Caves of Qud

Caves of Qud

Caves of Quick Menu
49 Comments
ZoraZ  [author] Jul 22 @ 4:58am 
@Pimpin Pippin nvm lol I figured it out. Mouse is now fixed, enjoy!
ZoraZ  [author] Jul 21 @ 5:55am 
@Pimpin Pippin I just came back to looking into the issue recently. Seems like after 1.0 the base code in the game has been changed a lot, so this might take a while
Pimpin Pippin Jul 17 @ 5:25am 
Greetings, my apologies for asking again.
Any chance you could please fix the mouse quick menu compatibility?
Thanks for working on the mods for Qud.
Pimpin Pippin Feb 7 @ 3:29am 
I am mostly a mouse player so i really hope that can be fixed easily :)
Thank you!!
ZoraZ  [author] Feb 7 @ 3:01am 
@Pimpin Pippin So far from what I've tested its working in the current stable version (except mouse no longer works in the quick menu, I'll need to fix that soon)
Pimpin Pippin Feb 7 @ 2:20am 
This mod is such a great idea, thank you for making it!
I hope the update is easy to solve.
ZoraZ  [author] Feb 6 @ 7:58pm 
@Revengance Thanks for reporting this, I'll solve this asap
Revengance Feb 6 @ 6:58pm 
Wish this would be updated. If anyone has gotten it to work with 1.0 please message
Revengance Feb 6 @ 2:05pm 
it seems at least
Revengance Feb 6 @ 1:43pm 
so this is not 1.01 compatible
ZoraZ  [author] Nov 17, 2024 @ 9:50pm 
@Allen Maask
Personally I use Tab, but you can bind it to whatever you like
Allen Maask Nov 17, 2024 @ 9:24pm 
What keybind is recommended for this?
ZoraZ  [author] Jun 10, 2024 @ 7:08am 
Just updated the mod, should works now
ANDY_ Jun 7, 2024 @ 10:22pm 
This mod isn't working on the recent Spring Molting update.

=== Caves of Quick Menu 0.001.7 Errors ===
<...>\steamapps\workshop\content\333640\2598364703\UI\Legacy\GeneralScreen.cs(234,41): error CS1503: Argument 1: cannot convert from 'string' to 'XRL.World.Parts.MarkovBook'
== Warnings ==
<...>\steamapps\workshop\content\333640\2598364703\Parts\CommandListener.cs(10,30): warning CS0672: Member 'CommandListener.Register(GameObject)' overrides obsolete member 'IPart.Register(GameObject)'. Add the Obsolete attribute to 'CommandListener.Register(GameObject)'.
<...>\steamapps\workshop\content\333640\2598364703\Parts\CommandListener.cs(13,13): warning CS0618: 'IPart.Register(GameObject)' is obsolete: 'Use Register(GameObject, IEventRegistrar)'
Ottomic Apr 18, 2024 @ 11:30pm 
I had the same exact thing that @Glyphee mentions. Fully restarting the game resolved it.
ZoraZ  [author] Jan 19, 2024 @ 7:51pm 
@Glyphee I can't seem to reproduce the issue. Did you use it with any other mods? there might be some conflicts. Also try to clear keybind for closing, I originally added that keybind for controller uses but forgot to mention about it (sorry).
Glyphee Jan 19, 2024 @ 4:26pm 
This mod looks sick but I unfortunately can't get it to work. I bound opening and closing the menu to my numpad asterisk, but after opening it the movement keys on my numpad don't actually do anything, and pressing the asterisk again doesn't close the menu, neither does the escape key. The only way I can use it is by clicking on one of the menus with my mouse, which sort of defeat the purpose of not having to move my hand to open the menu. Anyone else had an issue like this?
Hi_Voltg3 Jan 2, 2024 @ 6:35am 
This mod is a must have for controller play. Saves so much time, thank you!
Inquisition Oct 21, 2023 @ 1:56pm 
I love you.
ZoraZ  [author] Oct 19, 2023 @ 6:58pm 
Dropped some small updates.
- Fixed gamepad issue, you can now use Take A Step key to select the middle box.
- Added Force fullscreen option so the mod is usable when zoomed in.
ZoraZ  [author] Oct 17, 2023 @ 8:18pm 
No worries! 8bitdos can act stupid sometimes, happened to me more than once. If you find any more issues I'll be glad to help
electra heart Oct 17, 2023 @ 8:04pm 
ok i apologize, i should have checked more thoroughly before making a comment:

steam actually detects it as a nintendo switch pro controller
i tried it with an 8bitdo pro2 that i also have, and it says xinput controller, and it started working
so i went back to my ultimate controller, and it works there too now for some reason. i didn't even reset my keybinds yet, so i guess its just some fuckery with restarting the game after enabling the mod for the save or something

