Blade Symphony

Blade Symphony

HF Murasama Blade (Longsword)
14 Comments
Cardinal Funky Apr 27, 2015 @ 6:24am 
:agathacross:This sword looks nice! ++:agathacross:
英勇黄铜 Mar 28, 2015 @ 5:03pm 
Nice!
A little muccker Nov 3, 2014 @ 11:54pm 
hppy burfdey gaben pls
A little muccker Nov 3, 2014 @ 9:18pm 
Gaben Pls
Sanatukai Nov 1, 2014 @ 5:11pm 
one of the best sword made out there. good work on it
Reaper Jul 12, 2014 @ 1:03pm 
the Murasama is the only sword i use :)
Fujin  [author] Jun 12, 2014 @ 2:03am 
@SkyKing: Exponent mapping ("player tint color change") is definitely working for me on all five sword-type variants. They each received the update at the same time, along with the new bones. Maybe try nuking your 'workshop_temp' dir under BS. I've had a fair amount of trouble with syncing.
Jet Jenkins Jun 11, 2014 @ 12:31pm 
LOVING the sword dude, yesterday it was changing colors with my character, but not anymore, is this a glitch, also if it is, i was wondering if you could make these swords change to your color.
Eikenschild Jun 2, 2014 @ 12:35pm 
I love this one! Use it a lot :)
Fujin  [author] Jun 1, 2014 @ 8:18pm 
I have a beta version which is scaled to 120% which all characters hold correctly in all poses, unfortunately due to the longsword stances the hand which is closest to the guard has a finger or two sticking through :-( I don't really have a way around this apart from placing the bone much further up the grip, which makes the hand which holds the pommel appear to hold on to nothing.
Fujin  [author] Jun 1, 2014 @ 4:41pm 
The sheath animation is so hard to get right :(
Fujin  [author] Jun 1, 2014 @ 4:35pm 
Thanks another_one, working on it. I believe this is the same 'bones' issue that I am seeing with the longsword Guard.
Fujin  [author] May 30, 2014 @ 8:26pm 
I'm not happy with the guard animation position on this and will be re-doing the bones in order to make it sit right when you hold guard.