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https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
Note that previous versions also work. The game does NOT overwrite any files. The warning in the launcher can be disregarded. For the future, this mod will remain operational, even if no formal update is released.
https://steamcommunity.com/sharedfiles/filedetails/?id=3334194459
It requires yours to run, so I wanted to get you know.
Oh, and if you aren't interested in maintaining the mod anymore, it would be cool if I could integrate it properly; although that isn't really necessary, it would make things a bit easier for me.
Read the description.
would like if the AI had a modifier to *REALLY* want independence or to make it so in order to get princely administration, you had to get a new level of crown authority that would make your vassals despise you
not like that would stop you, but it would stop the AI
I haven't been very active and indeed did not notice the syntax had changed. The code has been fixed and the mod should now work as intended. Many thanks to @p0xus for detecting the error!
Find: "modifier"
Replace with: "character_modifier"
PDX must have updated the syntax. Old code does nothing.
Not sure if it's just a display issue or they have no effect as I have yet to play a game to the renaissance era and research any of them. The same issue appears to have also affected 'More Regional Innovations' mod as well, so hoping just a display issue.
Hope that helps track down the issues. Looks like a great mod!
Fixed duchy limit is a real bummer! Although "Direct vassal opinion +20" could fix part of the issue!
About decrease in taxes and levies: I have no hard data on that, but i doubt renaissance kings' income was twice as large as 100-200 years earlier, same with army size. I'm all for centralisation that +10 domain gives, but side effects of that (moniez and levies) seem to make it all way too unbalanced.
Please reconsider!
- reduced domain limit increased: the increase is large to model the increased royal demesne in this time period. Though, it would be better to give higher demesne increases in earlier eras and reduce the one in this mod. However, I want this mod to be a standalone mod (it only adds file, doesn't change any).
- increase duchy limit: high on my wishlist as well! Unfortunately, not possible with how the game is currently coded: you can only set the duchy limit at a fixed number for the entire game, but it's not possible to link the increase to an innovation. So you can have a duchy limit of 2,3,4,5,... but it will be at that amount from the earliest start to the end of the game. If anyone does know of a way to implement this, please let me know!
- decrease in taxes: don't really understand this one from a historical point of view
- decrease in levies: as explained above
While what you suggest indeed sounds cool, and I can also understand it from a historical point of view, I'm afraid it won't be implemented for following reasons:
- fewer levy for more MaA: I simply do not know how this will affect the AI. If the AI underdevelops its holdings and gets the innovations, it will lose levies, while gaining a higher MaA limit, but does not have the resources to build those extra MaA.
With more extensive modding, this perhaps could be fixed. Unfortunately I do not have the time to do it. However, feel free to create a submod!
I have just also updated the version number, so you should no longer get the warning sign.