The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Map Markers Enhanced
103 Comments
Altbert  [author] Aug 5 @ 2:21pm 
No thanks needed. I just keep track of all my mods and guides, new or old, and try to respond within one day. With older mods it can sometimes be a problem as memory is fading after all these years. As for a solution I'm in the dark, but as I see you use or have used autosave: DON'T! Disable autosave on wait, sleep, fast travel as these are pretty unreliable, still now in Special Edition, but even more in classic Skyrim. Same goes for quicksave. Use a manual hard save, at least when ending a current gameplay.
DisasterMo Aug 5 @ 12:50pm 
Wow, wasn't expecting a response. Thank you for that.
I, too, cannot make sense of it. It took me a while to trace the issue to mmh, exactly because I didn't believe it could have anything to do with it. But I have tried everything short of a fresh install of the game. Disabled all mods except mmh (including and excluding SkyUI): building not showing up. Only disabling mmh finally allowed me to build that house.
Chances are I can re-enable the mod once the manor is build, haven't tried that yet.
It could be because I'm playing on Linux, or some side effect from one of my other mods (bunch of "weightless X" mods, auto save, A Quality World Map; nothing that stands out). I can't say for sure.
I was just hoping to leave a hint to anyone who might have the same issue in the future, not expecting any updates here.
Thank you for your work on this mod. I really like how easy it makes it to find ore veins.
Altbert  [author] Aug 5 @ 12:14pm 
This mod only touches map markers, nothing else. All map markers are categorized in groups. For each group there is an XMarker in a utility cell that handles enabling or disabling the map markers in a group. I have no clou how this could effect the building of Winstad Manor. At the other hand, I have no experience with Linux at all. Also I haven't touched classic Skyrim for some 5 years, now only working on Special Edition v 1.6.1170 (the latest version).
DisasterMo Aug 5 @ 11:50am 
Unfortunately, this mod is pretty buggy for me.

E.g. Blackreach locations, like Geode ore veins, pop up randomly on the map, even tough I explicitly disabled them. Strangest of all, this mod prevented me from being able to build Windstand Manor. Nothing I picked or constructed would show up.
No clue how that is even possible, but I tested it quiet thoroughly and it was definitely caused by this very mod.

I am playing on Linux, so that might play a role in this? Idk, though...
Lady Aislinn Mar 3, 2019 @ 12:51pm 
Awesome, thanks! :lunar2019coolpig:
Altbert  [author] Mar 3, 2019 @ 12:45pm 
Yes, there is! Look for my mod called "Convenient Rings". On equipping and unequipping one of the rings you will receive a notification in the top left corner of the screen. It's one of the most recent mods I've created.
Lady Aislinn Mar 3, 2019 @ 11:15am 
Is there a way to bring up exact coordinates of where I am so that I can report an omitted vein more accurately? I really love this mod and would like to help out in any way I can. :lunar2019smilingpig:
Altbert  [author] Feb 25, 2019 @ 3:33pm 
@ Niamh Dream:

It's my main target at the moment, but as I already wrote, it will take some time. I hope to have it finished within two weeks.
Lady Aislinn Feb 25, 2019 @ 2:37pm 
@Altbert:

Thanks! I will do that. This really is one of my favorite mods!
Altbert  [author] Feb 24, 2019 @ 9:06am 
@ Niamh Dream:

I am aware of this issue and it's brought to my attention a couple of times. I am working on a solution, but it will take some time, because I want to use a completely different approach, which depends on which worldspace (e.g. Blackreach) you are in. For the time being, open the console and type "tmm 0,0,0" (without the quotes). This will also remove the map markers for the cities, but you can easily restore that in the MCM.
Lady Aislinn Feb 22, 2019 @ 4:18pm 
I've been using this mod for quite a while now and I really like it, though there are couple of things I'd like to mention/ask:
Crimson nirnroots always show up on my map, even though I have them disabled from the very start of a game. I've even tried enabling then disabling them.
I can never enable the "Treasure Map" location option.

These things happen even when I have completely uninstalled/unsubscribed every mod and uninstalled/reinstalled Skyrim (which I had to do for reasons unrelated to this mod.) I don't have any other map marker mods installed, but I do have "A Quality World Map and Solsteim Map" (https://www.nexusmods.com/skyrim/mods/4929) .

