Tabletop Simulator

Tabletop Simulator

Imperium: Classics + Legends [Scripted]
33 Comments
Jucathulhu May 7 @ 2:37pm 
Im feeling a bit silly in asking, but I see everyone can work with the bot perfectly, how do I play with the bot? Do I seat in other colour and select a civ? (I know the rules of the game for solo, Im just very confused how I should play solo in the mod, the instructions feel very vague about the buttons, but I cant even see they)
Deekow Stu Feb 13 @ 12:33pm 
Looks like it's been forever since any activity here, which is a shame. I just recently found out about Imperium via Star Trek: Captain's Chair. Would love to see Horizons and potentially some bug clean up out of this. @Kyubey is there any chance of there ever being an update, and if not, would you be open to someone else taking it off your hands?
getRizz,- Jun 16, 2024 @ 9:46am 
Imperium Horizons letsgoo without script its okayy
玉骨云衫 Jun 14, 2024 @ 10:01pm 
In the classic deck, mysticism originally only had 1 point counted as 2 points in the script when calculating points.
玉骨云衫 Jun 14, 2024 @ 10:39am 
A great script. However, there was a small issue with the final score calculation when I was playing. In the classic deck, the Jungle card was not included in the score calculation, whether in the play or in the hand.
Polish Rocks Jun 4, 2024 @ 1:35pm 
I was watching a playthrough and the solo bot had 5 slots of cards, but in the mod its 4. I'm sure there's a good reason but I'm just learning the game so trying to understand why the difference :)
The CEO of Aliens Apr 27, 2024 @ 2:25pm 
Any chance of Horizons being added?
pasa Mar 14, 2024 @ 3:39pm 
I'm also looking for Horizons
Bornkiller1463 Feb 16, 2024 @ 8:48am 
will Imperium Horizons be added at some point?
yaobaibuhei1996 Jan 16, 2024 @ 1:29pm 
Really good mod. I really enjoy the game and the mod. Thank you!
Dalek Jan 5, 2024 @ 8:39pm 
Any chance this mod will get updated with the new content in Imperium: Horizons?
DrJBP Nov 14, 2023 @ 1:42pm 
Is there a way to see all the card scans? Would love to see where these are hosted.
Zenith Jul 13, 2023 @ 5:56am 
It sounds like there might be some issues with the scoring but other than that, it seems to be super well scripted.
Atlas Jul 12, 2023 @ 11:45pm 
Balearic Islands (Carthaginians) marked 1 Bag/Water/Grain (should be 2 Bags, 1 Water), Caravans/Berbers/Iberia (Carthaginians) are all not defined in scoring, Go A'Viking/Iceland/Graenland (Vikings) are all not defined in scoring, Longships (Vikings) marked as City (it is not), Pelagonia (Macedonians) marked having Water (it does not), Haliacmon Valley (Macedonians) is missing its mark of Water (so it got swapped with Pelagonia), Zagros and Nisaean Plain (Persians) have the same problem (Zagros should be 1 Bag 1 Water, and Nisaean Plain should be 2 Grain).
Atlas Jul 12, 2023 @ 11:45pm 
(Continued from previous message, continues in next message)

Atlanteans A is marked twice (instead of once for A and once for B, which results in A being worth 2 points per 3 regions and B being worth nothing), Knossos (Minoans) is marked City (instead of a Metropolis), Celtica (Celts) is marked having Grain (it does not), Britannia (Celts) is *not* marked having Grain (which it does, so these were swapped), Settlers (Greeks) listed twice (which I think doesn't cause a problem but is strange), Plains of Thessaly and City of Athens (both Greeks) are not defined in scoring,
Atlas Jul 12, 2023 @ 11:44pm 
Scoring Script errors that I've found: Urban Dev marked Attack (which it isn't), Masonry giving 1 point per City/Metro (it should give 2), Road Building marked Uncivilized (it is both Unciv and Civ), Art has the same problem, Mysticism marked 2 VP (the card says it is worth 1), Standing Army marked as 1 point if in History but it isn't even marked as a ? point card (and it is supposed to give 1 VP always, not just in History), Sacred Grove marked as Pinned card (it has no Pin, not that this should matter as there is no way to put it into Play), Fortunate Isle has the same problem, Mountain (Legends) marked as 1 VP (it is worth 0. The one from Classics is worth 1 VP and is marked correctly),

**more in next message**
Atlas Jul 12, 2023 @ 12:42pm 
Yes, I think there are several mistakes with the Scoring Script. They should be easily fixable, but it would require time to find all the mistakes.

Utopians should also start with 3 Exhaust, not 5.
The Dap Jan 30, 2023 @ 8:49am 
I don't believe the script is scoring games correctly. I've manually checked afterwards and there are discrepancies of a few points, and in some instances, this changes wins to losses and vice versa.
The Dap Jan 13, 2023 @ 1:03pm 
Upon closing and loading my save game, my hand was missing, the resource windows were missing, and the button to calculate my score was missing. I could not continue the game.
Fab Jan 12, 2023 @ 3:22am 
In case a script master is still working on the mod: Atlanteans should start with their "barbarian card" on the empire side.
BoomySteak Dec 16, 2022 @ 8:14pm 
Hello I'm getting an error while trying to load assets for this mod. All my other mods are working instead of this one.
Mushmurok Dec 1, 2022 @ 9:14am 
Great! : ) By the way is this with the corrected cards or it is the first print?
voidstar Aug 25, 2022 @ 6:38pm 
Thanks for making one of the best scripted mods in the workshop! Amazing how much it streamlines gameplay.
klaxas77 Aug 24, 2022 @ 12:31pm 
great mod! just a note, the carth bot is supose to gain 2 materials for every 1 it gains from taking a card, but it is instead adding 2 materials whenever it places a material on a card. not a huge deal you just have to delete 1 every round
anaklupa Apr 14, 2022 @ 2:06am 
nice mod but has issues with scoring (which can be done manually anyway) but it takes a lot of the hassle of setting up the cards for solo.
dinalt1991 Mar 12, 2022 @ 10:04am 
Jungle - 1 point, but in score 0 VP
dinalt1991 Mar 5, 2022 @ 12:48am 
mysticism - 1 point, but Score Result - 2 VP
warkaWall Mar 3, 2022 @ 11:48am 
The points calculator doesn't seem to count the 1VP from the Jungle
Psiko Feb 12, 2022 @ 6:03am 
Hello... I could load it... it gives an error when loading. Thank you.
hoojeebo Feb 10, 2022 @ 11:01am 
If you didn't author this mod, then who did? Please credit the original creator.
Slopes Jan 18, 2022 @ 4:27pm 
Excellent mod. Most of the annoying stuff that would require a lot of zooming and panning is automated via script. TTS overhead is really minimized here. Congratulations!

Some suggestions:

1 - The right-click for bot acquire/breakthrough is a bit strange, I keep mixing up both options and have to fix the cards manually. I suggest dedicated buttons for bot and for player acquire and breakthrough.

2 - When playing with the bots as Persians, the barbarian action calls for putting the bot card on top of bot deck. There could be a button for that option.

3 - I suggest that when playing solo a copy of the bot table is put near the bot card line. If it could detect the bot state that would be even better!

Finally, I suggest that the "Refill slots + place token" command is fixed on the table near the bot line instead of (or as well as) on the "Bot Controls" overlay.
ffedericoni Oct 20, 2021 @ 2:59am 
Ok, I selected the color from top-right corner and it worked.:steamhappy:
ffedericoni Oct 19, 2021 @ 1:40pm 
Does the script really work? It says to select a seat, but I don't find any way to do it.