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However, It would be great to add a feature to separate the pedestal inside the boss room as well because sometime when we get an active item and both carry one we just loose the second player item.
Anyway, the mod do its main job so if you want an item for each player you're at the right place.
:(
For the mean time, I'm disabling the anti-pickup mechanic as well as the changing player function, I plan to readd these at a later time whenever I'm able to ensure these mechanics work well.
function mod:preventTouch(Pickup, EntityPlayer)
EntityPlayer = EntityPlayer:ToPlayer()
Pickup = Pickup:ToPickup()
room = Game():GetRoom()
if modenabled == false or isRightRoom() == false or EntityPlayer == nil or Pickup.SubType == 0 then
return
end
correctPlayer = mod:pedestalToPlayer(Pickup)
if correctPlayer ~= nil and mod:samePlayer(EntityPlayer, correctPlayer) == false then
return true
end
if room:GetType() == RoomType.ROOM_BOSS and Pickup.SubType ~= 0 then
local itemqueue = EntityPlayer.QueuedItem
if itemqueue and itemqueue.Item then
Pickup.OptionsPickupIndex = mod:getPlayerID(mod:nextPlayer(EntityPlayer)) + 10
end
end
end