Europa Universalis IV

Europa Universalis IV

Homebrew: An Anbennar Submod
509 Comments
KnownImperator Apr 29 @ 4:29pm 
inshallah
BalkanMontero Mar 31 @ 8:44pm 
InshAllah the mod god will grant us update
Voryn Dagoth Ur Mar 2, 2024 @ 11:08am 
Praying to the mod gods
Imperator Tyrus Feb 9, 2024 @ 12:14pm 
Is a mod update planned?
Skrangelben Dec 15, 2023 @ 6:44am 
Is this mod dead? Anyone heard from Dracma127 since 5 february?
Anscylla Dec 6, 2023 @ 2:39pm 
For anyone who want's that mod fixed:
https://steamcommunity.com/sharedfiles/filedetails/?id=3105283657

Most of the stuff is done, there shouldn't be any crashes etc
zurai001 Dec 3, 2023 @ 1:22pm 
For the record, the lizardman stuff only happens when a nation is formed. If you start the game and select your nation without Homebrew enabled, then save, exit, enable Homebrew, and start again, it works fine. You'll have to do the whole shindig every time you start a new game or change nation tags, though.
Partyboy Dec 2, 2023 @ 1:11pm 
Yep needs to be updated
Alpenmann Nov 30, 2023 @ 1:53pm 
At the moment you will get with this mod lizardman military and goverment as any nation of Cannor and you can´t get rid of the modifieres. That hinders you to make royal marriages.
ScH Nov 27, 2023 @ 9:28am 
+
Moist souls Nov 23, 2023 @ 1:44am 
looking forward to seeing this mod get updated. at the latest patch everything works fine, except royal marriages all get the "incompatible biology" error message.
rvanhass Nov 22, 2023 @ 11:20am 
Love this mod and how it expands Anbennar. Look forward to playing the new patch when this mod is compatible! Keep up the good work with it!
josevitor6886 Nov 21, 2023 @ 4:10pm 
Update pleasee
SiegOderValhalla Nov 21, 2023 @ 9:01am 
Looking forward to this getting updated; I literally cannot play EU4 without The Idea Variation.
Pedro Meurer Nov 21, 2023 @ 6:46am 
Update sneeze! :)
IAmASenpai Nov 21, 2023 @ 12:39am 
UPDATE PLS!
Typical_Name Nov 20, 2023 @ 8:23pm 
At long last, Anbennar's workshop version has been updated! Now homebrew can be updated too! PARTY!!!! :D
Generrc Nov 20, 2023 @ 5:06pm 
Update please! :)
jroy1117 Nov 20, 2023 @ 4:22pm 
Update please! :)
Tyyx_4u Nov 20, 2023 @ 3:36pm 
Update pls :D
ash Nov 20, 2023 @ 3:02pm 
Hope to see this updated for the new release <3
Akira Blaze Nov 19, 2023 @ 9:45am 
Aside from taking the goblin method and deleting a bunch of files there's not a whole lot to be done, you'll just have to wait for it to update as any changes you try and make will likely be fixed when steam realises the files aren't right
Amazing Testicle Nov 19, 2023 @ 9:43am 
anyone know how to fix the lizardman issues with bitbucket, really rate this addition to the game
josevitor6886 Oct 31, 2023 @ 3:36am 
Or new buildings
josevitor6886 Oct 31, 2023 @ 3:32am 
Will you put new government reforms?
Akira Blaze Oct 28, 2023 @ 6:56am 
you gain 1% land force limit, and you gain .33 flat force limit per regimental camp and .66 flat force limit per conscription center
clibinari Oct 27, 2023 @ 2:32pm 
Militarism : Weapon depot idea ; stated that each regimental camp/conscription center grants 0.33/0.66 force limit.
Next line is "1% force limit modifier". Does it mean each building grants 1% force limit or is it a simple (weird) 1% bonus?
Akira Blaze Oct 27, 2023 @ 4:07am 
All mods work for multiplayer
woodyism5 Oct 26, 2023 @ 6:07pm 
will this work for multiplayer?
AmyClaraRose Oct 12, 2023 @ 10:31am 
@Dark Helmet Homebrew doesnt work with bitbucket to many changes if your using homebrew you probably deleted 99% of new content on bitbucket
Dark Helmet Oct 12, 2023 @ 10:04am 
If someone knows where the base unrest come from plz tell me. Some provinces I can sometime get 50 base unrest for no apparent reason and next province 0 unrest.
Dark Helmet Oct 12, 2023 @ 9:59am 
