Rivals of Aether

Rivals of Aether

Tapu Koko
23 Comments
praisethelord42711 Jun 23 @ 8:57pm 
Are you gonna do the other Tapus too?
fweddy1 Feb 10 @ 4:14pm 
plz fix counter and he cant really kill at 100
SrslyTony Dec 26, 2024 @ 12:09am 
Love them! Great going with the moveset! :necroheart:
plutopos Jul 10, 2023 @ 1:44pm 
The down special (counter) doesn't work most of the time for me. Is it a bug?
D YellowMadness Jun 13, 2023 @ 4:30pm 
@TheMadKat: Crouching actually already greatly reduces knockback in this game although I don't think most people know that. Maybe you meant more so though?
tapumasu Apr 5, 2022 @ 12:03pm 
Super fun character, love the way they're designed :steamthumbsup:
Coleslaw Mar 22, 2022 @ 12:34pm 
Do you think you could make the other tapu's playable as fighters?
DeltaDragon Jan 27, 2022 @ 2:52pm 
Awesome character! but it really sucks when i try to use an electrified move, and i get hit before it comes out. It double sucks because it gets rid of the electric field. Some super armor on the start or it not getting rid of the field would be nice.
TheMadKat Jan 1, 2022 @ 2:50pm 
Wouldn't it be cool if Koko's crouch reduced the amount of damage and knockback he took, since he's fully inside his shell?
-Parpar- Dec 25, 2021 @ 9:14am 
what if sableye was the fighter to rival of aether?
TheMadKat Dec 13, 2021 @ 12:02pm 
It would be nice if Tapu Koko's moves came out faster. Right now his moves (tilts, fair, and strongs, mostly) feel really slow, especially considering how little KO power they have. Dstrong in particular is too slow to be an effective get-off-me move.
Berserk Inferno Dec 10, 2021 @ 3:09pm 
Also. That's one of the best crouch sprites I've ever seen.
Berserk Inferno Dec 10, 2021 @ 3:08pm 
A little bit of feedback;

I think the character is really good in concept. I like the electric terrain activation and buffing, it's really interesting to play with.

I would suggest increasing the sweetspot size a bit on fair, uair, and forward tilt, I find it a bit too difficult to hit consistently.

I would also suggest modifying some of the launch angles to be more horizontal, fsmash for sure maybe fair, not 100% on what else. just to make it a little easier to kill.

Last thing on the forward special I would make the loop animation a hitbox or just transition straight into pratfall if you miss the move. As it is, it's a little confusing
Mr. Murakami Nov 29, 2021 @ 9:19pm 
Please let up tilt trigger electric terrain and make the boosted moves have a SLIGHT amount of more KB/scaling
Ace Nov 27, 2021 @ 10:06pm 
spriting feels right. his frame data not so much. You can make his moves come out faster it wont break the game.
Mr. Octopus Nov 25, 2021 @ 9:49pm 
so i deleted the files and then reinstalled them same glitch happened guess its just a bug on my end
TheSmashWaffle #savetf2  [author] Nov 25, 2021 @ 11:53am 
Try uninstalling and reinstalling the character again. It works perfectly fine for me, so I'm sure it's just a download issue of sorts.
Mr. Octopus Nov 24, 2021 @ 2:15am 
for some reason the electric attacks have no hitbox and dont work as intended if there is a fix for this can you tell me?
grainneagalvin Nov 21, 2021 @ 12:04pm 
why him
why not dutch angel dragons
Tacomonster83 Nov 20, 2021 @ 1:02pm 
bruh this is hella good, the sprites and moves feel so fuckin sick bro
Shio Nov 18, 2021 @ 2:44pm 
TAPU KOKO
bendyjw Nov 18, 2021 @ 1:32pm 
TAPO Loco
WispLock Nov 18, 2021 @ 1:24pm 
IT'S TIMEEEEE