The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Spooky Rooms
19 Comments
masquerade Oct 6, 2023 @ 2:35pm 
great mod for the hall of ween
just_skelet Jan 28, 2023 @ 8:21am 
Spooky Rooms + Portal Music Mod = Pretty good atmosphere
polo anti satanism Nov 5, 2022 @ 11:16pm 
can you do something about the fiend foilo cave room thing?
super m Feb 9, 2022 @ 2:57pm 
cool mod
coiledAgent Jan 5, 2022 @ 4:12am 
I'm alright with most of the rock graphic changes, but what unholy abomination convinced you to make some rocks look like extinguished fireplaces? I lost a run today because I walked into one thinking I'd go right over it.
jacksondaxhacker  [author] Dec 18, 2021 @ 5:11pm 
No
Orin Dec 18, 2021 @ 11:33am 
Does this work without Repentance?
jacksondaxhacker  [author] Dec 17, 2021 @ 11:29pm 
All that you just mentioned is intentional... Cobwebs are invisible because I thought the sprite for them looked a little weird against the dark background and I didn't know how to fix it. The item room door being the devil deal door is also intentional... However, I didn't change any of the assets for downpour other than the rocks so I don't know what's up with the curse room doors, but I do know that I used curse room doors as regular doors for some of the floors, I forget which ones though. Also the "fake tnt barrels" are exploding rocks, just like how marked rocks are sometimes chests, or barrels/buckets with fluids in them, for example. I changed up the rock graphics to make things a bit more interesting.
PickledPossum Dec 17, 2021 @ 9:08pm 
Okay, another problem I have is how basement is just dank depths, burning basement is ashpit with some modifications, and cellar looks more like closet, but is overall the closest to what you were going for. Anyways, I also dislike the dud, or fake tnt barrels. Why? Just, why?
PickledPossum Dec 17, 2021 @ 8:59pm 
So, I've found that some of the sprites for me aren't loading right. Cobwebs are invisible, the downpour has curse room doors, item room door is devil deal door. Those are my issues I've seen so far, any help for how to fix it?
jacksondaxhacker  [author] Dec 17, 2021 @ 8:00pm 
Correction: It turns the Basement into Dank Depths.
Why? Because I really hate the bland look of the regular basement and because I don't have the pixel art skills to edit it into something similar but spookier.
ash Dec 17, 2021 @ 3:30pm 
This mod seemed like a cool idea, but the first thing I see when trying it out is that it turns Basement into Sheol. Why? It's completely off-putting. Just a spookier version of floors with a darker palette would've sufficed, you don't need to turn Basement into Sheol, an example of an idea of to add more graphical elements to Basement, like mold and rot.
boisengirls Dec 15, 2021 @ 11:25am 
amen
BroskiPlays on ROG Ally Dec 14, 2021 @ 5:09am 
This together with Grimdark's resprites make Isaac so much more darker and more spooky. Well done!
Mūn Man Dec 12, 2021 @ 10:48pm 
WELL HELLO THERE COOL MOD
jacksondaxhacker  [author] Dec 12, 2021 @ 7:35pm 
Yeah, I found the haze a bit of a problem myself, fixing that asap.
Firephoenixx456 Dec 12, 2021 @ 7:32pm 
pretty good mod I esspecialy like what you did with the cellar my only two gripes is that the haze in burning basement makes things extremely hard to see and I don't like how there's no difference between the angel and devil deal doors.
jacksondaxhacker  [author] Dec 12, 2021 @ 6:19pm 
Well, they are 99% kitbashes, edits, and recolors, so basically all of them were stuff that was already in the game, just changed around a bit... So... Of course they would look good, just, any skill of mine shouldn't be credited, rather whoever did the sprites for the base game should get that credit instead.
usb Dec 12, 2021 @ 6:17pm 
Yo! These resprites look clean af!