The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Hunting & Gathering
79 Comments
Diamondback Jun 17, 2021 @ 5:27pm 
@Altbert
I can check the vanilla houses and screen cap the findings.
Altbert  [author] Jun 17, 2021 @ 5:36am 
@Diamondback
I will have to check all player ownable houses to see why it happens in Lakeview and may other HF houses (and maybe Severin Manor) and not in the vanilla houses.
Diamondback Jun 17, 2021 @ 3:32am 
@Altbert
This never happened in Vanilla.
Altbert  [author] Jun 17, 2021 @ 2:50am 
@Diamondback
In that case these sacks and barrels are vanilla respawning containers and therefore not safe for storage!
Diamondback Jun 17, 2021 @ 2:18am 
@Altbert
Large Vegetable Sack, Vegetable Barrel and Small Vegetable sack, all inside Lakeview.
Altbert  [author] Jun 16, 2021 @ 6:01am 
@Diamondback
What are the names of those containers? All containers I have changed are renamed to reflect their contents, and are respawning containers. I can't imagine the Heartfire homes have respawning containers.
Diamondback Jun 16, 2021 @ 3:27am 
@Altbert
Yeah at Lakeview, pretty much all the containers there had different items, for instance the sacks by the Enchanter contained UnEnchanted items and full Soul Gems, uncounted days later, all gone..
Altbert  [author] Jun 15, 2021 @ 5:18am 
Thanks, Diamondback.

As for container clearing, this mod changes respawning barrels and sacks. This means that those type of containers will respawn after 10 or 30 in-game days, t.i. reset to their configured contents: vegetables, fish, meat, beverages, etc. You probably stored the other items (anything else?) into respawning containers.
Diamondback Jun 14, 2021 @ 10:32pm 
Found a Bug, if a container is cleared and anything else is put in it after a time the other items are lost and You get more vegetables.
Diamondback Jun 5, 2021 @ 4:28pm 
@Altbert
Shandis Ravenheart should be able to feed and clothe the family now.
Many Thanks.
Altbert  [author] Aug 31, 2018 @ 3:44am 
This mod only changes food and ingredient contents, and weight and value.
pipboy834 Aug 29, 2018 @ 6:01pm 
hey will this make the animals actually respond to your stealth meter???
Altbert  [author] Jul 1, 2018 @ 2:45pm 
@Cea Rosetti:

I will look into this. It should be 20 necklaces for 1 gold ingot. Copper ingots (also Jade minerals) can be bought from general good traders. These have to be imported from other provinces. I will also look into the transmuting thing (silver from iron, gold from silver).
The recipie for Gold Jeweled Necklace takes 20 gold ingots, I think you meant it to take 1, right? That would be an easy fix I think. Also, some recepies take Copper Ingots, but the description of the mod doesn't say anything about those. Finally, there is now way to get silver from iron with this mod installed. I don't know how modding works, but solving this could be as easy as:

if(player has iron ore or iron ingots)
make script turn all iron ore and iron ingots into silver ore and silver ingots respecively;
else
current script;
Altbert  [author] Jun 23, 2018 @ 4:59am 
I can't give any guarantees, as I have too much to work on at the moment.
could you make a mod that includes ONLY the flower and mushroom gathering amonts? I've been loking for that and you have done it flawlessly, but sadly it comes with all the rest which I don't want. I would really apreciate it!
Altbert  [author] Jan 29, 2018 @ 4:04pm 
Iron ores and ingots are transmuted straight into gold ingots, but the script handles it as if ores and ingots are transmuted in steps: 2 iron ores -> 1 iron ingot -> 1 silver ingot -> 1 gold ingot. So you will receive the usual experience points plus some exta because of an additional step.

