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Yes, it allows you to go through both the "wall" side and the "door" side.
I'll be adding a diagram to make this easier to understand the next time I do an update.
I'm glad to hear that you like it!
Unfortunately, there is no physical release yet. I plan to pitch it to a publisher or launch a Kick-Starter after I finish my current project. ( https://waxheart.info/ )
Q:Can the starting block be rotated?
A: The "START" room CAN be rotated.
This is indicated in the "Rule of Thumb" in the rulebook; "If the rule's don't say that you can't do something, you probably can!"
Not only is this legal, it's encouraged . Making it hard for other players to return to the exit door is a huge part of the advanced strategy of the game, and why the Wizard class see's a lot of play at the competitive level.
If player's are uncertain about this ruling, I'll be sure to add it to the rulebook under a new F.A.Q section in the next major update.
We had one argument that took a majority vote that I think should be clarified in the rules.
Q:Can the starting block be rotated?
Some argued you can, while others argued you can't. Personally I feel that you can't rotate that block due to the fact it can make the game hard to beat and all rotations should be restricted to only the added rooms. Just my opinion though.
That sounds like a TTS issue that is unrelated to this specific game. I'm guessing you might need to clear some caches.
A quick google search suggests to disable mod caching:
Configuration > Game > mod caching
I'm glad you like it! I've been aching to do an update, but I've been completely wrapped up in another project.
It only costs 1 action to use all 3 keys to open the exit door. You cannot interact with the door at all unless you have all 3 keys.
I'm going to message you directly so we can see if there's something I can do in the rule-book to clear up this confusion!
one question I had with my group was whether or not once a person with three keys could spend two keys to open the door halfway, then wait until next turn to use two more actions and leave. If that's the case, could someone else with 1/2 keys come over and unlock the final lock and leave without having the necessary 3 keys to attempt to leave?