Crusader Kings III

Crusader Kings III

Medieval Arts - More Special Buildings
225 Comments
本子 May 24 @ 7:35pm 
无论如何都很优秀,感谢作者
cuomo860 May 3 @ 10:12am 
Again, I keep it updated through the "Special World" mod. There's no reason to run this if you have that mod enabled. It also makes most of the special building mods compatible.
PiGu  [author] May 2 @ 11:36pm 
It won't break your games but it's not in a great state
Coop d'Etat 19 May 2 @ 7:28pm 
Is this working with 1.16? I'd like to add it to my collection, The Immersion Collection .
AmonRa007 Apr 13 @ 5:48am 
@Hokaie stfu you ungrateful cretin
PiGu  [author] Mar 25 @ 3:36am 
Hi @Patrick, some of them have been added to the main mod yes, with expanded flavor, effects and their own unique 3D model!
Patrick Vieira Mar 22 @ 9:41pm 
Have you added the buildings in this mod to the Medieval Arts mod?
VenecoHead Feb 26 @ 5:55am 
PiGu. I love you man. Your work is always welcome and greatly appreciated!
PiGu  [author] Feb 26 @ 12:22am 
I appreciate it, thank you : )
mriucd Feb 25 @ 8:25pm 
PIGU, you did great. great work man. Sucks that this mod is not compatable, but you did great
PiGu  [author] Feb 25 @ 1:24am 
As mentioned on the Forum, this mod has been abandoned for years, long before I was ever offered the opportunity to work on the Content Creator Pack. It was discontinued back in 2022 in order to work on Medieval Arts. It's written on this Workshop page, on the Discord server, it has been communicated openly multiple times here and elsewhere. I can not stress this enough, there is no connection between this mod and the Content Creator Pack, never was.

But let's be honest, even if there had been, what gives you the right to criticize someone for pursuing a very generous collaboration with an established game developer? Modding is a hobby, it only exists so far as the modder likes to work on it.
I find it nauseating that you would complain under here over a rumor that not only is just factually wrong, but that even if it had been true would have just been a personal decision.
Modders owe you absolutely nothing, stop whining and grow up.
HenryKrinkleMusic Feb 19 @ 4:23pm 
"Sold out on us"
Be thankful that people are willing to share their work with you and learn to mod and give something back.
Prince Maslama Feb 18 @ 4:11am 
It looks like he sold out on us, shameless.
Hokaie Feb 18 @ 1:40am 
Don't bother, no update will ever come : Paradox and PiGu will sell you this mod in a brand new "DLC", instead of trying to add more flavor or interest in the game.
Koba Timur Jan 4 @ 9:23am 
needs an update please its all bugged :'(
Pirat Jan 1 @ 7:55am 
Hey this mod is amazing but I seem to have an issue where a construct button is greyed out despite fulfilling all conditions
daniel.lord Dec 17, 2024 @ 1:15pm 
seems like a few buildings are missing either from this og UB+ such as Hammerhus at Bornholm and all castles in Wales I am using the a special world compach
Xiaoyang Wenkai Nov 15, 2024 @ 7:15am 
update please
Fiveturtlez Oct 29, 2024 @ 10:35pm 
Should I use this or Unique Buildings Plus? Probably wouldn't be compatible together right?
cuomo860 Oct 23, 2024 @ 10:56am 
Additionally, the buildings in this mod are contained within "A Special World" mod and updated for 1.13.
xepeyon Oct 22, 2024 @ 1:28pm 
To those whom it may concern, Medieval Arts: More Special Buildings has officially been retired, effective September 24th, per PiGu's announcement on his Discord channel. This will not be updated, so there isn't much point in requesting it.
Sonny Crocket Oct 15, 2024 @ 8:33am 
whats with all the special churches, that are totally useless when your non christian? you cant remove them, its really bad.
General Cartman Lee Oct 9, 2024 @ 7:57am 
update please
Hex: Gin & Tonic Oct 6, 2024 @ 5:31pm 
update please
KartavycH Sep 27, 2024 @ 9:26am 
update pls
Gikov Sep 25, 2024 @ 1:42pm 
seems to be.
Rikaiu Sep 25, 2024 @ 4:11am 
is this compatible with the new update?
Fallen King Sep 10, 2024 @ 10:52am 
Is the Tapissiers d'Aubusson special building part of this mod - or the main MA mod? It has a non_var_equal error and I can't build it. Seems like there are localizations missing.
Schmeeda Jul 26, 2024 @ 11:39am 
@PiGu any update on the none_var_equal bug?
chilllounge Jul 8, 2024 @ 7:34am 
@PiGu i was asked from sbdy to make a mod that removes the religiouse requirements of ur special buildings mod, do i have the permission from u to do that?

