Kenshi
Panora Town (A Shem Settlement)
57 Comments
FurryFailure  [author] Aug 9, 2024 @ 5:39pm 
There should be, but it's RNG, I know the small sheds can be purchased, I've done it before.
ESPNGmanifest Aug 9, 2024 @ 4:57pm 
any purchasable buildings here ?
FurryFailure  [author] Nov 18, 2023 @ 10:49am 
You're very welcome to unpack this mod and revamp it in your vision, saves me time, if you're interested ofc, if you do it, let me know, I'll link it with the other stuff.

Shem is a zone that in my opinion deserve any love it gets.
Trinity Nov 18, 2023 @ 9:33am 
maybe the faction could just be the okranites faction and they aren't a new one at all
Trinity Nov 18, 2023 @ 9:32am 
maybe world states would be cool. If you want I can redux the npcs in the mod and make them look like nomads, then like have less advanced technology. Maybe I could just make all the npcs you used a new faction, make that the inherent faction, make them like something like tech hunter esque, then have world states if the leader dies, then its' slavers, then it's nomads. I think that is a good idea and I love the revamp, I just really wasn't expecting a total tone difference from nomads to the npcs you used
FurryFailure  [author] Nov 18, 2023 @ 7:38am 
The Mod works better with the "Shem Expanded" extension, as Panora on its own doesn't quite make much sense, but, I don't think someone such as yourself would appreciate that mod, as it adds in several new smaller outposts to Shem and a lot more populace, both Nomad, and Slaver.

In Future when I inevitably return to Kenshi, I may toy with the idea of a ruined version of Panora for the 'hardcore' type of player, since, you do have a pretty good point, and an idea Slavers took over makes a lot of sense.

(2/2)
FurryFailure  [author] Nov 18, 2023 @ 7:38am 
Cages are more for Prisoners who break laws. Appreciate the Feedback, but yeah, This is more of the Nomads Settled, yeah it takes away from the whole Nomad thing, but I didn't quite feel like setting up an entirely new faction for it, so I used something already pre-existing in Shem.

Idea was to "populate" the area proper and make a new place where a player can solely base out of and reliably survive in a pretty rough part of the map. I'm sure this idea detracts from what Kenshi is about for some people, but, it fits my playstyle perfectly, as I'm a pretty laidback and casual individual.

(1/2)
Trinity Nov 18, 2023 @ 7:13am 
I think it's a very good asthetic looking thing, but the population is a complete 180 to what I thought it was going to be, most of them looking like tech hunters and stuff, so I was kinda put off by that. Then I saw like cages n shit outside :v probably for the animals right but it's still strange. Maybe this town could be a slaver town or something, or a complete rework of their armor so they look like nomads and have simple items, maybe that would be cool.
Trazors Mar 3, 2023 @ 12:55am 
great mod, brings a lot of life into shem together with the addon!
FurryFailure  [author] May 13, 2022 @ 2:41am 
Updated 2.0
-Removed Redundant Goats (Broken AI)

-Added More Clutter
--Generator
--Lights
--Tents
--Some Beds, and Storage
--Additional Swamp Shack
--2 Corpse Furnaces

-Added 3 Undertakers
--2 work from 9PM to 7AM
--1 Works from 7AM to 9PM
(Undertakers may be delayed when they do their job, not sure why)

-Replaced a Bonedog Spawn
--Removed a Nomad
--Removed a Bonedog
--Replaced one with Nomad Bonedog

-Adjusted AI Timetable Priorities
FurryFailure  [author] May 12, 2022 @ 1:33pm 
Found time to do some more testing:

Standard Corpse Disposal does not aggro the Police, I have tested this just now, and I've attempted the same with a living body - they cannot be disposed of normally, and picking them up did not aggro the Police, at least with the Nomad Player start.

So, not entirely sure what you've actually done wrong, but everything I'm seeing on my end tells me my mod is working just fine.

