24pm 
Thank you so much for this mod!

Any chance you'll add the expansion decks as they're revealed like Haunted House which got revealed and put on the card gallery?
https://sirlingames.com/puzzle-strike-2-card-gallery
GC2  [author] Jan 12, 2022 @ 9:09pm 
Works for me. Try turning off mod caching from the configuration menu (the gear) to force TTS to redownload the images.
Akuden Jan 12, 2022 @ 9:06pm 
It seems like the image for blue tokens is missing. I can't get the mod to work.
GC2  [author] Jan 11, 2022 @ 5:08pm 
Whoops, I had the ante cards "face up". I've flipped them over and it should hopefully work fine.