Crusader Kings III

Crusader Kings III

Renaissance Era
118 Comments
smirkyshadow Apr 25 @ 6:56pm 
now its saying it needs a descripter file?
smirkyshadow Apr 25 @ 6:31pm 
Is this mod broken for anyone else too? It says it's not present on disk but I've reinstalled it several times and verified game files
牛奶大魔王 Apr 24 @ 9:06pm 
new chinese translation in here, the old one is deprecated
https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
Julien  [author] Apr 24 @ 8:44am 
Mod has been updated. Now also inclused updated graphics and a new innovation with a new MaA unit: Handgonniers.

Note that previous versions also work. The game does NOT overwrite any files. The warning in the launcher can be disregarded. For the future, this mod will remain operational, even if no formal update is released.
CerberusGoosen Mar 26 @ 3:55pm 
@SvG It shouldn't from a quick look at the files. It doesn't overwrite any vanilla files, and certainly nothing that was adjusted in 1,15.
DeluvianSenecca Mar 23 @ 10:29am 
Crashes atm
radwilly1 Feb 28 @ 11:35am 
@Julien I believe this is not working in the current version. I'd love an update, it's a very cool mod!
Concrete Feb 24 @ 2:15pm 
Is this compatible at all with Prince of Darkness?
lubie grać w czołgi itp Feb 15 @ 3:13am 
i think 10 domain more innovation is little overpowered and should be less like 5?
prusbartek Nov 12, 2024 @ 1:47pm 
dear authors, update plis this magnificent mod!
cuomo860 Oct 16, 2024 @ 3:47pm 
FYI, this mod is integrated into multiple mods including More Bookmarks+ and the Super Compatch.
BMWM5F80 Oct 16, 2024 @ 3:10pm 
update please this is an excellent mod which is a necessity for the new update (basileus)
@AHrEJl Oct 6, 2024 @ 9:40am 
update?
Roland Oct 1, 2024 @ 12:06am 
is there an update soon?
Pupokman Sep 25, 2024 @ 6:01pm 
Hi. The old Russian translation was deleted by the author, I made a new one. Can you add it to the description please? https://steamcommunity.com/sharedfiles/filedetails/?id=2929289458
Hex: Gin & Tonic Sep 25, 2024 @ 12:47pm 
update please- this is a great mod <3
Mightus Sep 19, 2024 @ 11:38pm 
Mightus Sep 19, 2024 @ 11:37pm 
Hey, I made an additional "Baroque Era" mod.
It requires yours to run, so I wanted to get you know.
Oh, and if you aren't interested in maintaining the mod anymore, it would be cool if I could integrate it properly; although that isn't really necessary, it would make things a bit easier for me.
zkinzNbonez Apr 16, 2024 @ 3:03am 
this mod need update. As of this message, it still makes the game crash
rayancoelho Mar 4, 2024 @ 10:52pm 
Could you please update the mod to the new patch, 1.12.1? Many thanks in advance!
denshyn Feb 18, 2024 @ 3:01am 
Hello! There is a mod on the arquebus. Maybe it could be a good addition to your mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2264174652&searchtext=cost
cuomo860 Dec 22, 2023 @ 4:18pm 
It works but if you use More Bookmarks+ it is already integrated.
cryptofurball75 Dec 22, 2023 @ 2:02pm 
does this still work
Tyyx_4u Nov 14, 2023 @ 10:44pm 
Update pls D:
Ragnar Nov 11, 2023 @ 7:43am 
Update pls :c
p0xus Oct 16, 2023 @ 11:19am 
@JavierSánchez "This modification will also not work with already existing savegames."

Read the description.
JavierSánchez Oct 15, 2023 @ 11:23pm 
Is this savegame compatible?
Katya von Schwarzdorn Sep 28, 2023 @ 6:13am 
will you like to add late renaissance period with muskets and other stuff like that i think it would be pretty cool since you can set end date to infinite.
bigzthegreat Sep 19, 2023 @ 11:46pm 
thx, ck3 to eu4 is horrible especially if you're in the HRE
would like if the AI had a modifier to *REALLY* want independence or to make it so in order to get princely administration, you had to get a new level of crown authority that would make your vassals despise you

not like that would stop you, but it would stop the AI
yenego Jul 3, 2023 @ 5:18pm 
I love this mod
Pigsy Jun 11, 2023 @ 9:33pm 
will this be updated for the new version?
TheLoneWanderer Jun 5, 2023 @ 7:08am 
I thought all mods were achievement compatible now, that's not the case?
Julien  [author] May 20, 2023 @ 1:59am 
Hi @CaliBlueBear, its not achievement compatible
CaliBlueBear May 18, 2023 @ 7:49pm 
Achievements compatible?
LordTurnip May 18, 2023 @ 11:12am 
Yep, have checked and it's now working. Thanks Julien!
p0xus May 17, 2023 @ 4:50pm 
Np, glad to help
truelove101992 May 17, 2023 @ 1:44pm 
Would this work for save file converters?
Julien  [author] May 17, 2023 @ 12:20pm 
Hi all,

