Squad 44

Squad 44

Etreham
21 Comments
Dino  [author] Nov 10, 2023 @ 2:00pm 
Major Disaster, it certainly shouldn't be font issue as it's using same fonts as vanilla PS. Actually, almost all of the assets are vanilla, with exception of some assets generously provided by Internoto and Idolo. Neither of those should affect the game in any way. I would suggest just verifying game files, subscribe/unsubscribe to the mod and see if that helps.
Major Disaster Nov 6, 2023 @ 3:24am 
As of yesterday this mod seems to crash NVIDIA GeForce NOW, when installing / downloading at the beginning of a session.

I wonder if the issue is font related?
Enchilada Nacho Mar 3, 2022 @ 3:47pm 
No problem
Dino  [author] Mar 2, 2022 @ 11:27pm 
Thank you for correction, Enchilada Nacho.
Enchilada Nacho Feb 25, 2022 @ 7:33pm 
It should be Omaha in your description, not Utah Beach.
lippianer Jan 22, 2022 @ 3:02am 
n1
Dino  [author] Jan 3, 2022 @ 4:13pm 
Fair point. I have made the bushes 'a wall' in last update because I wanted to see how it'll affect the gameplay. The idea was to make it harder for the armor (attackers at least) to move around since map is small and very easy to traverse, but if it was better before then I'll revert. I haven't really thought about effects on infantry. Making them climbable sadly isn't an option because it's vanilla model's fault... It has very poor collision mesh and really can be described as a 'wall' rather than a tree.

Ammoboxes on the point are a good idea and I'll keep that in mind for next update, because I know that ever since AO came out, AT infantry's life became miserable. So yeah... Without proper team effort it's almost impossible to take out tanks, and placing few permanent ammoboxes should be enough to rectify this.
Deninator21 Jan 3, 2022 @ 12:48pm 
So well most of the bushes are just a wall and not climabale in anyway ,theres no logisupplies in the points ,so its very hard for a team to defend most of the times. In my case myself run like 15 min to ask everyone for ammo to kill a tank thats been stuck for ages and in the End i blowed mysefl up to get ammo.

So maybe just do some ammoboxes in the points that will help annyone and please fix some of the bushes. Thanks
Dino  [author] Jan 2, 2022 @ 11:37am 
I agree with you that it sounds like a good idea (especially airdrops although that requires me to request & add other modder's work which is not as simple), I'd personally prefer to keep it without logi. Logistics have became a keypoint of the game and I think it's nice to see a map where logistics don't have a full time job in keeping their team operational and efficient. Perhaps one truck only would not give them such responsibility, but it still does not work well when it comes to abuse or balance. One well placed ammo box could make US deadly/abusive, while Germans would have minimal benefits from them. So balance-wise, when one side's logi performs much better (FOBs giving them more advantage, repair stations being more useful, mortar pits actually having targets, ammo boxes allowing area denial) it's best to just remove it altogether. Bridge supplies are exception because they offer minimal advantage to defenders. They aren't game changer nor a source of any possible abuse.
BlackLabel Jan 2, 2022 @ 5:59am 
As for logistics. Maybe make one car spawn initially and not respawn after beign destroyed. Alternativly german modder idolo implemented supply drops for command as a function (500 pt every 9 minutes available or so) maybe that be a better option.
Dino  [author] Jan 1, 2022 @ 11:19pm 
Hey Crazy.exe, the balance is much different to vanilla and gameplay is expected to be different as well. Aside from a supply cache Germans receive on the bridge (meant for mortar base, ammo box or some defenses), there's no logistics assets and overall idea is to have no logistics squads on both sides. It's a small and open map so construction would either be a waste of time or prone to abuse due to map layout. Tank gameplay isn't complex either, the choice of tanks is basic all it can offer is some combined arms action. What remains is infantry and that is what I had in mind on this map. It's meant to be chaotic and offer nonstop action. No matter where you spawn, you won't spend more than a minute running to get into action. Even without proper spawns, there's a choice of vehicles in both main bases to easen the travel to the front. So if you decide to give it another chance, my suggestion is to join infantry and prepare yourself for a bloddy and chaotic fight. You won't regret it.
Dino  [author] Jan 1, 2022 @ 11:13pm 
Hey BlackLabel, I'm glad you like it!

Hey Deninator21, I would love to hear more details on your feedback, so I know how to improve my further work. This map is a proof-of-concept rather than actual project I work on, and it was made in several days. So it's certainly not perfect nor I ever expected it to be something exceptional. It's just a fun small map to occasionally break the boredom of repetitive vanilla maps. But that certainly doesn't mean I wish to leave it in a bad state (if there's anything bad), and I will gladly listen to everyone's feedback and find time to improve it in further updates.
Deninator21 Dec 31, 2021 @ 5:46am 
This map is so awful and bad i regret to play this piece of gargbage
Crazy.exe Dec 31, 2021 @ 5:46am 
This map is way too unbalenced. the germans dont get shit especialy the logi and the americans get all the stuff they want shoved up their arse.:steamthumbsdown:
BlackLabel Dec 30, 2021 @ 9:58am 
i like this small and brutal map. good size , not too drawn out.
Dino  [author] Nov 8, 2021 @ 11:28am 
Hey! No problem at all. I do plan to have one more update in the future (1-2 months) mainly for the sake of rebalancing & fixing some minor issues. I'll make sure to inform you in time.
77er Infanterist Nov 8, 2021 @ 9:53am 
Hello, if you plan a new update in future can you inform us (Sitzkrieg) 1 or 2 days before ?
Dino  [author] Oct 16, 2021 @ 10:13am 
Hey all, glad you like it! As we've received no bug reports in past two weeks (and we did play it ourselves few times as well, and found nothing game-breaking), so I believe this mod won't be needing any more updates. There should be no problems with getting it on your server if you wish to do so, and I hope you have fun playing!
Frank Machin Oct 14, 2021 @ 8:11am 
Its an excellent map.
Danegerous Oct 14, 2021 @ 12:51am 
interested.
the taxi driver Oct 10, 2021 @ 1:11am 
extremely swag