and if im allowed to do that, could u tell me what the "scope:holder.var:MA_art_school_story_variable ?= { var:aesthetic_tradition ?= flag:... }" in the can_construct block does? is that also a type of religiouse or geopolitical restrictment?
Nyquil is NOT a Beverage™ Jun 30, 2024 @ 3:45pm 
@nhirvonaa it does, this mod requires Medieval Arts to function.
nhirovanaa Jun 22, 2024 @ 4:33pm 
this may be a dumb question but does it work with Medieval Arts?
はるあき Jun 15, 2024 @ 2:24am 
this mod will make all the building effect notifiers disappear
NEST-7 Jun 7, 2024 @ 12:18am 
Does it support multiplayer?
cuomo860 May 31, 2024 @ 9:21am 
The fixed files are in the "Special World" compatch.
MrGachapon May 31, 2024 @ 9:18am 
The none_var_equal problem mentioned in some of the other comments comes up for several buildings, and isn't a mod conflict (the buildings don't work even when all other mods are turned off). Anybody find a fix?
[De~Yupuro] Roasted_Cat May 29, 2024 @ 1:05am 
does this mod impact performance?
Isildur May 3, 2024 @ 2:29am 
When I want to build some of these special buildings I have a box with none_var_equal has no localization requirement and I can build or upgrade any existing ones. Does anyone know what the problem might be?
HuskarlOne Apr 30, 2024 @ 6:01pm 
hey how do i built the "Sultan Han" in Kappadokia, or the "Kizikule" (spelled wrong probably) in Kiyrrhaiotai, on the Anatolian part of the Byzantine Empire. I tried Greek/Arabic, Christian/Islam it always says var location not found (or something similar under debug mode).
El lycan y la sociedad privada Apr 25, 2024 @ 7:58pm 
Is there any translation into Spanish?
Frazesco Apr 4, 2024 @ 1:15pm 
You call it in the datafiles MA_MSB_castle_verdun_01, but the translation says building_MA_MSB_cathedral_verdun_01 and the text describes a cathedral.
Frazesco Apr 4, 2024 @ 12:06pm 
I think you put the description in the wrong line here:
building_type_MA_MSB_castle_aydon_01_desc: "#F #!"
building_MA_MSB_castle_aydon_01: "#F The first written record shows that a wooden building first existed on this site. The manor was built by Robert de Reymes, a wealthy Suffolk merchant, from 1296. In 1305 he obtained permission to fortify his property and added ramparts. It was captured by the Scots in 1315 and again in 1346.#!"
PiGu  [author] Apr 3, 2024 @ 2:57pm 
Yes @Kincaid I apologize I had mixed up a file, it's been fixed now
Kincaid Apr 3, 2024 @ 9:57am 
@PiGu I can still find old modifiers in MA_MSB_special_buildings.txt like monthly_county_control_change_add.
PiGu  [author] Apr 3, 2024 @ 1:27am 
Mod's been updated again : )
Kincaid Mar 30, 2024 @ 8:47am 
@PiGu This mod needs an update after the most recent game update. They changed some triggers regarding control change. Sometimes the game crashes on startup and the log shows thousands of errors like this:

[16:32:38][pdx_persistent_reader.cpp:237]: Error: "Unknown trigger type: MA_aesthetic_tradition, near line: 20960" in file: "common/buildings/MA_MSB_special_buildings.txt" near line: 20960
[16:32:38][pdx_persistent_reader.cpp:237]: Error: "Unexpected token: monthly_county_control_change_add, near line: 20972" in file: "common/buildings/MA_MSB_special_buildings.txt" near line: 20972
PiGu  [author] Mar 20, 2024 @ 3:38pm 
No, I don't think it would fit into the overall vision
FireFlies Mar 20, 2024 @ 9:38am 
Can we get a 'holy building work for all' version?
cuomo860 Mar 6, 2024 @ 11:10am 
@PiGu @Thangborn Techincally, the mod doesn't need an update for functionality. It may want some upgrades though.

I do maintain this mod through the "Special World" but there are changes from the original which take into account buildings from other mods.
PiGu  [author] Mar 6, 2024 @ 9:57am 
Yes, but I'm afraid it will take at least another week as I do not currently have access to its files