Stellaris

Stellaris

Omega's Stellaris Additions
184 Comments
Speecker Nov 17 @ 4:41pm 
OK i found your "standalone" version but it seems to override a lot of vanilla files too.
I may have to sift through the whole code and pinpoint what parts are conflicting with the other mods i use but ye there are conflicts indeed.
So if you dont mind making a version without any vanilla overrides (meaning a mod purely just adding stuff without altering or overriding other stuff) it would be highly appreciated :)
Speecker Nov 17 @ 2:29pm 
Can you make a standalone version of this with ONLY the Traditions and Ascencion Perks ?
The other parts conflict with some of my other installed mods due to some overrides of stuff i dont necessarely want from this mod. Id only want to have the new Traditions and Perks.
Would be awesome if you could make them a seperate mod without the rest :)
Omega  [author] Feb 18 @ 1:02am 
It will happen, don't worry.
Doctor Mc-Chicken  [author] Feb 17 @ 10:18pm 
he is waiting on the newist large update ( the one that changes pops) before he makes changes as he has stated to me multiple times he doesnt want to redo work lol
Reverend Aero Feb 16 @ 7:16pm 
B0ss please, I miss your excellent mod
Omega  [author] Sep 14, 2024 @ 7:52pm 
@nukestar This mod is not updated and is on my to do list.
nukestar Sep 14, 2024 @ 12:09pm 
This mod is broken in 3.13 and causes a ctd at 100% loading, every time the game is loaded.
MilanoMiliz Apr 5, 2024 @ 9:24pm 
Both, they are not hiring any leader themself and when i take control with play ID and hire some leaders, then go back to my empire they don't use them.
What i also noticed it that this apparently doesn't apply to some empire types, because both a hive mind and fanatic purifier used their leaders when i checked.
I somewhat fixed it by manually taking control of the all AI empires one by one, hiring leaders and then assigning them. Once assigned, the AI empire use them as usual.
Omega  [author] Apr 5, 2024 @ 6:55pm 
@MilanoMiliz Are they just not hiring new leaders or not using/assigning them at all?
MilanoMiliz Apr 5, 2024 @ 6:45pm 
the only other Mods that affect Leaders are "Lezzi's Leader Tweaks" and "Leader cap increased to 100". But when i deactivate them, the AI still doesn't hire leaders, so i don't think its them.
Omega  [author] Apr 3, 2024 @ 8:29pm 
@MilanoMilliz Are you using any other mods that might cause a conflict? The only thing this mod changes about leaders is changing their resource from unity to energy.
MilanoMiliz Apr 3, 2024 @ 11:18am 
After a bit more testing i also noticed that AI Empires don't use the leader they have. For example, even if a empire has a scientist, they don't assign him to a ship, they don't assign governors to planets and commanders to fleets. All the leaders they have are unassigned
MilanoMiliz Apr 3, 2024 @ 9:37am 
AI doesn't recruit any leaders at all with this mod active, therefor they barely expands because they only have their start scientists and once they're dead they can't survey more systems without scientist. I'm pretty sure that it's this mod, because once i deactiveted it, AI recruited leaders again.
alligator with sunglasses Mar 27, 2024 @ 6:26am 
No problem man just wanted to let you know :)
Omega  [author] Mar 26, 2024 @ 11:10pm 
@Naptime #SAVETF2 This is almost certainly a defines overwrite on the part of NSC3. You can either disable their defines or this mod's defines to fix that problem. I'll work on updating the compatibility patch to account for their defines change.
alligator with sunglasses Mar 26, 2024 @ 8:12am 
I found a weird compatibility issue i think its with NSC3 it turns all ships into 1 fleet power. Tried spawning a bunch of types of ships (modded and unmodded) and they all spawn the same as level 1 and 1 fleet power
Baka Racker Mar 10, 2024 @ 4:04pm 
Gotcha, thanks for the quick answer!
Omega  [author] Mar 10, 2024 @ 1:56pm 
The compatibility patch for NSC2/3 is still needed in order to receive this mod's buffs to Starbases. Everything else is fully compatible.
Baka Racker Mar 10, 2024 @ 12:33pm 
Related to Sunconure11's question, does this conflict with NSC3?
Sunconure11 Mar 5, 2024 @ 9:44am 
Also, is the NSC2 patch still needed?
Sunconure11 Mar 5, 2024 @ 9:39am 
Can you see if this mod needs a patch with this mod? The authorities from the mod I will link don't seem to show.

