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Any chance you could please fix the mouse quick menu compatibility?
Thanks for working on the mods for Qud.
Thank you!!
I hope the update is easy to solve.
Personally I use Tab, but you can bind it to whatever you like
=== Caves of Quick Menu 0.001.7 Errors ===
<...>\steamapps\workshop\content\333640\2598364703\UI\Legacy\GeneralScreen.cs(234,41): error CS1503: Argument 1: cannot convert from 'string' to 'XRL.World.Parts.MarkovBook'
== Warnings ==
<...>\steamapps\workshop\content\333640\2598364703\Parts\CommandListener.cs(10,30): warning CS0672: Member 'CommandListener.Register(GameObject)' overrides obsolete member 'IPart.Register(GameObject)'. Add the Obsolete attribute to 'CommandListener.Register(GameObject)'.
<...>\steamapps\workshop\content\333640\2598364703\Parts\CommandListener.cs(13,13): warning CS0618: 'IPart.Register(GameObject)' is obsolete: 'Use Register(GameObject, IEventRegistrar)'
- Fixed gamepad issue, you can now use Take A Step key to select the middle box.
- Added Force fullscreen option so the mod is usable when zoomed in.
steam actually detects it as a nintendo switch pro controller
i tried it with an 8bitdo pro2 that i also have, and it says xinput controller, and it started working
so i went back to my ultimate controller, and it works there too now for some reason. i didn't even reset my keybinds yet, so i guess its just some fuckery with restarting the game after enabling the mod for the save or something
either way, thanks! works great now and i love it. on kb+b it was nice but on controller it feels so much more mandatory because you only have one menu button and then you have to tab over to eg quests lol
also I'm pretty sure the system reads it as an xbox controller if you're in Xinput mode (I'm actually using 8bitdo Pro 2), so that shouldn't be a problem.
Also improved UI for controller a bit. (I cant find a way to get rid of that tiny arrow btw, sorry)
- The mod is now working only for 2.0.206.3 (beta - 7th plague beta) patch onward.
- I've decided to drop support for all previous version because the new input system is totally different from older ones.
- Instead, for older versions please use this mod instead (same mod, just legacy version). I'll continue to maintain the legacy version.
[code]
if (!string.IsNullOrEmpty(command))
{
- CommandEvent.Send(The.Player, command, null, null, null);
+ CommandEvent.Send(The.Player, command, true, null, null);
}
[/code]
=== Caves of Qu{{y|ick Menu}} 0.99.2 Errors ===
<...>\steamapps\workshop\content\333640\2598364703\Parts\CavesOfQuickMenu_CommandListener.cs(39,64): error CS1503: Argument 3: cannot convert from '<null>' to 'ref bool'
== Warnings ==
None