Also when I repaired the serpent vale irrigation, the province kept the flooded modifier at the same time it was irrigated. I think the problem was in file event/DiggyDiggyholeEvents, event diggy.44, line 2145, 2163, 2179 and 2194, I replaced this:
remove_province_modifier = flooded_province
with:
remove_province_triggered_modifier = flooded_province
After reloading the event (event diggy.43+diggy.44) with console it worked but I had to pay again the price
Dark Helmet Oct 12, 2023 @ 9:50am 
I play dwarfs in publicfork 1.35 and I get primary race as lizardfolk. I narrowed the problem to the file anb_scripted_triggers_racial in scripted trigers folder, if I delete that file there is no more lizard folk. Took me forever to figure out, hopes it help someone
Akira Blaze Sep 2, 2023 @ 4:39am 
Dominions have a rather large issue in that because they follow the colony subject type they get force converted to your culture when you make them, this includes force converting their capital to your culture which mean you basically cannot dominion anything with a hold if you're a non-sub race
ReCore Aug 29, 2023 @ 3:54am 
Yeah, i know. Wanted to edit them.
AmyClaraRose Aug 28, 2023 @ 9:52am 
yes but why remove them they are added for balance purposes
ReCore Aug 28, 2023 @ 7:47am 
is there a way to remove those AI Buffs?
Akira Blaze Aug 14, 2023 @ 4:26pm 
I'm well aware the mod is 1.34, but I'm talking about for moving forward, it's always better to discuss it in advance, especially for if someone else decides to pick it up in the meantime
AmyClaraRose Aug 13, 2023 @ 3:43pm 
@Akira Blaze this mod is 1.34 and will be until anbennar updates and Dracma returns to update it
Akira Blaze Aug 13, 2023 @ 7:48am 
@AmyClaraRose Patch notes for 1.35, "Added culture_conversion_time = <float>" I spend a fair amount of time looking through files :p
AmyClaraRose Aug 13, 2023 @ 4:41am 
@Akira Blaze there is no culture conversion reduction modifier only cost which does in fact reduce time just not as much as you would want
Akira Blaze Aug 13, 2023 @ 4:40am 
Culture conversion Cost does not reduce time, it's a separate modifier entirely. Also I do believe that conscription could do with a little bit of a rework, or at least it's debuff to be reduced. -10% Morale recovery is pretty high, especially when the base is only 15%
dmeyster Aug 12, 2023 @ 5:30am 
also all estates in current steam version cannot take cast spell (can_select = {
always = no}), which homebrew override, alowing it leads to some confusion when u use privlege cast spell instead of cast spell menu button (in menu version u can cancel spell without cooldown)
dmeyster Aug 12, 2023 @ 5:29am 
khelorvalshi estate (estate_shirgrii_privileges.txt) miss estate_khelorvalshi_restrictive_regulations and estate_khelorvalshi_granted_study_privileges
bucko Aug 11, 2023 @ 3:51pm 
whats the map mod and font in the picture?
🙏BASED SURAEL🙏 Aug 6, 2023 @ 12:32am 
@Akira Blaze culture conversion cost reduces conversion time too
Akira Blaze Jul 30, 2023 @ 7:01am 
Any chance some of the culture conversion costs could be changed to culture conversion time? or some time added in some other areas.
dmeyster Jul 17, 2023 @ 12:53pm 
steam anbennar main mod version, released centaur vassal it got oligarchy and picked aristocratic ideas (remember he is still republic), after some time i noticed he doesnt want to core anything at all, checked adm stuck at -100, BECAUSE he was taking descision find heir for our dynasty (-50 amd each time u take it), and u know... he is still republic and ai... so infinite adm deleting loop (to summ up aristo ideas, oligarchy republic, find heir for our dynasty descision, ai)
Rubber Ducky Jul 9, 2023 @ 10:50am 
Does infrastructure ideas "no damestear or precursor relic depletion" work on colonial subjects
dmeyster Jun 30, 2023 @ 8:08am 
or serpentspine idea group 1st idea fixes it? huh then its good