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List of overwritten files and items.
- Special colonies capital buildings in common/buildings/00_capital_buildings.txt
- Decisions assigning or abolishing special colonies in common/decisions/02_special_decisions.txt
- Most items (exclude "uses_district_industrial") in c ommon/scripted_triggers/01_scripted_triggers_buildings.txt
- resort_colony in common/static_modifiers/08_static_modifiers_megacorp.txt
- special colonies techs in common/technology/00_soc_tech.txt
- "can_species_procreate" and "can_species_be_assembled" in common/game_rules/00_rules.txt
- event action.89 in events/on_actions_events_1.txt
- servant, overseer and slave toiler jobs in common/pop_jobs/00_other_jobs.txt
A policy called "Eternal Punishment" which defaults to off. It will stop inmate pops from re-producing, (Any kids are sent for adoption). If on, that means you commit a crime, and all future generations of you are also punished! Maybe you should have thought it through... (so still decreased pop reproduction).
Then, maybe special districts for the prision world? INcluding one that adds more wardens
Also, could you make a mod that improves resorts? For instance, how 'bout special districts for them (Malls, artificiall beach's, get the idea?)
Thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=2659830531&searchtext=Punisher+-+Convicts%2C+prisions+and+capital+punishment
* Altering built-in job outputs - not desirable due to needing to override the entire jobs file
* Altering built-in buildings - same as jobs (above)
* Restricting built-in buildings - would require altering the building (above)
* Altering the chance for Pops to migrate to/from a Penal Colony - not possible to mod
* Penal armies - doable
* New buildings - possible, depending on the effects - easiest to add new jobs or reuse existing ones with no changes
I'm not looking to adjust Resort Worlds - so if someone else is interested, feel free to build on ideas here.
I more so meant you also need a prison system to justify penal colonies.
Also I do agree that resort worlds need a complete make-over. They should be restricted to very valuable worlds so that they are a tough price to give up. Maybe have it be based on amenities so that you need it to reach a certain amount of amenities before you can upgrade it. It would produce a lot of trade and increase the happiness and stability of every planet.
Forcing inmates into military service like the soviets did lmao
You could make a seperate mod, or modify this, and maybe find ways to improve the thrall world. Combining those together, you get a new name. The "Special Planet Enhancment Mod!"
You should able to copy only those two decisions into a fresh file and make the chanegs I suggested, and you'll be able to have an unlimited number of both.
As for new features - everything is on hold until the new year. It's prime holiday season in the US so won't have as much time to devote to new code.
It kind of needs a prison system to work though as that's why penal colonies were made in real life. It's cheaper just to dump people on some hellish rock than to have to take care of them.