Men of War: Assault Squad 2

Men of War: Assault Squad 2

Ultimate Star Wars Mod - April 28 Update
754 Comments
ThyPaladin7 Aug 27 @ 5:12pm 
I get a crash regarding a "Shadow Clone" whenver i attempt to use this mod.
benjalaya200 Jul 29 @ 11:15pm 
It would be good if they added Cortosis droid CB-3, AQDROID, AIR B1, SUPER BATTLEDROID ROCKET B2 AND LV-LK BASILISK RAPTOR DROID
Liam the Lime Jul 17 @ 5:54pm 
why cant i spawn infantry
Fenris Jul 12 @ 12:17pm 
ASV has a vanilla factions submod called Ghosts of Terra. That lets you do Republic vs Vanilla. With Star Wars also loaded the faction names are messed up in the skirmish menu, but it still works. Be aware that while the submod updates vanilla stats for ASV a little bit, they tend to be outranged and outgunned by all ASV mod factions on open maps. Dense urban maps, they tend to be more competitive though vanilla vehicles are still outclassed, especially on armor penetration.
also, would like to try republic vs original german from game, could be fun so
Mod is cool, but infantry has a HUGE recoil, i suggest to fix it. Also, wish more vehicles (including star fighers and Space ships like Venator or Aclamantor and Star destroyers). And i like how you made air vehicles, it's really cool working
Troy Jul 7 @ 11:36am 
i cant find it on mods
Fenris Jul 5 @ 9:38pm 
Some people have made campaign mission submods for ASV 40k. I'm not 100% on if they are compatible with current release. I am not aware of any for Star Wars or the other submods on the ASV platform.
Tal'Raziid Jul 4 @ 6:04pm 
I see, thanks! Does this include campaigns? I'm got negative interestin cross-over between IP mods so campaigns are what im most interested in
Fenris Jul 2 @ 5:30pm 
@Tal'Razlid - this is on top of the ASV platform, which makes it generally compatible with other ASV mods like 40k, Half Life 2, and the ASV vanilla factions module. Sometimes compatibility will lag if the platform itself gets updated. The other Star Wars TC is standalone and not compatible with ASV. It also has the Rebel faction available but much of the roster content is editor-only. It also isn't updated as frequently.
Tal'Raziid Jul 2 @ 2:00pm 
What's the major differences between this and that other Star Wars TC?
BuckWheat215 Jun 29 @ 2:43pm 
This mod is awesome I really love it. The one thing I think could be changed a little is how most hover tanks and stuff die really quickly but walkers tend to be super tanky for some reason.
pesadilla555 Jun 21 @ 2:04pm 
First of all, thank you for this wonderful project.
Now, I wanted to ask if it would be possible for the prices to be adjusted to match the ASV mod of Warhammer 40k, or if you could point me to where the prices for each faction are located so I can change them myself.
Sorry if there are any mistakes, I'm using a translator.
AVS Jun 20 @ 12:37pm 
Failed to allocate memory, fresh install and Activated ASV plat. first, looks like this mod is a bust
WTFłłVIPΣR Jun 14 @ 3:05pm 
@Rumia i think it could be tweaked a bit, but I also do like that.
Rumia Jun 12 @ 3:38am 
@FursonaGamingTTV That's the point of CIS army. Don't cry bout it, because this is the balance. For CIS you got very weak but numerous infantry, for the Republic you got very strong but expensive units.
FursonaGamingTTV Jun 11 @ 3:16pm 
this is amazing BUT

