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"Search proscess speed
Decrasing the slider will make the search process slower. It can help to prevent menu respawn while searching for planet or stars if you frequently suffer of it with default settings (95)."
Yo lo configure a 75 y funcionó
I set it to 75 and it worked
(translated with Google)
how i can only watch black holes with planet sulface? except black hole sulface.
I'm a complete novice, please understand.
Question.
When I click the subscribe button, the folder is automatically created, right?
I'm sure it's working as you posted in the video,
but there is no executable file in the SEB folder.
Why is this happening?
Please help me.
I'm not relly supporting this mod anymore, although it was still working on the last version of the game.
If you have troubles with "file not found" or can't even start the script then you should first look at the installation process : 100% of those error were due to wrong installation. Try to replicate the steps i've made in the tutorial video.
If scripts works but interrrupts sometimes it is mostly due to computer health. Try to lower the parameter "search process speed" to solve this issue. This will give more time to the script to write and read things.
I have tried to verify the content but steam told me nothing wrong
That means that script will potentially lead you to one galaxie between 1000*(8^^7) procedurals plus the 11 000 real ones ... then you have two more options the limit the randomisation to real galaxies or irregular ones.
I let the statisticians fix my potential mistakes about the counts, but however, it is enough galaxies in my opinion :) .
If you wanted more filters on the galaxies like "Elliptical" or "class Sc" then it will require a complete new devloppement with another tool than Autohotkey, because the game itself doesn't provides those informations through the galaxy name or through the native scripts commands and logs.
-make sure the next galaxies visited is in a neighboor octree of the current one , to avoid endless travels. That doesn't means you will stay in the same place.
-make sure the absolute parent octree remains the same (octree 1) to avoid hundred of giga-light-years travels between each tours.
-make sure the galaxies number into the abosulte child octree is between 0 and 1000 (because octrees of the ninth level -usually irregulars galaxies - rarely contains more than 1000 galaxies).
Repeating the same object happened to me once or twice in like... 1500 hours of running. There are already some patches in the code to prevent choosing the same object twice, but it can stil fails whent the scripts have some difficulties to follow the logfiles, which is totally depends on the current health/stress of your computer. You can lower the parameter "search speed" to avoid this.
Okay, so for the moment there is nothing you can do about it and that is totally okay.
Thank you for your answers.
With best regards
There's also another reason why the time got stopped at this point. It has come in one of the last updates, i don't remember exactly what for, but i remember that i had to stop it for a good reason. It could probably be for the positionnal onto the orbit before the planet landing.
Is it also the case for the timescale that it has to be stopped until a new destination is found? The camera movement is totally okay for me but the sudden stop of the timeflow realy is a bummer and destroys the immersion a little bit.
Have a great day and keep up the good work.
There are several deep reasons why the script stops at this moment :
-centering/aligning with the new destination would make a glitch if camera was moving.
-Script "tests" new destination and spawn error messages (hidden), which cancel any moves. It has to test the destination, because sometimes it doesn't exits or it is not loaded by the game. And there is no in-game scripts commands specific for this ; so we are forced to play with error message while searching, which directly means that camera must be stopped.
May it possible that the timeflow continues and not abruptly stops if one planet/moon etc. observation is finished?
In my opinion it looks weird if moons travel around a planet and suddenly they stop traveling seconds before a new object is approached.
Is there something I can change in the scripts to let the timeflow go on?
With best regards
Thank you for your help
You must copy the SEB folder that you'll find in Steam\steamapps\workshop\content\314650\2689038344, you must copy it Into SpaceEngine\addon . Anywhere else will make things fail.
The behaviour you describe clearly shows that the SEB folder is not in the good place.Check the tutorial video again to see where i've put it, no matter if SpaceEngine is installed on C or D.
ERROR: File not found "#/scipts/startmsg.se"
ERROR: File not found "#/scipts/galcheck.se"
ERROR: File not found "#/scipts/consoledown.se"
But these files are inside of the scripts folder when I check. I have tried launching the exe from the Steam\steamapps\workshop\content\314650\2689038344 directory and a copy of the SEB file on my desktop but when I try running any of the modes I just get the message "ready!", it opens se, spits those errors in the console then reopens the SEB menu. Not sure that it would make any difference but I keep my steam games in my D: directory rather than C: like mosy people do.
Already running on latest version and on a windows computer.
1) about orbiting black holes : For supermassive black holes , you must save it as a star system (when you are far from it and it didn't load all the subsystems on screen) so it will stop approaching far enough of it most of the time. But there could be issue with any corpse with a diameter of more than 40 Au.
For small black hole, you must save it as a planet (while you are inside the star system), So it will approach close enough.
2)Observation time is a ratio from 0 to 100 % corresponding from 2s to 30s , not linearly.
minobsplt=2
maxobsplt=30
obsplt := minobsplt+(((observtime**2)/10000)*((maxobsplt)-(minobsplt)))
I hope i have answered to your questions :) .
3) some recommandations :
- increase orbit speed and roll rotation for better sensations. Increase it a lot relatively to the approach speed.
-Best rendering is global speed (travel/approach/surface) around 30 % (in my opinion).
1) Does the camera go to and orbit around Black Holes? I have the "Insterstellar" ultramassive Black Hole installed, and it'd be hella amazing if the script could pick it as a target and orbit around it.
2) Is the "Observation Time" measured in seconds, minutes or something? It's hard to determine an appropriate viewing time for me without knowing exactly how much time i am setting it to.
-the observation time might be the parameter you are looking for.
-i don't understand your third question.
-this happen because of lags generated by nebula. This create a mess in logs, and SEB cannot interprete them anymore, and so after 5 seconds without interaction with logs, it abandons and shows up menu. Try slowing down the parameter "search process speed", it can help.