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Also it needs road snapping.
Thanks
Was able to find and place all stations without issue. I am subbed to all stations from the workshop. To that end I do have errors in my game. Would say most major mods have updates or updates pending by next week's end. Please check your workshop subscription page and switch to last updated. Unsub and resub to those mods, verify game integrity. Continue to monitor for updates. Cannot speak for using these stations in winter theme maps but all other themes tested. Issue are not these assets.
Thought issues with ETST version only. Will test later this evening. Thanks for update. If a fix is needed will likely only be completed this weekend.
Thanks for the tip and update. Great to see you're enjoying the asset. Compliments to @Polygon always for design and implementation. Happy building
Negative. Multiple points of entry possible so long as you have a road/s adjacent to station. Segments should not have any cell spaces between the station to encourage cims use multiple spawn points. Three which I have seen used most are the escalators and the adjacent stairs on the right. More seldomly used is the long smooth path that leads from above ground past the coffee shop towards the station.
Understood. Thank you for your kind words. With 81 def recommend unlocking all tiles before playing. Continued success with existing city. Happy building.
The train version does. Turning off anarchy when placing helps. If not, please consider earlier troubleshoot option which is drawing the segment to where you'd like to place the station and then place station.
This would not be fixable through the asset. I would kindly ask you test with a new map, but by first going into 81 Tiles in the options menu while in-game to unlock all tiles first before placing. If you are insistent on sticking with the same save recommend pausing the game, unlock remaining tiles, turn off collision with Road Anarchy, delete the station, and replace. Theoretically moving forward, you should no longer have the issue.
Thanks for input. Please verify @patrick_james93. I use 81 tiles but whenever I start a new map, I always unlock all tiles in options menu before playing.
Thank you for responding. I will look into your suggestions. Thanks again. Happy New Year!!
Unfamiliar with active sinkholes in maps
Thanks otherwise for your kind words. Happy new years
US Roads
But I also placed pedestrian connections almost everywhere. People should find their way
You'll need mods like Prop & Tree Anarchy to add referenced Trees/Shrubs and other props referenced in collection above. If station is not snapping to roadside or you have used it MoveIt to adjust placement... imo this could massively affect performance of game in general and without clear access to station, prevent access to cims. To that end, there are a whole set of other variables that could affect cims not using the stop of which I do not have when using this asset.
This is the metro version. Not the train. Your cims may be coming from regions via bus that don't have subways. Either that or you haven't created a stop for the station as it is a metro and would not get immediate tourists from a train off the map. Also... Ensure segments you're drawing to station actually connect. Birds eye may show connected when in fact they may not. Happy building.
New tracks would have to be designed specific to this asset for it to work correctly especially to remain aesthetically pleasing. At this time we have no plans for further testing. You can use Klyte mods or with MoveIt click Alt on the segment to remove and redraw. Attempt at your own risk. Happy building.
Game runs on simple calculations for moving cims around the city. Reasons for an unused station could range for various reasons like quicker ways of getting your cims to the same place, nothing of importance being at the adjacent station, tourists stuck at other sections of the map, etc. Please test with a vanilla station and confirm similar issue.
It is being looked into but no promises on an ETA as yet.