The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Not Enough Rooms
130 Comments
yfyfyfyfyfy  [author] Aug 27 @ 7:29am 
Thank you for such words. The problem is that this mod is still not finished. I am very burned out and stopped at my least favorite floor. I will definitely continue this mod and someday I will finish it so that each floor has +200 new rooms and I also really want to add a lot of rooms on the way to the beast because I think that in vanilla there are very few such rooms
MONKEY JACKET Aug 27 @ 5:38am 
Just wanted to commend you for your work here. I've tried so many mods and customized the game to my liking and rarely feel that mods really change the foundation of the game all that much. I usually feel that the bigger mods loose what makes the game special, this mod is a beautiful exeption. This mod feels like it could be vanilla, its like i never even downloaded it, i mean this as massive praise. Breathed new life into the game while i was starting to burn out. Character mods, expansions etc are great, but are mainly additions and i wish more mods would focus the foundation of the game. Huge respect for still being active with feedback so many years later btw
yfyfyfyfyfy  [author] Aug 26 @ 5:57pm 
Thanks for the feedback, this has been changed.
Globby78 Aug 26 @ 12:07pm 
Dope mod. I will say though that there is one boss room that I got beef with. It's a Gurdy room where he's placed to the right next to two red fires. At first glance its not that bad, but when I was playin t lost and had a promising run it absolutely killed it. I walked down to get to the boss room, so I assumed I would spawn at the top, but it spawned me at the bottom so when I was trying to go right to shoot the boss I ran straight into the fire with pretty much no time to register I was at the bottom. Please fix that damn room and I will be very happy :steamhappy:
Busybody64 Jun 21 @ 8:20pm 
Like, ever heard of godmode acheived? You can become a room designer for that mod!
yfyfyfyfyfy  [author] Jun 21 @ 7:40pm 
what do you mean?
Busybody64 Jun 21 @ 7:02pm 
You should make rooms for godmode!
yfyfyfyfyfy  [author] Jun 11 @ 4:58pm 
спасибо :luv:
Lerty. Jun 11 @ 5:43am 
Ты лучший создатель комнат:smile::isaac::resmile:.
The 1 Feb 26 @ 8:20pm 
спасибо
yfyfyfyfyfy  [author] Feb 26 @ 2:40pm 
я поменял блок у входа на железный
The 1 Feb 26 @ 6:27am 
чел skill issue это твой левел дизайн комнат
The 1 Feb 26 @ 6:26am 
фикси помойку
The 1 Feb 26 @ 6:26am 
1. а если братьями
yfyfyfyfyfy  [author] Feb 26 @ 2:34am 
в секретных комнатах невозможно что бы где-то не было входа/выхода

возможно, я понял о какой ты комнате говоришь, но

1. если просто зайти в секретку, ключ не потратится; это skill issue будет
2. это секретка достаточно редкая
The 1 Feb 26 @ 1:40am 
в оригинальной игре в таких комнатах нет выходов по вертикали
The 1 Feb 26 @ 1:39am 
я тебе должен конкретную комнату сказать? у тебя даже на превью в стиме где якоб и исау подобная комната, у тебя же там по любому есть выходы сверху и снизу чтоб проебывать ключи (последнее превью)
yfyfyfyfyfy  [author] Feb 25 @ 11:49pm 
о какой комнате ты говоришь, я же не могу понять из твоего описания
The 1 Feb 25 @ 8:54pm 
в секретку захожу сверху и сразу -ключ
The 1 Feb 25 @ 8:49pm 
убери входы сверху и снизу в комнатах где блоки которые ключ тратят прям у входа
yfyfyfyfyfy  [author] Feb 24 @ 9:11am 
ashpit is out!
erkyp3rky Feb 9 @ 6:42pm 
oh wow, this is a huge breakthrough. thanks!
yfyfyfyfyfy  [author] Feb 8 @ 10:52pm 
@erkyp3rky as I've done my experiments correctly, there should be no problems even if the rooms have the same id
erkyp3rky Feb 8 @ 8:48pm 
im running rooms galore already, to my understanding though, as long as rooms galore's ID range is different to yours they shouldnt replace any of each others rooms correct? and both mods will work in tandem?
Dr. Coitus Feb 8 @ 4:03pm 
thank you for the continued support for the mod. Well wishes for the surgery! :weemble:
yfyfyfyfyfy  [author] Feb 8 @ 3:48am 
added 49 rooms to ashpit, only 2x2 and L-shaped rooms left, I think after someone gets eye surgery I'll finish it and start working on flooded caves, finally after a year I have a full 36 day vacation :)

also added a very rare room to the chest and a dark room that contains the Great Gideon with waves of Bosses, but this room is really rare
yfyfyfyfyfy  [author] Feb 8 @ 3:46am 
@Dr. Coitus thank, now there is always a free path for the leech.
Dr. Coitus Feb 8 @ 1:20am 
Hey love the mod, always play with it. Came to report something not sure if something can be done about it, but i ended up being softlocked in room 10069 in the downpour. A polty threw a bucket and leeches spawned out of it, one of the leeches went behind the metal wall. Usually the game enables that softlock mechanic where the doors open after sometime, but for some reason after more than 5 minutes waiting the doors couldn't open...
yfyfyfyfyfy  [author] Feb 3 @ 4:15pm 
@cheese

