Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The current card counting system in the Casino has a bug, which is fixed in my version. When you turn on card counting, the game should shuffle the cards so that the count starts out as zero. Due to a timing error, this shuffling doesn't happen at the right time, and between the time that you turn on card counting and the next time the deck is shuffled, the count is unreliable. This will be fixed in the next release, which will also be accompanied by an extensive Steam Guide.
I actually have quite a few fixes and additions that have been piling up; I'll try to get everything packaged up nicely and published soon.
KellFire - A split is one of the basic plays in blackjack; I recommend that you Google "blackjack rules" to find a complete explanation of how the game works. I also recommend that you Google "blackjack basic strategy" and print out a good basic strategy chart (dealer stands on soft 17 here), as that will help you a lot in maximizing your profits in the game.
Instead, I think that adding the various features I have outlined in the two Discussions will be far more useful to the players, and should really make the game more interesting as well.
In the meantime, I would recommend the excellent Klattmose Utilities , written by the author of the Casino. You can do essentially anything you want with hotkeys there. You just have to figure out which JavaScript code to use for binding the hotkey.
In general, very few mods use hotkeys, which is a big reason that the Klattmose Utilities are so useful.
....Or are there already hotkeys and I'm just blind?
I really like how you've incorporated many player suggestions, which I think have made the game more interesting and versatile. I have a few more for you:
1. IMO, the addition of different times units has been crucial to the success of this game. But only using units from 1 to 5 drastically reduces the possibilities of calibrated game play. I would suggest a unit of 20 (again, added by an upgrade) if only one more unit is desired, or units of 20 and 40 if two units are desired, or units of every 5 if you want to be really thorough. Or you could add all three of the above as separate options, which is my personal favorite.
2. Add the option of surrendering.
3. Add insurance.
4. Add the option of doubling down after splits.
All of these would have separate upgrades, of course.
What updates? Why not suggest something?
for easier tie upgrade: if(M.games.Blackjack.tiesLost >= [number]) Game.Unlock('Tiebreaker')
for higher betting amount:
if(M.betChoice == 1 && Game.Has('Double or nothing')) M.betChoice = [numbera];
else if(M.betChoice < [smaller than numbera] && Game.Has('Stoned cows')) M.betChoice = [numberb];
else M.betChoice = 1;
You say you can edit the game data, do you mean the Main.js file with using something like Notepad++. If so do you know where?
Or were you implying for the mod maker to tweak the betting amount just a bit?
tip: this can be legit good for farming heavenly chips, you might want to edit the betting amount in the game data if it takes too long to burn all of your cash, also tie upgrade is an asshole so just edit that too if you don't want to wait for 7 ties
my only critique would be to make it so that when the player gets 21, they instantly win instead of having to manually stand