https://steamcommunity.com/sharedfiles/filedetails/?id=1620838511&searchtext=z+expanded
Omega  [author] Mar 4, 2024 @ 11:49pm 
Update for 3.11.1 is now live. Please let me know if any bugs are found.
Omega  [author] Feb 12, 2024 @ 6:30am 
@Razzkel Not dead, just been busy with real life stuff as of late. 3.12 drops in less than a month and I'll be completing revisions around that time.
Doctor Mc-Chicken  [author] Feb 11, 2024 @ 12:32pm 
not dead he just hasnt had time to update it and as far as i know the other mods that do something similar either arnt on the same large scale as this one or arnt in english or are up to date either
Razzkel Feb 11, 2024 @ 7:39am 
Can anyone point me towards a mod similar to this one? While this one is amazing it seems to be dead now.
kahvipensas Dec 22, 2023 @ 6:47am 
Nice to hear that you're still working on this, Omega! While playing on the newest patches, I've taken pieces of this mod, like the higher number of ethos points and civic points, and cobbled together something for myself. Also I really like having more tradition trees, so looking forward to when you have managed to set up everything and cleaned any messes caused by changes in the game!
Omega  [author] Dec 22, 2023 @ 2:57am 
@Doctor Mc-Chicken I have in fact seen Spaceballs. Nice once Stealth. Now will be soon and soon will be once I have time as I work around the holidays. Paradox broke a lot with this update sadly...so much to do.
Doctor Mc-Chicken  [author] Dec 21, 2023 @ 5:00pm 
i see what you did there stealth lol but sadly i dont think omega has seen that so he might not get the reference lol sad days xD
Stealth Dec 21, 2023 @ 12:10pm 
When will then be now? (space balls)
Omega  [author] Dec 18, 2023 @ 10:47pm 
Very soon.
johnplan1235 Dec 18, 2023 @ 1:30pm 
when will it be update?
SandMan (Peacekeeperalex) Nov 24, 2023 @ 1:04pm 
Sweet! Thank you!
Omega  [author] Nov 24, 2023 @ 12:46pm 
@SandMan Not currently, I'm in the process of updating this from 3.9.3 to 3.10.
SandMan (Peacekeeperalex) Nov 23, 2023 @ 4:54pm 
This work as of 3.10?
genericplayer12345 Oct 19, 2023 @ 11:32am 
Thanks - it worked, I reworked my mod load order recently so I guess it got a bit borked.
Omega  [author] Oct 19, 2023 @ 6:37am 
I would recommend putting this mod near the bottom of your load order if you want to prioritize this mod's changes.
genericplayer12345 Oct 19, 2023 @ 12:41am 
Where is this supposed to go in the load order? I think I've just lost some of the traits (Voracious? +30% Food Upkeep?) from this, so I think it got disabled but I'm not sure where it's supposed to go.
Omega  [author] Sep 26, 2023 @ 4:22pm 
@MajorGeneralPike yes, I just updated it yesterday.
MajorGeneralPike Sep 26, 2023 @ 2:40pm 
Will the mod work on 3.9?
Omega  [author] Sep 20, 2023 @ 4:50am 
@Ockoobrazniy I am actively working on updating the mod to 3.9 and should have it done soon.
Ockoobrazniy Sep 19, 2023 @ 1:14pm 
awesome mod, any plans for to 3.9?
Omega  [author] Aug 29, 2023 @ 5:21am 
@Auto Chaos this mod and OST both increase starting resources.
Doctor Mc-Chicken  [author] Aug 28, 2023 @ 9:39pm 
yeah pretty sure one of them adds starting resources not sure if its this one ill ask omega when he gets up
Cosmoros Aug 28, 2023 @ 7:45pm 
Could you tell that your mod is one that ADDS STARTING RESOURSES?

Ive been searching where the hell they come from.
Omega  [author] Aug 24, 2023 @ 10:11am 
@ThePiggyGalaxy can you join the Stellaris Modding Den (linked in description above). I have a dedicated channel under hosted mods (#omegas-mods)
TheNecromancerWendigo Aug 24, 2023 @ 9:37am 
It contains my actual name as the author so I'm not gonna just drop it here
TheNecromancerWendigo Aug 24, 2023 @ 9:35am 
@Omega if you add me as friend (can remove me later) I'll send you a google doc with my entire modlist as it's over twice the legal limit of steam comments
Omega  [author] Aug 23, 2023 @ 5:51am 
@Auto Chaos, it currently is missing a bit of content. I made some updates that aren't yet reflected in the bug branch patch. It will be updated with the next Stellaris patch here in September.
Cosmoros Aug 22, 2023 @ 5:33pm 
Ethics and civics bug branch patch looks like missing a lot of content from this mod?
Kazeck Aug 20, 2023 @ 3:39pm 
If I do they should be mods covered by the compatibility patch i.e ruling class.
As an aside, thank you so much for this, because I love the traditions most of all, the civics are awesome too, it's nice to mix the alloy tree from this and the industrial tradition from plentiful I think, and be a true industrial powerhouse!

I especially like that there are separate trees for each basic resource!