Sorry my mod does not satisfy you, I hope you continue to enjoy Kenshi.
FurryFailure  [author] May 12, 2022 @ 12:49pm 
(Also I deleted your comment about removing the police, I misclicked. Apologies)

Original Comment:
"I'd say just get rid of the Police altogether and increase the settled nomad population. Unsubscribed."
FurryFailure  [author] May 12, 2022 @ 12:45pm 
Because it's Kidnapping, Doing that in any jurisdiction is considered a crime.
I checked the AI Packages and Corpse Disposal is already on their Timetable.

I will not be removing the Police over a normal game mechanic.
Mr. Anonymous May 12, 2022 @ 5:07am 
For some reason picking up any person, alive or dead, counts as a looting crime in the eyes of the Police. Consequently now my guy has a bounty, but He's not wanted by the local faction so the bounty isn't expiring, but if I put him down all the cops come running.
Mr. Anonymous May 12, 2022 @ 4:05am 
Great work Boss! I think one thing I did that might have helped precipitate the war was to set one of my guys to auto haul to the corpse disposal furnaces. Nobody seemed to be using it and the bodies were piling up. Would it be easy to add a couple undertakers? Going to give it another go today with a fresh start. Thanks for your dedication to modding!
FurryFailure  [author] May 11, 2022 @ 10:05pm 
Update 1.91 Pushed
-Added Coexistence and Relations between Police and Nomads to minimise Civil Chaos that tends to happen in Kenshi - It's still possible, but should be a lot less likely now.

-Added Unexplored Name for Panora "Strange Town".
FurryFailure  [author] May 11, 2022 @ 9:40pm 
IIRC this is something that can happen in other towns as well, I've been in towns that are wiping themselves out, namely Stoat, many times I've imported into Stoat and it's having a civil war, multiple times I've seen the Police fight themselves.
FurryFailure  [author] May 11, 2022 @ 9:31pm 
I feel like you should be considered lucky to have uncovered a rare issue, but it makes perfect sense - Not everything is Legal in Panora as I'm fairly certain I missed something, and I can only assume a Nomad's Pathing got stuck in a Store and riled up the Guards, or the Police - it's not uncommon for AI Pathing to simply break for no reason in Kenshi, especially when you speed things up despite their strict timetable.

I may not be able to fully prevent this from happening again, as there's alot to keep track of and remember, but I'll at least make the attempt - Kenshi is a fickle thing, and I'm no stranger to strange events that shouldn't happen.

For now I recommend Importing to reset Panora.
FurryFailure  [author] May 11, 2022 @ 9:31pm 
I believe I've determined the problem, and my memory had failed me.

The Nomad Watchmen are using the "Police" Faction, and have no Coexistence with the Nomads themselves, I believe what you experienced was a Nomad being caught with something illegal, or doing something illegal, and riled up the Police, subsequently, the Gate Guards and Shop Guards are considered "Nomads", thus ensued chaos.

Alternatively, there was a Friendly Fire incident, I'll do some experimenting and see what I can do to correct this.

Apologies for the trouble.
Mr. Anonymous May 11, 2022 @ 9:57am 
I'll check to see if it could be related to some mod conflict and let you know if I find something.
FurryFailure  [author] May 11, 2022 @ 5:04am 
Something is altering your relations, the Nomad's and Nomad Police are allied with each other, both having 100 Rep with each other, and having a set Coexistence (Or should), I can check their Coexistence Tomorrow when I have time. Failing that, you've ran into a set of unfortunate circumstances that has caused what I can only assume is a rare event.
FurryFailure  [author] May 11, 2022 @ 4:59am 
Sounds like a bug with your game, it should be working fine. has done so for a while for myself.
Mr. Anonymous May 11, 2022 @ 3:29am 
Was enjoying this until the Nomad Watchmen (OP Police Faction) got hostile to the Nomads and tore up everything.
Wirewing Apr 6, 2022 @ 4:13pm 
Well, well, well... You look suspicious. You're under arrest!
FurryFailure  [author] Feb 16, 2022 @ 12:13am 
Спасибо
r-c.b Feb 16, 2022 @ 12:00am 
Перевёл на русский язык: Panora Town (A Shem Settlement) - RUS patch
Probably Alpharius Feb 2, 2022 @ 12:22pm 
Finally, a shem town that isn't in the same spot my current town is lmao
FurryFailure  [author] Jan 26, 2022 @ 8:35pm 
No idea
Cyrus Jan 26, 2022 @ 5:52pm 
is this compatible with genesis?
Lyserus Jan 15, 2022 @ 2:03am 
Hi hi, just want to say, great mod! Nomad was a less noticed faction and this really give players a neutral faction in the middle of the map! It's going to be my sanctuary :)