either way, thanks! works great now and i love it. on kb+b it was nice but on controller it feels so much more mandatory because you only have one menu button and then you have to tab over to eg quests lol
ZoraZ  [author] Oct 17, 2023 @ 7:49pm 
That's weird. Default keybind for [Take A Step] should be RT, and [Wait] should be LB. I'm using default keybinds as well. Would you mind reset your keybinds to controller default again and test it?
also I'm pretty sure the system reads it as an xbox controller if you're in Xinput mode (I'm actually using 8bitdo Pro 2), so that shouldn't be a problem.
electra heart Oct 17, 2023 @ 7:39pm 
i was using default controller keybinds. using an 8bitdo ultimate bluetooth controller (the one with the switch's abxy layout). i *think* steam controller api reads it like an xbox controller but am not 100% sure. im on the 7th plague beta
ZoraZ  [author] Oct 17, 2023 @ 6:20pm 
@omar I tried rebind controller keys as you said and it works fine on my side. Would you mind sending me your full controller keybinds so I can investigate? also would like to know you controllers model as well.
electra heart Oct 17, 2023 @ 3:51pm 
can't seem to get this to work with controller, it opens the menu fine and the joystick correctly highlights all the boxes, but there's no way to select them. i tried the "wait" button which doesn't do anything, and i don't have an input mapping for a simple "move" command. i do have "take a step" which is A, but that doesn't work, and LT+A doesn't either
ZoraZ  [author] Oct 15, 2023 @ 9:51am 
Added mouse support. Enjoy!
Also improved UI for controller a bit. (I cant find a way to get rid of that tiny arrow btw, sorry)
SpaceGlam Oct 11, 2023 @ 3:18am 
Awesome, thanks for the update! :)
ZoraZ  [author] Oct 8, 2023 @ 10:44pm 
!!! Attention to everyone that might might subscribe to this thread !!!

- The mod is now working only for 2.0.206.3 (beta - 7th plague beta) patch onward.
- I've decided to drop support for all previous version because the new input system is totally different from older ones.
- Instead, for older versions please use this mod instead (same mod, just legacy version). I'll continue to maintain the legacy version.
HP OfficeJet Pro 9015 All-in-One Jul 17, 2023 @ 6:33pm 
Where do you actually post the below code @Azzybana ? somewhere in the files I assume but it's been a minute
Azzybana Jun 17, 2023 @ 10:10am 
This let it load:
[code]
if (!string.IsNullOrEmpty(command))
{
- CommandEvent.Send(The.Player, command, null, null, null);
+ CommandEvent.Send(The.Player, command, true, null, null);
}
[/code]
BamTheFunClown Jun 7, 2023 @ 11:56am 
Error:
=== Caves of Qu{{y|ick Menu}} 0.99.2 Errors ===
<...>\steamapps\workshop\content\333640\2598364703\Parts\CavesOfQuickMenu_CommandListener.cs(39,64): error CS1503: Argument 3: cannot convert from '<null>' to 'ref bool'
== Warnings ==
None
Godlyvex Apr 27, 2023 @ 12:23pm 
quick menu is completely unusable on controller and with the new input manager, you should totally update it to work with that because quick menu on controller seems especially useful
Godlyvex Apr 25, 2023 @ 8:34pm 
I can't use the quick menu while dominating an enemy
xxxGAM1NGFARTGOD69xxx Mar 23, 2022 @ 9:11am 
I cant get it to work at all on the new input manager which cant be turned offf
Kinasin Mar 4, 2022 @ 10:47pm 
does this mod still work?
Klaus Ze Flammenwerfer Feb 27, 2022 @ 6:34am 
I don't know how this mod caused this but, this mod gave my character permanent night vision mutation that can see far more than the regular night vision mutation, when playing as a true kin , whenever I removed the mod that fixed it but when I remove the mod my game completely glitches and makes me unable to pick up any items.
ZoraZ  [author] Feb 22, 2022 @ 12:09am 
Actually, the current stable build as of posting there's a major keybind bug that won't disable the functionally of the overwritten key, so it's going to act very strange if you rebind the quick menu key to the already existing keys like Tab. We gotta wait until the dev fix it.
ZoraZ  [author] Feb 20, 2022 @ 6:13am 
Yes it's still working
FluffyGuy Feb 9, 2022 @ 6:22pm 
does this still work?
GR4V3 MIST4K3 Dec 4, 2021 @ 6:04am 
They should give you credit and adopt the mod into their UI. Great job!
bearhiderug Nov 18, 2021 @ 3:29am 
Can anyone please explain to a poor soul what the damn new input manager EVEN MEANS
Toll Booth - BingerNation Sep 15, 2021 @ 12:33am 
Another step towards controller optimization
Azyd_Burn Sep 12, 2021 @ 12:16pm 
great mod, love the art!
SpaceGlam Sep 11, 2021 @ 3:13pm 
No worries! Honestly this mod is so cool it's worth the trade off for me! :)
ZoraZ  [author] Sep 11, 2021 @ 3:12pm 
@SpaceGlam Oh that makes sense. You didn't anything wrong, currently the mod isn't compatible with new input manager :sad_creep:. I'm still finding a way to make it works tho so stay tune!
SpaceGlam Sep 11, 2021 @ 3:05pm 
@zoraz It seems like Take All is a modern input manager keybind which I understood you had to turn off for this to work. If I turn the modern input manager on I can take all, if I turn it off so that I can use this mod the options isn't in the list and it doesn't work. Am I doing something wrong?
ZoraZ  [author] Sep 11, 2021 @ 2:58pm 
@SpaceGlam Can you explain more in detail? That shouldn't happen as none of the codes interfere with existing UI.
SpaceGlam Sep 11, 2021 @ 2:44pm 
I like this a lot! Looks great and works well. It seems it broke my ability to "take all" but I probably should of been vetting what I'm taking more anyway :awkward: