Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Better Armies & Garrisons
98 Comments
Dakophyntix  [author] Mar 22 @ 1:40am 
@Very Bad Bishop Okay, I'll see if I can do that. And thank you :)
Very Bad Bishop Mar 21 @ 10:18am 
@Dakophyntix , yes 2 will do the job , specially if you make them recruit one of each . (1 bolt + 1 treb) I am really satisfied with the mod & I always recommend it to those seeking a more serious challenge in 3k.
Dakophyntix  [author] Mar 17 @ 4:03pm 
@Very Bad Bishop Your welcome :p How many artillery pieces would you say is good? I remember an old version of my mod in which I had armies with six trebuchets running around. That was too much, so I would go for more than 2-3.
Very Bad Bishop Mar 16 @ 1:38am 
okkay ! I did a quick test. seems like yeah , they get 2-3 more cav units in a full stack on random generals. which is of course a move towards the right direction. now , how about telling them that artillery in this game is a good thing ? 1 or 2 of them in an enemy army on legendary? lets make it spicier !

I actually finished a legendary campaign with this mod & several other ai improvements mods (Yuan Shao , no mod was doing anything in favor of me) and I really loved it. it is only with these mods that we can understand why some mechanisms were in the game & it is only now that the game makes a lot of sense.
thanks !
Dakophyntix  [author] Mar 15 @ 3:16pm 
Hello everyone,

I've released the small update 1.5.1.

- The AI will recruit slightly less melee/spear infantry and slightly more cavalry units

Cheers, Dako
Dakophyntix  [author] Feb 14 @ 4:18am 
@Very Bad Bishop Haha okay - I'll see what I can do :p
Very Bad Bishop Feb 12 @ 8:48pm 
@Dakophyntix , having 6 cavalry in a stack would be totally reasonable & balanced ( covering field & siege & ambush & defensive & offensive battles!) with less than 6, it will be way easy to beat them on the battlefield.
as for strategists, limit their infantry to spears ( so they can protect the artillery units, increasing the number of artillery to 2 or 3 might be also a great idea for the ai, since they are very powerful 7 accurate in this game) . the mod is absolutely essential for my games & without it , this game is trash easy
X)
thanks a lot for this masterpiece !
Dakophyntix  [author] Feb 12 @ 2:42am 
@Very Bad Bishop Yeah, that is a behaviour the developers coded. Not sure if they improved the Battle AI in the newer TWs, but the one in 3K has it's limitations lol
Dakophyntix  [author] Feb 12 @ 2:37am 
@Very Bad Bishop Several retinues of cavalry and missile units without infantry doesn't make a balanced army. It might be decent in field battles, but what if they have to attack a settlement? Its kinda awkward to see 10 cavalry retinue dismount in front of the wall and try to scale it. I'll see if I can increase the cavalry amount a bit again, but I want to have balanced armies.
Very Bad Bishop Feb 10 @ 8:24pm 
also there is one weird battle behavior by the ai, I am not sure if it is being caused by your mod or not, the AI targets the units while on turtle with missile, it is such a sick idea & makes the game hilariously easy as we can just send 1 spear guard unit to waste all the enemy's ammo within 2-3 minutes.
Very Bad Bishop Feb 10 @ 8:20pm 
the new update (for reducing the number of cavalry by AI) , makes beating them much easier.
it is somehow against the spirit & nature of this mod. we want the AI to be able to put more resistance , this is why we want better garrison for them right?
any basic & balanced army by the player is capable of beating the AI's easily.
what is wrong with 33% cavalry , 33% ranged & 33% missile units for each army?
Dakophyntix  [author] Feb 2 @ 2:48pm 
@Feel Good Inc. It doesn't work with TROM, as both mods modify the same tables.
Feel Good Inc. Feb 1 @ 6:15pm 
does this work with overhaul mods such as trom?
Dakophyntix  [author] Jan 24 @ 2:53pm 
@Rohen You're welcome! :)
Rohen Jan 23 @ 1:06am 
played a first campaign with a friend but was really annoyed that my red generals could only recruit cav or militia, so you would be stuck with either full cav stack or having to use milita units until you unlock the highest tier units that everyone gets, while he (playing a norhtern lord) could just put northern units into those armies.

then I looked for a better garrison mod and your mod also allows my red generals to recruit some non milita infantery units so thx for that aswell.
Dakophyntix  [author] Dec 29, 2024 @ 7:00am 
Hello everyone,

I've released the new Update 1.5 with the following improvements:

- The recruitment pattern for all AI armies has been re-adjusted in favor of more melee/spear infantry coupled with less missile and cavalry units.

- Bandit factions no longer recruit generic Bandit units (Bandit Marauders, Bandit Raiders, Bandit Warriors, Bandit Hunters, Bandit Gang). I've replaced them with suitable (and stronger) alternatives.

- Nanman garrisons have been re-adjusted to accomodate for the strength of units with throwables. They'll now be found in later garrison levels instead of middle levels.