I haven't been very active and indeed did not notice the syntax had changed. The code has been fixed and the mod should now work as intended. Many thanks to @p0xus for detecting the error!
cuomo860 May 17, 2023 @ 7:51am 
@p0xus @Julien I just checked and yes, in the innovations, they are now coded as "character_modifier = " . Good catch @p0xus.
p0xus May 16, 2023 @ 5:52pm 
@Julien - Yo - in your code you need to do a find/replace:

Find: "modifier"
Replace with: "character_modifier"

PDX must have updated the syntax. Old code does nothing.
kgptzac May 16, 2023 @ 5:09pm 
Probably not a historical approach but gameplay wise by this era, it would be cool to have upgraded maa types that are half size but do double the damage.
LordTurnip May 16, 2023 @ 4:14pm 
@Julien Just tried this and I can see the Renaissance Era and all the innovations appear in my game, however when I hover over any of them, it doesn't display the effect. Tested with only this mod running.

Not sure if it's just a display issue or they have no effect as I have yet to play a game to the renaissance era and research any of them. The same issue appears to have also affected 'More Regional Innovations' mod as well, so hoping just a display issue.

Hope that helps track down the issues. Looks like a great mod!
Ciocan Jan 30, 2023 @ 12:54pm 
it tells me the mod is missing a descriptor file ://?
KorolBaton Jan 30, 2023 @ 8:17am 
Hi! The link to the Russian localization no longer works. I made a new one. You can add it to the mod if you want {LINK REMOVED}
Pagan Guy Jan 5, 2023 @ 4:01pm 
Thanks for beefy answer, but let me add something. AI can neglect MaA, that's true. However, incresing MaA stats (like plate armour innovation) instead of numbers would serve same purpouse with less punishment for dim AI.
Fixed duchy limit is a real bummer! Although "Direct vassal opinion +20" could fix part of the issue!
About decrease in taxes and levies: I have no hard data on that, but i doubt renaissance kings' income was twice as large as 100-200 years earlier, same with army size. I'm all for centralisation that +10 domain gives, but side effects of that (moniez and levies) seem to make it all way too unbalanced.
Please reconsider!
Julien  [author] Jan 4, 2023 @ 11:37am 
(Continued)

- reduced domain limit increased: the increase is large to model the increased royal demesne in this time period. Though, it would be better to give higher demesne increases in earlier eras and reduce the one in this mod. However, I want this mod to be a standalone mod (it only adds file, doesn't change any).

- increase duchy limit: high on my wishlist as well! Unfortunately, not possible with how the game is currently coded: you can only set the duchy limit at a fixed number for the entire game, but it's not possible to link the increase to an innovation. So you can have a duchy limit of 2,3,4,5,... but it will be at that amount from the earliest start to the end of the game. If anyone does know of a way to implement this, please let me know!

- decrease in taxes: don't really understand this one from a historical point of view

- decrease in levies: as explained above
Julien  [author] Jan 4, 2023 @ 11:37am 
Hi,

While what you suggest indeed sounds cool, and I can also understand it from a historical point of view, I'm afraid it won't be implemented for following reasons:

- fewer levy for more MaA: I simply do not know how this will affect the AI. If the AI underdevelops its holdings and gets the innovations, it will lose levies, while gaining a higher MaA limit, but does not have the resources to build those extra MaA.

With more extensive modding, this perhaps could be fixed. Unfortunately I do not have the time to do it. However, feel free to create a submod!
Pagan Guy Jan 4, 2023 @ 4:30am 
Awesome mod, but what i'd like added is fewer levy (two innovations, -20% each?) for more/cheaper men at arms. Also one note: +10 domain seems reasonable in that era, but what should be increased as well is held duchy limit (from 2 to 4?). Slight decrease in domain taxes and levy (-15%?) should be considered as well for balance sake.
Julien  [author] Dec 31, 2022 @ 2:08am 
Hi there, the mod has always been compatible with the latest version. Only the version number was not yet updated, which is why it showed the warning sign. Though, technically everything was fully functional.

I have just also updated the version number, so you should no longer get the warning sign.
Kangarus Dec 30, 2022 @ 9:01pm 
An update to 1.8.* would be nice; loved this mod in combination with a gunpowder mod, and thought the Attack on Titan mod with this and the relevant compatch was good for my games as well when I felt like adding some of that content.