Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Yeah I find the vanilla strength/fitness totally useless and unrealistic because of how slow it is.
Still don't understand why the base game is that low.
Going from rank 5 to 6 fitness could be considered being moderately strong to a bit more strong.
This costs 30000xp, so in base game it'd take 500 rounds of pushups to level up. This comes out to half a week (3.5 days) of non-stop pushups. Or 167 days of half-hour pushups every day. Which then also doesn't improve fitness at all. Bit unreasonable!
Should be an extremely noticeable difference during exercise, especially on lower levels. (#getthosegains)
It adjusts the multiplier for each exercise by the above values.
And what is overall multiplier for mod XP?
It simply multiplies each exercise by a large factor. I chose the factor based on experimentation to make it easier to keep up with a routine and see similar progress in the fitness and strength progression.
Thus vanilla XP values are 9-20X lower than the above values.