sepertist kinda broken and some reason you can spam there infantry but not the clones
sebastianherpar Jun 10 @ 6:11pm 
Does anyone know how to make the laat land with waypoint triggers?
exy Jun 8 @ 10:51pm 
I love you
Imperial Predator  [author] Jun 8 @ 10:30am 
We working on USW and 40K compatibility. Compatibility will be regained after next 40K update.
I also working on new updates.
sebastianherpar Jun 5 @ 8:21pm 
When will the next update of the mod be?
kanekenstein Jun 3 @ 8:17pm 
when will this update
JohnlovesKhyla May 31 @ 7:41am 
Impressive, most impressive
Lance Vance Dance May 25 @ 11:26am 
any chance for a gates of hell version this is better than gaw
Fenris May 25 @ 9:44am 
@Felixthegecko - You're thinking of Galaxy at War, which is a separate Star Wars mod on MOWAS2. Ultimate Star Wars is built on top of the the ASV mod framework for MOWAS2, and there's been no indication that the framework will be ported by the framework team to any other game engines.
sebastianherpar May 24 @ 1:20pm 
how to make laat landing with waypoints and triggers
Sergaros May 24 @ 8:05am 
it seems that it makes the unit models not appear, i mean, there is fliying E-11 shooting at the enemies of the Emperor
Felixthegecko May 21 @ 3:59pm 
Isn’t this mod being worked on being ported to GOH?
Fenris May 16 @ 9:50am 
that's a game engine limitation that has always been a problem. nothing any mod can do about that.
sebastianherpar May 13 @ 11:03am 
yes but there is no way to select all units at once
Fox May 13 @ 5:59am 
i really love this mod i t feels like true star wars not like gaw that just feels like skin put over mowas2. But it has a lack of maps but the ones we got are really damn good. Will there be compatibility some day with the maps from gaw again? Are the more assets planed or do you work more on the factions?
Fenris May 12 @ 4:17pm 
double clicking your move order forces them to run without taking cover or stopping to shoot.
sebastianherpar May 11 @ 4:14pm 
How do I make the battle droids advance without taking cover or crouching towards the battle?
akihaki May 10 @ 9:50pm 
you think you can make it so that the galactic empire can access elite men like purge troopers or death trooper or maybe even shadow troopers when fighting in multiplayer with friends, This mod is great by the way
Mazy May 9 @ 7:51pm 
release old versions
aeON May 8 @ 5:58pm 
hey most units work but there are a lot that cause a crash when spawning in editor. The empire heavy gunner and heavy gunner 2 both ctd when spawning in. Just thought you should know.
Fenris Apr 29 @ 7:52am 
ASV and 40k did an update then hid the workshop entries for some reason. This mod is from a separate team building Star Wars on top of ASV for ASV compatibility. You'll have to wait for the main ASV team to do whatever they are doing and unhide it. Star Wars team does not control that.
trenbolo Apr 29 @ 7:37am 
ASV doenst work pls fix that
KyuubiNoTamamo Apr 28 @ 1:47am 
also when we do have the asv it says we are missing the mods when we have em installed for multiplayer
KyuubiNoTamamo Apr 27 @ 9:51pm 
ASV mod is gone so its made the mod unplayable
Nightstalker5180 Apr 26 @ 11:01am 
I am also having the same error message

Error message:

program will be terminated
APP_ERROR: pattern not found {eStuffs.cpp 93}

EIP=722eb5e2 [main_loop]
EAX=06c3f1c0 EBX=00000000 ECX=00000004
EDX=00000000
ESI=33cf9550 EDI=33cf9550 ESP=06c3f1c0
EBP=06c3f218
> File "/set/stuff/rocket/60mm_at_st_rlauncher.weapon"

1: {from"pattern ptur_weapon"}
2: {filling "ammo rokere" 1}
3: entity {"baz_rep"}
4: {fireSound "reactive/launch05"}
5: {recoveryTime 0.22}

Has anybody found a fix yet?
Freund Apr 26 @ 7:18am 
same error as a previous guy
Sniper Apr 24 @ 1:48pm 
Error message:

program will be terminated
APP_ERROR: pattern not found {eStuffs.cpp 93}

EIP=722eb5e2 [main_loop]
EAX=06c3f1c0 EBX=00000000 ECX=00000004
EDX=00000000
ESI=33cf9550 EDI=33cf9550 ESP=06c3f1c0
EBP=06c3f218
> File "/set/stuff/rocket/60mm_at_st_rlauncher.weapon"

1: {from"pattern ptur_weapon"}
2: {filling "ammo rokere" 1}
3: entity {"baz_rep"}
4: {fireSound "reactive/launch05"}
5: {recoveryTime 0.22}
Sniper Apr 24 @ 1:39pm 
After activating ASV and then this mod my game immediately crashed with an error message. verifying files and trying to get the game to start again.
titobro Apr 22 @ 6:26am 
Not from this mod but, has the umw mod been deleted?
rj.pheiffer13 Apr 17 @ 4:01pm 
SithLord345 Re-Sub the mod
Dylan Apr 11 @ 9:27pm 
will there be a campaign
Wazow Mar 20 @ 12:47pm 
Please add more units please:steamthumbsup:
Hunter59036arevmejd Mar 16 @ 4:04pm 
Please add more stuff to the Republic, like fighters or making some of the SP units like the LAAT be a regular buying thing
kostoryto423 Mar 14 @ 1:13am 
The mod is good but I need to figure out this problem!