X Rebirth

X Rebirth

Awesome Jumpdrive SFX 1.01 Enhanced version
26 opmerkingen
Sailormac 22 apr 2021 om 4:34 
THINK THIS WAY
your ship sensors pick up that the other ship is spooling up for a jump. your ship sensors turn that info into an audio representation that you can hear. Therefore sound propagation thru vacuum is now mote. Hmm... like a radar detector?
Nate 22 jul 2016 om 1:24 
Nice mod, very handy :)
van Leeuwenhoek's mustache  [auteur] 4 mei 2016 om 21:11 
@Alpha-methyl
Imagine that you are in a soccer stadium. The public has instructions to raise a colored paper at a given instant in order to make a mosaic. When the moment comes, they all raise their colored papers, and so the mosaic is created.
Imagine that all has been recorded in absurd slow motion, so slow that we could see things moving faster than light. When the scene is replayed normally, the deployment of the mosaic seems to have been uniform, but when we activate the "supraluminal slowmo mode" we realize that the mosaic wasn't deployed instantly, it was deployed in a wave-like fashion, following a clockwise direction.
We can conclude that the "pulses" formed by the collective deployment were faster than light, but nobody moved faster than light, they happened to raise their arms almost simultaneously.

Waves can't propagate faster than light, but their collective interactions can.
Waves carry energy, information, etc., their collective interactions don't.
van Leeuwenhoek's mustache  [auteur] 4 mei 2016 om 21:08 
@Alpha-methyl
In a vacuum there's no medium, so sound can't propagate.
A different thing is to translate radiation signals into noise, which is possible, NASA has done it.

Also, sound doesn't travel faster than light.
You are probably talking about the experiment by William Robertson from Middle Tennessee State University.
Keep in mind that they measured the GROUP VELOCITY of a pulse, not the velocity of its underlying waves.

Alpha-methyl 18 apr 2016 om 10:26 
An interesting note - apparently sound does travel through space. It can also travel faster than the speed of light. Who knew? I am actually not joking, google it!
Hyperion 26 aug 2015 om 4:35 
That's actually an interesting idea arising here! Remember those very dim sounds you hear when you're on a station or a capship and it's being attacked? Skunk creates the sounds for you based on your surroundings, but if you're walking on a platform, all you can hear is only the echo of exposions traveling through the capship / station hull, sounding as if you were underwater.

How about creating a mod which applies the same effect to the flying mode, for ultra realism? And is toggleable with a hotkey of course :)
van Leeuwenhoek's mustache  [auteur] 18 aug 2015 om 19:24 
@kelmenwong
Yes, that's residual energy from the jump, converted into sound using the Dirac-Heisenberg process...
You know that sound can't propagate in a vacuum, right? This mod isn't meant to be realistic, it's meant to be awesome! XD
kelmenwong 13 aug 2015 om 2:20 
after ship jumped out, there is sound of the jump engine setting down, but the ship already gone
van Leeuwenhoek's mustache  [auteur] 28 apr 2015 om 2:37 
@Magma Tung
There's a burst sound in the exact places that you mentioned, actually. The problem is that X:Rebirth is pretty bad at playing sounds. Sometimes it cuts out either the end or the beginning of jumpdrive sound files...sometimes you won't hear the final or initial energy bursts, some other times you will...
I looked into this when I made the mod and I was unable to find the culprit, it's probably related to scripting but I can't be sure, sorry.
Magma Tung 15 mrt 2015 om 17:52 
this sound needs a 808 boom sound right at the very end, When jumping Out.
And a 808 Boom sound in the very begining when Jumping IN system.
:)
raz334 20 jan 2015 om 18:09 
@Author Thank you very much, your mod makes playing the game much less frustrating. Those Slow highways... seriously...

Yes the Capship bridge mod is bug free, i use it also, the only bug it has, if you want to uninstall it Don't save while in the bridge... seems like common sense really....
van Leeuwenhoek's mustache  [auteur] 20 jan 2015 om 17:28 
@ Anthony. Well, all I know for sure is that X:Rebirth's jumpdrive animations last for around 23 seconds. I don't think the game keeps track of any "jump percentage", it just triggers the animation and the sound that goes with it.
But I'd rather use a countdown, like in X3 (or better), that would be pretty cool.
For that, I'm afraid you'd have to ask modders who, unlike me, know how to create UI elements.
The flash effect isn't coming along, sorry. I don't know anything about visual effects, you should really ask other modders about this, LOL
Is the capship bridge mod bug-free? I haven't used it yet because I don't want to mess up my savegames...

@raz. Yep, so far I haven't had any problem with my mod in 3.0/3.1

@Achechino. Gracias, para continuar debería aprender a crear scripts y un montón de otras cosas... pero ahora mismo no hay motivación suficiente, XD

Anthony AyeDog 2 jan 2015 om 2:38 
@Raz334 definitely should be, I certainly still use it
[PEGASUS] H 29 dec 2014 om 7:38 
se escucha perfecto mis felicidades .Espero que continues haciendo cosas asi y mejorando
raz334 26 dec 2014 om 20:17 
Is mod Stable in 3.0?
Anthony AyeDog 25 dec 2014 om 12:53 
How's the mod coming along? Actually I was wondernig this, is there a way to find and list the jump charge percentage for ships that are jumping? I use the capship bridge mod and would be super cool to see it amp up as it charges, in addition to the sounds
van Leeuwenhoek's mustache  [auteur] 22 nov 2014 om 13:15 
@Anthony
Thanks a lot! Yep, I realized it was very useful when I first tested it, but I forgot to mention this in the description (until now,lol). It's true that using this mod you can tell whether ships are jumping in or out and you also have a notion of the timing (particularly important when your ships are being attacked).

As for the flash effect, I've been looking for examples of how to do this, but no luck so far.
I'll keep looking but. as I said, don't hold your breath, this one seems to be beyond me, lol.
Anthony AyeDog 19 nov 2014 om 17:26 
@Petithardcard
Hey no worries. Like I said I love the mod. Despite being really basic and a sound thing, I find it way more useful than half the other stuff out there.
van Leeuwenhoek's mustache  [auteur] 19 nov 2014 om 17:20 
@Anthony

...well, I'll look into it, but don't hold your breath. Right now I have absolutely no idea how to introduce visual effects to X:Rebirth.
Anthony AyeDog 13 sep 2014 om 9:01 
@Petithardcard Aye, yes. Which I use and like (especially since I can hear it a lot better while docked and don't have to guess if I'm actually going to be going anywhere soon). Visually though I miss X3's jd
van Leeuwenhoek's mustache  [auteur] 12 sep 2014 om 23:08 
@Anthony, You do realize this is just a sound mod, right?
Anthony AyeDog 3 sep 2014 om 13:02 
Any way you could somehow re-add the flash that was present in X3? the whole disappearing thing is really... anti-climatic.
Drake 6 jul 2014 om 13:17 
Much less annoying than the traditional sfx!
Reaper [DK] 26 jun 2014 om 13:12 
THE FU*K :D thats soo cool :)
Miniding 17 jun 2014 om 10:43 
Nice one... A bit "mecanic" to my taste but still good!
Ricky Balboa 16 jun 2014 om 13:32 
I freaking love it!