Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shem is a zone that in my opinion deserve any love it gets.
In Future when I inevitably return to Kenshi, I may toy with the idea of a ruined version of Panora for the 'hardcore' type of player, since, you do have a pretty good point, and an idea Slavers took over makes a lot of sense.
(2/2)
Idea was to "populate" the area proper and make a new place where a player can solely base out of and reliably survive in a pretty rough part of the map. I'm sure this idea detracts from what Kenshi is about for some people, but, it fits my playstyle perfectly, as I'm a pretty laidback and casual individual.
(1/2)
-Removed Redundant Goats (Broken AI)
-Added More Clutter
--Generator
--Lights
--Tents
--Some Beds, and Storage
--Additional Swamp Shack
--2 Corpse Furnaces
-Added 3 Undertakers
--2 work from 9PM to 7AM
--1 Works from 7AM to 9PM
(Undertakers may be delayed when they do their job, not sure why)
-Replaced a Bonedog Spawn
--Removed a Nomad
--Removed a Bonedog
--Replaced one with Nomad Bonedog
-Adjusted AI Timetable Priorities
Standard Corpse Disposal does not aggro the Police, I have tested this just now, and I've attempted the same with a living body - they cannot be disposed of normally, and picking them up did not aggro the Police, at least with the Nomad Player start.
So, not entirely sure what you've actually done wrong, but everything I'm seeing on my end tells me my mod is working just fine.
Sorry my mod does not satisfy you, I hope you continue to enjoy Kenshi.
Original Comment:
"I'd say just get rid of the Police altogether and increase the settled nomad population. Unsubscribed."
I checked the AI Packages and Corpse Disposal is already on their Timetable.
I will not be removing the Police over a normal game mechanic.
-Added Coexistence and Relations between Police and Nomads to minimise Civil Chaos that tends to happen in Kenshi - It's still possible, but should be a lot less likely now.
-Added Unexplored Name for Panora "Strange Town".
I may not be able to fully prevent this from happening again, as there's alot to keep track of and remember, but I'll at least make the attempt - Kenshi is a fickle thing, and I'm no stranger to strange events that shouldn't happen.
For now I recommend Importing to reset Panora.
The Nomad Watchmen are using the "Police" Faction, and have no Coexistence with the Nomads themselves, I believe what you experienced was a Nomad being caught with something illegal, or doing something illegal, and riled up the Police, subsequently, the Gate Guards and Shop Guards are considered "Nomads", thus ensued chaos.
Alternatively, there was a Friendly Fire incident, I'll do some experimenting and see what I can do to correct this.
Apologies for the trouble.
One little thing tho, it looks like the iron refineries near the automated drill are not working, it doesn't allow you to place or work on the refineries
I'm hoping to know so I can decide how I go about modding my game as I like the mod I have currently but this mod and it's add-on look fantastic and seems like its worth adding
2nd Question: Does the add-on change the smugglers bar at all or no?
You may also be interested in: Lost Ronin, A Roaming Boss
@Kruger, yes, it's on the western side bordering the Swamp.
I just set up a small camp smack in the middle of Shem...wondering if I should cheese my access to shops with something cool like this haha.