Tabletop Simulator

Tabletop Simulator

Nemesis Auto Movement Tool
24 Comments
Wolviller111 Nov 8, 2023 @ 1:12pm 
Hey, lovely mod. I noticed that the turrets you're trying to place don't actually exist (since you said it would be compatible with the standart edition)
It seems like there should be a turret miniature, but that's nowhere to be found. How is it supposed to work?
Vulpine Sep 10, 2022 @ 6:15am 
Awesome tool, thank you for sharing! :Gregg:
The King  [author] Jun 29, 2022 @ 1:33pm 
@Hachiman I tested the auto movement tool in Lockdown and it works fine. Be advised if you are playing single player, the amount of items in a room is half, rounded up. While the mod for Lockdown on TTS has no single player mode, the tool will still register the game as such if you are the only sitting player. You can test this in a hotseat game by enabling multiple local players.
Hach Jun 29, 2022 @ 12:32pm 
yeah I double checked to make sure turns are enabled. It works great in the original nemesis but for some reason in lockdown the rotation isn't working for me. What is weird is using the "Auto Exploration tool" it does work, its just using Auto-Movement it doesn't. Everything else is though (noise, rooms being flipped over), it's just the room doesn't rotate to match the items in the room. Oh well. Must be something weird with my computer. Not sure. Still thanks for the great mod, it still saves a lot of time.
The King  [author] Jun 28, 2022 @ 4:32pm 
@Hachiman, you must enable turns for it to work, and the turn must be set to the player who is moving the figurine.
Hach Jun 25, 2022 @ 3:11pm 
Forgot to mention I am playing nemesis lockdown.
Hach Jun 25, 2022 @ 3:08pm 
Awesome mod. Thank you. Everything works great for me except for the room tiles being rotated to match the number of items on the exploration token. I used your exploration mod separately and the room tile rotation works with that mod, but it doesn't work with the auto movement mod. I used the -debug command to no avail. Anything else I can try? Thank you.
MilenVolf Jun 20, 2022 @ 4:58pm 
This tool is just a masterpiece. Magnificent work! :steamthumbsup:
Jizzy J Apr 20, 2022 @ 9:26am 
I thank you for your time, I have tested it with a few friends and it seems like a problem with my game. Couldn't imagine what it would be.:rjumendoka2:
The King  [author] Apr 20, 2022 @ 8:05am 
Also, be sure not to turn the tool ON until the drafting phase is finished. It needs all character figures, room tiles and exploration tokens to be on the board in order to register them, otherwise the tool will not work.
The King  [author] Apr 20, 2022 @ 8:01am 
@Jizzy J Be sure you are using the most updated tool. Also, if you're playing on a Hotseat, sometimes it is necessary to pass the turn at least once, otherwise for some reason the current turn might not register. I used the tool in a hotseat game just now, and works just fine.
Jizzy J Apr 20, 2022 @ 7:52am 
I load the official Nemesis, as indicated per the given link, in Singleplayer/Hotseat mode. I press Solo-Coop/Normal and indicate 1/2 players. If i play in Singleplayer and press solo-coop I've also tried turning on turns and tried it without. I pick a class/classes for the amount of players (all being me of course) and confirm. I spawn the tool from my saved objects (I've also tried that after pressing "begin game" for every instance i tried). I press "ON", then wait for the flash to appear and then a few additional seconds. I pick up the character associated with the current player, who's turn it is, and place him on a unrevealed room (I've also tried to drop it on the "?"). Nothing happens. Maybe I'm just stupid, in which case i apologize beforehand.
The King  [author] Apr 20, 2022 @ 3:24am 
@Jizzy J Can you give specifics of what went wrong please? Because I tested it this morning and it works fine.
The King  [author] Apr 19, 2022 @ 5:19pm 
@Jizzy J I will look into it.
Jizzy J Apr 19, 2022 @ 4:59pm 
Solid work! However, it seems like the last update broke the mod, followed instructions and tried in Singleplayer and Hotseat mode.
The King  [author] Feb 17, 2022 @ 8:52am 
@ben ten inch Yes it is. Just be sure to change the label of the model's 'Description' to "Figure", then it should be fine.
Indog slayer Feb 17, 2022 @ 1:22am 
Hello! Is it possible to swap original character model with other 3d mod?
Pipboy2 Feb 4, 2022 @ 4:12am 
@The King
I do have turns turned on and followed all the directions that you have on the mod. And anyone else that plays with me it works for right away on their turn. just for some reason for me i have to drop it twice on the location for it to activate the script.
The King  [author] Feb 3, 2022 @ 4:24pm 
Sorry guys, I put out a quick update to fix an error in the last update.
The King  [author] Feb 3, 2022 @ 12:50pm 
@Pipboy2 Make sure turns are on when using this. If you don't have the turn and you attempt to move your Figure into a Room, nothing will happen.
Pipboy2 Jan 31, 2022 @ 12:30am 
Great mod.

I got it to work but at first i thought it wasn't working. I have to drop my character twice on a spot for the mod to recognize that i moved there. I am not sure why that is but it still saves time.
Paulie Jan 18, 2022 @ 3:22pm 
All good King, thank you :steamthumbsup:
The King  [author] Jan 18, 2022 @ 3:00pm 
@C0NNERS I was not aware of that rule, but I will try to implement it in future updates. Thanks for pointing that out.
Paulie Jan 18, 2022 @ 2:35pm 
Brilliant mod.

Is it possible to check if playing solo? As room items are halved (rounded up).

E.g:

- An room exploration token with a (2) would create a room with only one item.
- An room exploration token with a (3) would create a room with two items

Thank you!