thanks, sooner or later I'll add rooms to each floor. now I work a lot irl, but closer to the end of february I go on vacation and hope to finally finish ashpit/start doing flooded caves

the thing I miss most is feedback, the mod literally had a room with the wrong exit to the spikes for 3 years lol
cheese Feb 3 @ 4:59am 
Always nice to see mods adding new rooms, makes the game still feel fresh. I appreciate you continuing to update this one even 3 years later, keep up the good work!
yfyfyfyfyfy  [author] Jan 15 @ 1:00am 
copy-paste from tboi modding discord server:

when in a few years I finish this mod and each floor has at least a thousand unique rooms and also rooms for the section with the second part of the knife, I think maybe I'll make waves in greed and release a copy of this mod, but instead of adding new rooms, replace them, thus (if the player wants) having a completely different experience of the game, but that's still a long way off
tridumbass11 Jan 14 @ 3:01pm 
I'm going to start a new save file just to play with this mod

thanks
yfyfyfyfyfy  [author] Jan 7 @ 4:44am 
added many treasure rooms and secret rooms on alternate paths, enjoy
yfyfyfyfyfy  [author] Jan 2 @ 6:13pm 
140 new main rooms in greed mode! the next goal I think is to finish the ashpit and start making flooded caves, as well as add even more boss rooms
yfyfyfyfyfy  [author] Dec 29, 2024 @ 7:06pm 
I figured out what the matter is. the type of this secret is exactly the same as the rooms with the second part of the knife, so that items are taken from you, but returned back. I think I will not change anything because this super secret room is very rare (weight is 0.03)
Mati. L. Dec 29, 2024 @ 5:23am 
i don't remember exactly which floor, but i think it was before the first mom fight in normal floors
yfyfyfyfyfy  [author] Dec 28, 2024 @ 6:35pm 
on what floor did you get into this secret room?
Mati. L. Dec 28, 2024 @ 6:40am 
hey quick question in the room "10041 Ner super secret room 42" is it correct that i have all my items and stats up taken away, like in the mom knife piece 2 part?
yfyfyfyfyfy  [author] Dec 23, 2024 @ 12:16pm 
should work
SantiFO Dec 23, 2024 @ 10:41am 
Is compatible with fiend folio?
yfyfyfyfyfy  [author] Dec 11, 2024 @ 3:11am 
какой ещё тг, дискорд в описании есть или просто добавь в стим
The 1 Dec 10, 2024 @ 2:23pm 
дай тг бро
Dr. Coitus Dec 9, 2024 @ 6:59pm 
i see, that's understandable, great mod!
yfyfyfyfyfy  [author] Dec 9, 2024 @ 5:53pm 
@Dr. Coitus I know about this issue and it's a game problem because it's not supposed to create such rooms for the certificate area. I"ll think about it and maybe delete all the L-shaped rooms because I don't know how to fix it lol
Dr. Coitus Dec 9, 2024 @ 11:54am 
Hey i've noticed you added some L-Shaped rooms in the death certificate area, problem is that the walls don't really connect and it looks really weird. I checked Basement renovator and there seems to be a "gap" where this weird visual thing happens. Is this somenthing that can be fixed? Here's an image of it: https://imgur.com/a/tDsypBU
yfyfyfyfyfy  [author] Dec 2, 2024 @ 9:30am 
Finally I finished the Mines! 212 new rooms, hurray!
yfyfyfyfyfy  [author] Dec 1, 2024 @ 5:12pm 
@EvOvv thanks you for the report, should be fixed now!
EvOvv Dec 1, 2024 @ 9:29am 
Found a room in Dross 2, makes it so the shop is completely blocked off by a metal block, you're able to go in as the lost, but once you leave you go back to your normal form, softlocking your run. Shop was in the upper top left of an double up and down room. Here's the info and screenshot.

Type: Default | Shape: 4 | ID:129 | NER Double NS - 10 | Weight: 1.0

https://steamcommunity.com/app/250900/screenshots/?p=1&browsefilter=mostrecent
yfyfyfyfyfy  [author] Nov 29, 2024 @ 3:31am 
@Noise Oscillator there shouldn't be any problems, my mod uses a range of 10000, and Rooms Galore uses 8000 to 9000, however I want to note that for some reason this mod overwrites flooded caves, so no rooms from any mods will appear there. and Rooms Galore unlike my mod adds non-vanilla type rooms, some of them are quite unbalanced, so if you want that, use. also read the comments under the mod, apparently some people are complaining about crashes
The 1 Nov 29, 2024 @ 3:07am 
So cooL! is this compatible with Rooms Galore?