The are no stupid questions, only stupid answers!
SolarDrake Jan 29, 2018 @ 12:34pm 
so if i transmute the iron ore it goes straight to gold, or does it go to silver first. I know, stupid question but i can't really tell what's being said from the brief explanation given.
Altbert  [author] Jan 8, 2018 @ 3:48pm 
Ah, you mean a version for Skyrim SE. I don't know yet, as I have little time because of other projects, but I will keep it in mind.
Zero Jan 8, 2018 @ 10:57am 
Altbert  [author] Jan 8, 2018 @ 7:15am 
@kcirtap: Uploaded to where?
Zero Jan 8, 2018 @ 1:01am 
Is there any chance this mod would be uploaded so that it could be used on xbox one?
ghostmanof501 Sep 17, 2017 @ 1:19pm 
Ah, I see. Well, that's unfortunate. Never made a mod, so I don't know how difficult it can be, so I'll take your word for it
Altbert  [author] Sep 15, 2017 @ 1:48pm 
@ghostmanof501: Thanks! As for the barrels and sacks, that's a consequence of the choices Bethesda's developers made. There are only a few different barrels and sacks that are filled thru minimal leveled lists with minimal filling as a result. Otherwise I would have to create unique barrels and sacks for every particular place, which would have taken me months to make this mod. Just a matter of priorities.
ghostmanof501 Sep 14, 2017 @ 12:43pm 
This is a very nice mod for what it does, and I'm enjoying my playthrough with it. However, no matter where I go, for the Barrels and Sacks mod portion, all of them are filled. A few of them being filled in a city, human/mer crawling cave fort ruins or where ever else they will spawn in, or even in creature infested caves to indicate that people were there would be okay, but all of them... it's a bit exessive. Asides from that, I think this mod is great
Altbert  [author] Oct 24, 2015 @ 6:28am 
@(((Xion'sWake))): I don't quite understand your comment to this mod, as it is 'stand alone' and only requires the Skyrim and Update master files, that probably every player already owns. Also the mods that are merged into this one, are available individually. In the first part in the description above, you may read the names of those individual mods (also available in my collections). If you are speaking in general terms, it is sometimes not possible to create an "individual" mod when you want to achieve things that are not otherwise possible, e.g. Apachii Skyhair, Caliente's mods, SKSE, etc.
DarthLyte Oct 23, 2015 @ 9:51pm 
Modders, PLEASE make ur mods *Stand Alone* products... I would love some of these mods too, but not all! Either I need an option to TurN on the mods that "i" want to use individualy,(in this case an SKSE menu), or the ability to *Subscribe Individualy* to each mod with there own individial options, too. Anyways mod looks great, and i hope this will get u more subscribers.
Oshiu Aug 10, 2015 @ 4:28pm 
@Altbert Yeah I realize that theres a difference in what I said the patch can do, and what the patch I found does. Gopher might have used a different patch (considering the name of the patch in the video is different than the one I found on nexus. I was only looking for mods by the same author).
Altbert  [author] Aug 10, 2015 @ 1:02pm 
@Sapphic: Thanks! I have looked into both, but the ReProccer patch isn't going to be of any help here, as it only deals with ammo, armor and weapons. Gopher's videos are good: "all you ever wanted to know about load order. but ... ". All I can say, is watch Gopher's videos and make your own decisions as for the load order of your mods. In order to make my mod fully compatible with other mods, I would have to create patches for each and every one of the mods that conflicts with mine (or vice versa). That's nearly impossible, since I'm only uploading to the Steam Workshop, having no idea what's going on on Nexus, AFK, TES Alliance, etc.
Oshiu Aug 10, 2015 @ 12:45am 
@Altbert Well heres all the patch stuff I could find... www.nexusmods.com/skyrim/mods/28467/? However I found out about it from the end of this video https://www.youtube.com/watch?v=YzsBKYUrcbE So you might want to contact that Youtuber just in case.
Altbert  [author] Aug 9, 2015 @ 12:41pm 
@Sapphic: Can you tell me what patch that is, so I can mention it in the above description?
Oshiu Aug 9, 2015 @ 5:13am 
@iannmcc and @Altbert there is a patch for SkyRe, which I believe allows you to have both those changes.
Altbert  [author] Aug 5, 2015 @ 2:27am 
This one already contains Hunting Rebalanced and Barrels & Sacks. You should only use the DLC editions of Hunting Rebalanced as an addition to this one.
Gripley's Believe It Or Gyatt Aug 4, 2015 @ 6:11pm 
Does this conflict with your "Fifty" mod? Because "Fifty" contains Hunting Rebalanced and Barrels & Sacks, just wondering before I subscribe to this one.
Altbert  [author] Jun 21, 2015 @ 3:03pm 
I'm sorry, but I don't know! I'm not on Nexus and don't want to be! So, you will have to try it out yourself. If you have problems let me know and I will put a warning message in the description.
bmben29 Jun 21, 2015 @ 8:03am 
Does this work with Hunterborn over on nexus? I would be awesome if it did.
Ariel5736 Feb 26, 2015 @ 4:42pm 
Okay. Thank you :) . Now i've got another problem... I don't know a thing about working on mods or translated them ^^' That's why I asked if you or someone could ask for it. I know nobody and I don't really know who I'm supposed to contact ^^' If someone can help, it would be really appreciate, because I really really like this mod ^^
Altbert  [author] Feb 26, 2015 @ 1:55pm 
Anyone willing to do a translation in whatever language is encouraged to do so (leave me the credits for the mod). Even if I could, I'm not in the business for any translation. Sorry!
Ariel5736 Feb 26, 2015 @ 9:40am 
It would be really nice if this mod was translate into french ^^ 'Cause your mod include many items and my game is now 30% - 40% in english xD So please, if someone can translate it, it would be really appreciate. (There is a FR pack create by someone who translate the most popular mods. Maybe you could ask them? :D )
Altbert  [author] Dec 30, 2014 @ 2:46am 
It might work, but then this mod should be put lower in load order, but I'm not completely sure. Otherwise the changes in the Speechcraft and Archery perk trees won't work.
iannmcc Dec 30, 2014 @ 12:49am 
Will it work with SkyRe? (perks are redone in skyRe)
tavi Dec 16, 2014 @ 3:03pm 
Thank you :)
Altbert  [author] Dec 16, 2014 @ 1:52pm 
This mod doesn't cover the DLC packs. Additionally you may need the Hunting Rebalanced mods for the DLCs that you have installed, but NOT the Hunting Rebalanced mod for vanilla Skyrim.
tavi Dec 15, 2014 @ 10:08am 
Thanks for getting back to me! should we sub to both this and the dlc stuff to get whats in the dlc mods of yours? Or will this cover whats in the DLC pack?
Altbert  [author] Dec 15, 2014 @ 6:29am 
This mod only requires the latest update, but no DLCs.
tavi Dec 15, 2014 @ 12:13am 
are the DLC required or should your DLC focused stuff be subbed to as well?
Zar Ethos Nov 23, 2014 @ 4:04pm 
"Cabbages have been removed from sacks. "
MY CABBAGESSS!!!!!!!!!!!!

cool mod, tho. subbed'
Altbert  [author] Nov 2, 2014 @ 11:58am 
There's probably not much to translate, only some names of recipes and spells that are added to the game.
Victor | Pewpew | Old Nov 1, 2014 @ 11:35pm 
I could even translate it into German. Depends on what I need to translate. Thats my last language xD I only know three languages so thats my problem.
Altbert  [author] Nov 1, 2014 @ 4:22pm 
My problem is Russian, not Dutch, as I am Dutch myself! But, Dutch is of no use here, as there is no Dutch version of Skyrim!