I still love this mod and plan on continuing to use it since it's extremely helpful!
KampfTomate007 Jun 30, 2018 @ 5:51pm 
Have my Babies... :D
Those are some great news dear friend
Im looking forward to it! :)
Altbert  [author] Jun 21, 2018 @ 10:22am 
It may even be sooner than I thought! I only had to change one line in the MCM script and only 9 map markers were configured incorrect. Just a little more testing and creating screenshots.
Altbert  [author] Jun 21, 2018 @ 4:28am 
@KampfTomate007:

I've used a different approach in the new map marker mod. It will still take some time, as I want to test it thoroughly. It will use an MCM (SKSE and SkyUI are required) like this one, but not the FormLists which cause issues, by skipping forms in the list, so these markers keep being displayed. Other problems involve worldspaces such as Blackreach or Japhet's Folly. Map markers placed there will show up on the Skyrim map, which I want to prevent. All in all, it could still take some time.
KampfTomate007 Jun 21, 2018 @ 3:19am 
Hi Altbert,
I stumbled over this/your mod a while back and was excited to install it right away
however i also scrolled through the comment section and therefore noticed that it might be a better idea to wait for your next masterpiece
so heres the thing
without any bad or negative intentions or any need of raising pressure in any way:

"is it ready?" jk :D

but for real now out of curiousity how are you doing and hows progress going?
im quite excited for it and thought a little status update couldnt hurt

however things are going i just want to let you know that there is (atleast) one guy looking forward to it and i wish you good luck on your progress or rather good luck overall since why stop there right? :D

enjoy the day
Altbert  [author] Feb 2, 2018 @ 4:29pm 
I am already working on a new map marker mod, but I don't know if it will be possible to include all requests that have been made sofar.
I laugh at Teleporters Jan 31, 2018 @ 4:21am 
Hey, is it possible to add an option catagory to enable/disable vanilla map markers from being affected by the other options? like keep vanilla mines active when disabling the mines/oreveins options?
Altbert  [author] Jan 31, 2018 @ 2:07am 
Yes, it takes some time for an MCM to get registered. Be aware that this mod is quite buggy! See my various answers in these comments.
I laugh at Teleporters Jan 30, 2018 @ 1:35pm 
Wait nevermind, it took some time for the MCM to update..... youd think that stuff would be tehre from the start, eh?
I laugh at Teleporters Jan 30, 2018 @ 1:32pm 
Dont know why, but the your mod is installed and working (there and new marker on the map that wasnt there before) but the options are not showing up in the MCM. Any help?
Altbert  [author] Dec 6, 2017 @ 12:48pm 
Sorry to hear about the problems you have with Skyrim. I haven't had any major problems with the game and my PC is an oldie (mid 2011), although with a newer video card (nVideo GTX 750) ever since my GTX 460 quit functioning. When using mods (including my own) I use Wrye Bash as a mod manager, TES5Edit to clean mods and locate problems and LOOT for correct load order. Any problem I ever had since 11/11/11 were caused by me while testing my mod. A new version of this mod may take a while. As you may read in the comments, this one causes a lot of problems.
LunarFox_ Dec 6, 2017 @ 11:55am 
Thank you! Annoyingly, even when I removed my other three map editing mods, yours was still bugged out, so I ended up removing just about all of them... There are a few things in your mod I seem to have incorrectly kept on, but oh well, I just want to be done with these bugs. You mentioned working on a new version of this mod, I'd love to use that one if it won't bug out my game like this one did. I don't know why my Skyrim hates me, but I'm having a lot of other issues that I don't think even have to do with mods. :( Maybe if I ever get a better computer, I'll try this again- Hopefully a better computer won't have as many bugs. Or maybe it's just my skyrim. I don't know. But aah, did seem a cool mod. :steamsad::steamhappy: Thanks for responding to my comments. ;)
Altbert  [author] Dec 6, 2017 @ 3:02am 
You could also try to use a save cleaning tool Save game script cleaner [www.nexusmods.com] that you can use to remove script orphans after uninstalling scripted mods. Be sure to make a backup of your saves and carefully read the description of the tool.
Altbert  [author] Dec 6, 2017 @ 2:51am 
You may also return to an earlier save where the mod(s) have not been installed. I use Wrye Bash as a mod manager and I can see which mods are installed for each save.
LunarFox_ Dec 5, 2017 @ 2:05pm 
No matter what mod I remove, whether it be this one or another map affecting one, it still crashes my game. I was told the solution was to just make a new character after removing them, but I have my character to level 53, I'm not a fan of that idea .-.
Altbert  [author] Oct 8, 2017 @ 3:57pm 
If those mods are scripted, the scripts are still in your saves, and with the mods missing, this might CTD your game.
LunarFox_ Oct 7, 2017 @ 6:11am 
Well, I tried to disable the three mods I found that affected the map and markers- but it made it so it crashed whenever I said yes, continue loading despite the fact some things are missing. I don't know why map markers and quest markers made my game crash ... :steamsad:
Altbert  [author] Oct 6, 2017 @ 3:17pm 
I don't quite recall, but I think I renamed the mines as well. So, there could be a conflict between the two mods, Can you check by disabling the other mod (temporarily)? If that doesn't work, uninstall my mod, but be sure to leave any desired map markers enabled. Otherwise you may see no map markers at all, including cities and towns (the capitals of the holds).
LunarFox_ Oct 6, 2017 @ 12:06pm 
i think the only one is the one that changes mine names so that you can tell what the main ore they yield is.
Altbert  [author] Oct 6, 2017 @ 11:45am 
I'm already working on a new version of this mod, but it's still a work in progress. Do you use any other mod that's changing map markers?
LunarFox_ Oct 6, 2017 @ 11:04am 
Excuse me, :) I just downloaded this mod, and despite the fact I kept almost all the map markers unchecked, my map is flooded with things I don't want there... Any ideas how I can reduce the drastic amount of map markers? I tried disabling several things- I guess next I'll try just disabling everything and see what happens. But crimson nirnroots and random ore veins are all over my map when I don't particularly care about them at the moment, even though I have them disabled.
Altbert  [author] Aug 14, 2017 @ 11:54am 
@epicSoulkiller: What type of default did you have in mind? A default may differ from player to player, depending on when the mod was installed and the progress the player made. This may make the mod extremely script-intensive (probably not what you want!).