Cheers,
Dako
Dakophyntix  [author] Nov 18, 2024 @ 1:24pm 
@duestere Legende Then I don't know :/
duestere Legende Nov 18, 2024 @ 5:28am 
im on highest rank i dont know how its calling in english, but translated "victorius/conquering prince"
Dakophyntix  [author] Nov 18, 2024 @ 5:12am 
@duestere Legende Hmm, what is your faction rank? You should be able to field atleast 15 armies once you reach the last two Prince ranks.
duestere Legende Nov 17, 2024 @ 10:19pm 
i have a restricted max army limit an that is actually 8, i see not how i can get 10,12, or 16 armys, there is no tree option for unlock more armys, there is no area manager to give me more armys.. nothings.. i have enough characters for armys but limit says max. 8..

i see not where they unlock so many armys..?!?
Dakophyntix  [author] Nov 17, 2024 @ 10:45am 
@duestere Legende No, I didn't change that value. The game considers the Jin Empire to be a faction of Kingdom rank and allows it to field a large number of armies. Also, 50k and +5k gold per turn is very good late-game. Thats atleast three more armies and you'll still be positive with your income. If you struggle to get new characters for said armies, just randomly generate some by seeking spouses for your generals.
duestere Legende Nov 17, 2024 @ 7:10am 
did you change the max count of armys from AI? i play 8 princes and every game emperor jhin get 14 armys, i can only build 6-8, other fraction build 10-12 armys.. thats not real.. i have 60% of all teritorys and got 50k gold and +5k gold every round.. but that can no one beat..
Dakophyntix  [author] May 31, 2024 @ 8:53am 
@SQUISHY!
I've fixed it. Just an oversight on my part. Sorry for that.
Thank you for pointing it out! :)
SQUISHY! May 30, 2024 @ 3:06am 
this is affecting the players militia costs too idk why
Dakophyntix  [author] May 23, 2024 @ 3:40pm 
Hello everyone, the small Update 1.4.1 has been released.

It fixes fullstack armies with only cavalry / bow units by opening up the recruitment pool for Vanguards, Commanders and Strategists to include key early-game units.
As a consequence, AI army builds will be more well-rounded indepentent of the generals used.
Dakophyntix  [author] Apr 2, 2024 @ 3:29pm 
@Sporctaco
Yeah, I know about Liu Bei going into minus after taking the settlement. Sign a trade agreement and NAP with Tao Qian to gain more per-turn money, or disband units.
..And the mod is all about not being able to delegate every settlement battle... so just fight it out? Close defeats can be turned around easily.
Saigõ Apr 1, 2024 @ 9:40am 
The idea is nice, but with some factions it is unplayable, having removed the initial militia, playing with LIU BEI's FACTION you go into the red by 800 after the first turn, and if you replace to take the militia, you are no longer able to conquer anything because the garrisons are too OP L4 cities with Dragon units
:steamthumbsdown::steamthumbsdown:
Very Bad Bishop Mar 29, 2024 @ 5:32pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3200688961 , guys I highly recommend this. you will be surprised by how it makes the ai more aggressive ! (I use it with some other mods which help the ai with money & supply as well!)
Dakophyntix  [author] Mar 29, 2024 @ 7:18am 
@PandaBlackOps
No, there is not.
PandaBlackOps Mar 26, 2024 @ 10:38pm 
Is there a version of this mod that only affect garrison and not army template?
Dakophyntix  [author] Feb 3, 2024 @ 1:34am 
@Chill Dude
Heya! It doesn't work in the 194 start at the moment, no. I can't tell you when exactly I'll have an update supporting it ready, but I'll work on one in the future :)
Greatest Infidel Feb 3, 2024 @ 1:06am 
Hello author! Does this mod supports the 194 start date? Thnx
maxime.ricard92 Jan 22, 2024 @ 11:33pm 
@think you :)
Very Bad Bishop Jan 22, 2024 @ 9:34pm 
@maxime : https://steamcommunity.com/sharedfiles/filedetails/?id=3044423386
this was supposed to be a private mod for me only but it is public now :D
Dakophyntix  [author] Jan 22, 2024 @ 10:05am 
@Very Bad Bishop
Most top-tier or "late-game" units are already on par or better compared to the faction-unique units for the AI, but they become available much later into the game, so they will be picked less.