One little thing tho, it looks like the iron refineries near the automated drill are not working, it doesn't allow you to place or work on the refineries
FurryFailure  [author] Jan 8, 2022 @ 10:17pm 
Glad you like it!
NyassaV Jan 8, 2022 @ 7:59pm 
I like this place so much I kinda want to own it.
FurryFailure  [author] Dec 3, 2021 @ 10:15pm 
Nice!
MooseDragon98 Dec 3, 2021 @ 9:18pm 
the Shimmers of Shem mod works really well with this one, and it makes Panora feel even bigger
MooseDragon98 Nov 29, 2021 @ 12:32pm 
Okay, I will give it a go with both mods and see how it goes, at the very least I have a better hiding place from the beak-things those dinosaurs from another mod I added
FurryFailure  [author] Nov 29, 2021 @ 12:14pm 
It likely does as Shimmers modifies the Nomad VIllage - Panora is right next to it, you can try though, I have two shem mods that do a similar thing, Panora, and Shem Expanded, and no my mods do not touch the Smugglers bar.
MooseDragon98 Nov 29, 2021 @ 11:51am 
Is it safe to assume this mod will conflict with the Shimmers of Shem Mod? (https://steamcommunity.com/sharedfiles/filedetails/?id=1863548318&searchtext=Shem)

I'm hoping to know so I can decide how I go about modding my game as I like the mod I have currently but this mod and it's add-on look fantastic and seems like its worth adding

2nd Question: Does the add-on change the smugglers bar at all or no?
Babia Nov 28, 2021 @ 7:19pm 
thanks!
FurryFailure  [author] Nov 28, 2021 @ 3:57pm 
Make sure it's loaded after "ShemCity"
FurryFailure  [author] Nov 28, 2021 @ 3:57pm 
Give this a try Panora Has Less Items
Babia Nov 28, 2021 @ 3:10pm 
the mod is cool, but i feel that the city of panora itself is a bit too op, it has a shop for almost everything you could want, and shopkeepers with lots of money so you can dump all your goodies in a single selling spree, it's like a mongrel, minus the parts that make mongrel a hard place to reach, will you consider do a weaker version?
Umbra Animo Nov 18, 2021 @ 9:56pm 
oh yeah it would be fine I around the south Checkpoint for landmarking my base
Umbra Animo Nov 18, 2021 @ 9:55pm 
Thanks
FurryFailure  [author] Nov 18, 2021 @ 9:50pm 
Didn't think to do that, added, it's at the end of the screenshot list, ignore the other settlements, they're apart of my Shem Expanded project.
Umbra Animo Nov 18, 2021 @ 8:59pm 
could use a map location in the steam page. I am building a base in Shem and while I doubt it would cause problems would like to be sure
FurryFailure  [author] Nov 15, 2021 @ 4:50pm 
Want more for your Shem Experience? Shem Expanded (Panora Add-On)
You may also be interested in: Lost Ronin, A Roaming Boss
FurryFailure  [author] Nov 15, 2021 @ 1:20pm 
@Hack, thankyou!
@Kruger, yes, it's on the western side bordering the Swamp.
Asur Nov 15, 2021 @ 12:22pm 
Good job! Respect + steam reward
Kruger Nov 15, 2021 @ 8:19am 
Looks pretty nice! Is it located on the western side of Shem?
I just set up a small camp smack in the middle of Shem...wondering if I should cheese my access to shops with something cool like this haha.
FurryFailure  [author] Nov 15, 2021 @ 2:19am 
Indeed, I'm currently working on a sister mod to accompany Panora which brings more life to Shem, I felt like the Nomads and Shem are under-utilised - this region as a whole needs a friendly force, or atleast a neutral force for the player to seek refuge with.