So, the mod has no default setting, but you can create your own default only by selecting groups of map markers.
devin999216 Aug 13, 2017 @ 11:42am 
how do you go back to the default
Lady Aislinn May 10, 2017 @ 2:33pm 
Nevermind, I realized I hadn't let it load fully, and I wasn't looking in the right place. Brainfart!
BTW, thanks for making such a helpful mod!
Lady Aislinn May 10, 2017 @ 2:24pm 
I can play this game with my xbox 360 controller, but I can't find a way to get to the MCM to toggle markers on or off. I'd like to turn the crimson nirnroot markers off because they tend to get in my way when I'm going certain places, and I end up underground without a way to fast travel out and have to load a previous save. I have SkyUI and SKSE installed and up to date. Any suggestions, other than playing with mouse and keyboard, which is difficult for me.
Altbert  [author] Apr 11, 2017 @ 2:22am 
That's probably because you have disabled all map markers prior to uninstalling the mod.
Altbert  [author] Dec 28, 2016 @ 5:27pm 
Are you acqainted with scripting? The mod uses scripts for the most part. I already have some ideas about improvement. Have a look at the source and see if you can help in any way.
Zangetsu Dec 28, 2016 @ 4:28pm 
Thank you for responding! Is there any way I can help?
Altbert  [author] Dec 28, 2016 @ 3:19am 
The MCM is definitely not broken and menu items are not randomly (de)selected. But, I agree that there is something wrong, maybe even a lot. One of the problems is indeed the responsiveness of the menu. In some cases (e.g. ore veins) is takes far to long to enable/disable the map markers. I am looking for a way to improve this mod.
Zangetsu Dec 27, 2016 @ 10:18pm 
The mod configuration menu is broken. Enabling gold ore shows iron ore on the map instead. And after some time, crimson nirnroot. The menu is not responsive at all. Either the menu item is selected/deselected after several seconds, or menu items are randomly selected/deselected.
Altbert  [author] Oct 8, 2016 @ 3:32am 
For now there's only the possibility to disable fast travelling on the first config page.
Daniel [GER/ENG] Oct 8, 2016 @ 1:23am 
a good mod, but its a little bit cheaty :/

is it possible to "explore" the locations first?

like the vanilia-landmarks...
The Silent Gamer Sep 6, 2016 @ 5:38pm 
Oh ok thanks. I had before, could not figure it out and got rid of it. But I will give it another chance. I am not the most patient of people lol. I just simply want it to work without messing about too much lol. Thanks for the reply Altbert :-D.
Altbert  [author] Sep 6, 2016 @ 4:59pm 
See the description above (Military Camps)!!!
The Silent Gamer Sep 6, 2016 @ 3:33pm 
Can the locations of all stormcloak and imperial camps be enabled on this mod?
quinipissa479 Feb 13, 2016 @ 9:21pm 
Love this mod it is so helpful to beable to add or remove marker from the map.
Altbert  [author] Jan 16, 2016 @ 3:11pm 
@Luckstoner: Other map marker mods could interfere, especially when these mods use Papyrus code, and most if not all will most probably do. Check to see if the BSA-file of this mod is still in your Data folder. If so, delete the file, create a clean safe and run the game from the clean safe.

No, I'm not working on this mod right now. Too many subscribers and favorites, and too little feedback, so it's a problem removing this mod from the Workshop. Let me know what other map marker mods you are using.
-Helios- Jan 16, 2016 @ 8:33am 
@Altbert: Yes I did before that but do they interfere with eachother somehow? Are you actually busy with it or are you just letting people download it and get the same unsolvable problem?
:steamsad:
Altbert  [author] Jan 15, 2016 @ 1:50pm 
@Luckstoner: I'm sorry, but I can't do anything to help you right now! This mod is already quite buggy as it is and the Papyrus code isn't the best I have produced so far. Did you perhaps install any other map marker mod?
-Helios- Jan 12, 2016 @ 11:41am 
When I try to uninstall this mod the map markers are all screwed up.. it randomly enables or disables some mapmarkers that I don't want. Can you help me?