I'll think of something to fix those bow cav full stacks ^^
maxime.ricard92 Jan 22, 2024 @ 5:11am 
@Very Bad Bishop

I can't find the mod you mention "AI free money"...
Can you give a link ?
Very Bad Bishop Jan 22, 2024 @ 3:27am 
@Dakophyntix , how about making " top units" And faction-unique units "EQUALLY" interesting to the ai? this way they wont spam an army full of bow cavs! I honestly feel the mod is 9.5/10 right now. solve this problem & make it 10/10 !
Very Bad Bishop Jan 18, 2024 @ 1:16pm 
@Dante , the mod I am going to recommend is called " AI Free Money" , it gives the ai (only) a reasonable amount of cash as gift every turn, it completely removes the "supply" from the game (for the ai) , and it removes the "march" stance for both player & the ai. the vanilla ai is too dumb with both the supply thing & the march stance ( the ai thinks it has a retreat option while on march, while they removed it after the game was in markets) . that mod + better garrisons will help your campaigns a lot.
Dakophyntix  [author] Jan 18, 2024 @ 12:23pm 
@Dante Son of Sparta
I haven't played with those two other mods yet. Judging from their descriptions and pictures they have a few of things in common with my mod. That is a sign that my mod and the other two mods might not work together very well. If the same table is changed in both of them, then only the changes from the mod that is listed first in the boot list will have its changes applied.
Dakophyntix  [author] Jan 18, 2024 @ 12:11pm 
@Dante Son of Sparta
I think you need to describe in more detail what you need.

Not wanting to advertise unnecessarily, but my other mod Give Everyone A Chance increases the military spending and aggressiveness of all unique factions in the 190 and MoH start date. Might be worth a look if you need the AI to be more of a challenge. Note that you need to put the Garrison mod above the other one for everything to work properly.
Dante Son of Sparta Jan 17, 2024 @ 6:54pm 
could I ask both you for an optional AI behavior mod for me to use with this mod? Do I need Dynasty Warlords' Armies or Better AI Template ?
Very Bad Bishop Jan 9, 2024 @ 12:48pm 
Im really looking forward to it, waiting for you to give me an update & I see a vanguard with 6 good cav units & a strategist with 6 proper ranged units in every single army ! yay!
on difficulty level: bring it on! vanilla is (unfortunately) disgustingly easy & I am using 6 more ai improving mods alongside with yours lol.
Dakophyntix  [author] Jan 9, 2024 @ 12:13pm 
@Very Bad Bishop
Ah yes, that makes perfect sense with the fire damage and the morale drop!

Regarding the difficulty, I think I'm more on the "very tough" side. I personally find Legendary/Legendary to be kinda easy, so I'm increasing the difficulty to give me a challenge. I'll try to find a good balance though. :p
Very Bad Bishop Jan 8, 2024 @ 10:00pm 
on mounted bows: it is mainly about the power of fire (setting jungles & woods on fire & causing indirect casualties) not the direct kills, however, gongsun's bow cavs are good enough in a melee, BUT spamming them as always is a bad idea. spamming anything is a bad idea basically.
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on "improving" the bandit & nanman garrisons: keep in mind the game must remain playable & enjoyable. at this moment & time & as the things stand , the garrisons are beatable , despite being really good. making them even better might make the game impossible or too (unnecessarily) hard.
======
on my play hour time, I have +3100 hours , records only, and I think it is fair to say that more than 500 hours of it has been with your mod :D
Dakophyntix  [author] Jan 8, 2024 @ 9:33pm 
@Very Bad Bishop
4 - Oh.. I forgot about the ammunition bonus that Cunning provides. Yeah that is probably not a good idea.
Dakophyntix  [author] Jan 8, 2024 @ 9:30pm 
@Very Bad Bishop
2 & 3: Yeah, I agree with that assessment. I'll see if I can find a way to implement it.
Also.. holy moly.. 500 hours? Thats a lot of campaigns ^^
Dakophyntix  [author] Jan 8, 2024 @ 9:27pm 
@Very Bad Bishop
1 - Interesting to hear that mounted bows are good units in Records mode. I only play Romance, and there they are very tough to use effectively due to generals easily being able to shoo them away. They are not strong enough to defend themselves against them.
And regarding the Bandit garrisons: I'm not satiesfied with them, nor am I am happy with the Nanman garrisons. I'll improve them.
Very Bad Bishop Jan 6, 2024 @ 11:21pm 
4- on " making top spears available to strategists" and stuff like that, I must tell you that this is what the mod must AVOID. it is simply a waste of slot for the strategists. they increase the ammo for units & having 1 out 6 units of them have NO MISSILES is a bad idea. it is like when you see archer militia on vanguards in vanilla, it is laughable. forcing each general to stick to the units of the same color as his own,in my opinion is the solution & will give us the best results.
Very Bad Bishop Jan 6, 2024 @ 10:48pm 
3- in my opinion (I am a records player who has thousands of hours on previous historical titles) each army needs one vanguard and one strategist. the third general for the core of the melee can be changed, but it is up to you as the author. I am a regular here & a big fan of the mod & can safely say I have more than 500 hours already with your mod. I trust your judgment on this, whatever you do about this final problem, I am sure it will be the best. eagerly looking forward to your update !
Very Bad Bishop Jan 6, 2024 @ 10:44pm 
2- as for the ideas to make the ai armies more balanced, forcing the generals to stick to their "same-color" units and then forcing the ai to only recruit one type of general in each army can be a solution. I have played against Dong Zhuo armies with too many shock cavs or full bow cav nonsense of Gongsun Zan. (I have another mod which gives the ai (and ai only) free money each turn so my ai is capable of recruiting everything , it is fun but the unbalanced armies bother the eye.