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5. I defined a function called
function setMobTierForDifficulty(_level, _difficulty)
{
}
Yet _level.baseMobTier = X, _level.mobAttackTier = X, _level.mobLifeTier = X, _level.mobTier = X cause no changes to mob attack or life. The custom level still loads when we create a function called setMobTierForDifficulty, yet changes to those parameters have no effect.
6. Main2 still has _levelInfo.baseMobTier defined in setLevelInfo, even though this was already supposed to be reworked.
7. Had help creating a pak differential with a difficulty json and used CellPacker.java to edit the values, and added my own custom levels to the json. It doesn't work here either.
I would appreciate it if you updated this mod such that the proper syntax for defining mob life and attack power with the difficulty is in main2.hx
Okay, so I appreciate the new features. But difficulty scaling custom levels doesn't work.
1. _levelProps.brutalityTier = X;
_levelProps.survivalTier = X;
don't do anything for mobscaling. (Might work for TK and HoTK scaling.)
2. Changes to _levelInfo.baseMobTier = X don't cause any changes to mob difficulty.
3. _levelInfo.mobAttackTier = X isn't recognized, custom level won't load. Same with _levelInfo.mobLifeTier = X.