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Rapportera problem med översättningen
your ship sensors pick up that the other ship is spooling up for a jump. your ship sensors turn that info into an audio representation that you can hear. Therefore sound propagation thru vacuum is now mote. Hmm... like a radar detector?
Imagine that you are in a soccer stadium. The public has instructions to raise a colored paper at a given instant in order to make a mosaic. When the moment comes, they all raise their colored papers, and so the mosaic is created.
Imagine that all has been recorded in absurd slow motion, so slow that we could see things moving faster than light. When the scene is replayed normally, the deployment of the mosaic seems to have been uniform, but when we activate the "supraluminal slowmo mode" we realize that the mosaic wasn't deployed instantly, it was deployed in a wave-like fashion, following a clockwise direction.
We can conclude that the "pulses" formed by the collective deployment were faster than light, but nobody moved faster than light, they happened to raise their arms almost simultaneously.
Waves can't propagate faster than light, but their collective interactions can.
Waves carry energy, information, etc., their collective interactions don't.
In a vacuum there's no medium, so sound can't propagate.
A different thing is to translate radiation signals into noise, which is possible, NASA has done it.
Also, sound doesn't travel faster than light.
You are probably talking about the experiment by William Robertson from Middle Tennessee State University.
Keep in mind that they measured the GROUP VELOCITY of a pulse, not the velocity of its underlying waves.
How about creating a mod which applies the same effect to the flying mode, for ultra realism? And is toggleable with a hotkey of course :)
Yes, that's residual energy from the jump, converted into sound using the Dirac-Heisenberg process...
You know that sound can't propagate in a vacuum, right? This mod isn't meant to be realistic, it's meant to be awesome! XD
There's a burst sound in the exact places that you mentioned, actually. The problem is that X:Rebirth is pretty bad at playing sounds. Sometimes it cuts out either the end or the beginning of jumpdrive sound files...sometimes you won't hear the final or initial energy bursts, some other times you will...
I looked into this when I made the mod and I was unable to find the culprit, it's probably related to scripting but I can't be sure, sorry.
And a 808 Boom sound in the very begining when Jumping IN system.
:)
Yes the Capship bridge mod is bug free, i use it also, the only bug it has, if you want to uninstall it Don't save while in the bridge... seems like common sense really....
But I'd rather use a countdown, like in X3 (or better), that would be pretty cool.
For that, I'm afraid you'd have to ask modders who, unlike me, know how to create UI elements.
The flash effect isn't coming along, sorry. I don't know anything about visual effects, you should really ask other modders about this, LOL
Is the capship bridge mod bug-free? I haven't used it yet because I don't want to mess up my savegames...
@raz. Yep, so far I haven't had any problem with my mod in 3.0/3.1
@Achechino. Gracias, para continuar debería aprender a crear scripts y un montón de otras cosas... pero ahora mismo no hay motivación suficiente, XD
Thanks a lot! Yep, I realized it was very useful when I first tested it, but I forgot to mention this in the description (until now,lol). It's true that using this mod you can tell whether ships are jumping in or out and you also have a notion of the timing (particularly important when your ships are being attacked).
As for the flash effect, I've been looking for examples of how to do this, but no luck so far.
I'll keep looking but. as I said, don't hold your breath, this one seems to be beyond me, lol.
Hey no worries. Like I said I love the mod. Despite being really basic and a sound thing, I find it way more useful than half the other stuff out there.
...well, I'll look into it, but don't hold your breath. Right now I have absolutely no idea how to introduce visual effects to X:Rebirth.