Transport Fever 2

Transport Fever 2

(v1.2)_[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>
118 Comments
wabbithunta Sep 16 @ 9:15am 
@FerroSessuale
@endermoon3


From my post ages ago.


wabbithunta 13 Mar @ 3:19pm 
@LthL
This is a major complaint from lots of people

This was his response, it's a UG issue to do with the traffic lights.


hugedragonyk  [author] 17 Sep, 2021 @ 7:03am 
@TornBreeze
There is nothing I can do. This is a design problem of UG developers. I have given them feedback. . . Including the depot that comes with the game to connect to the road, the option to turn off the traffic lights is also not available. .
UG's current feedback is that this problem will be resolved in future updates.



Sept 2025
Still not 'resolved'
endermoon3 Sep 16 @ 6:24am 
希望能趕緊修復BUG!!! 一直卡在門禁!! 我是希望聯外的馬路和鐵道能拆分開來的版本
HowardTsai0319 Jul 30 @ 1:00am 
車輛進入港區後
離開時常常卡在門禁前
紅綠燈失效無法讓車輛出去
造成所有車輛塞在港區內
不知道這個bug有沒有解
Well..road semaphores are really kicking my head out.
Someone, do have any updates on a mod updates?
BTW, since there's a possibility to lay down tram trucks, let see if I can resolve traffic jam with trams that will transport civilians to that oil fabrique in and out.
I've noticed that, once my cities are grown up a lot... The semaphore that regulates in and out traffic... is taking too long for the vehicles to exit out. Any ideas how to fix it ?
wabbithunta Mar 19 @ 10:16am 
@Apache

A brief explanation, about your issue, (taken from my posts on here a few years ago) this should help you out,

Too much curvature
This is due to the size of the port, they're massive in comparison to UG's Docks. You'll need to have a large section fairly straight and level coastline to place the docks., so try to find a good location on your map for this, The dock size is approx 8 wide x 9 deep, as opposed to using a standard UG dock being placed, You'll get an idea of the size of it if you lay them out like that.
Let me re-iterate about positioning the port Ensure that you add the port as is, DO NOT LOWER IT to make the roads level with the land, if you do this then the ships will "sink"when entering the port, and "re-surface" when leaving.
Apache Mar 18 @ 8:44pm 
the other game was fine now i started a new game and when trying to place the port i get "to much curvature"? If i go build anyways ,I cant connect the stations.
wabbithunta Mar 13 @ 8:19am 
@LthL
This is a major complaint from lots of people

This was his response, it's a UG issue to do with the traffic lights.


hugedragonyk  [author] 17 Sep, 2021 @ 7:03am 
@TornBreeze
There is nothing I can do. This is a design problem of UG developers. I have given them feedback. . . Including the depot that comes with the game to connect to the road, the option to turn off the traffic lights is also not available. .
UG's current feedback is that this problem will be resolved in future updates.
LthL Mar 13 @ 6:03am 
Constant traffic jams due to the traffic lights. Trucks can barely move in and out of the port. Train speed is really slow which is frustrating but less of an issue, and actually quite realistic.
lnomsim Dec 1, 2024 @ 4:00am 
How does this work?
I have subscribed, enabled the mod, but I have no new buildings or assets.
Eclipsio Nov 21, 2024 @ 12:55pm 
Train speed limit and traffic lights are a big big issue. Especially bc the port is accessible for civilian vehicles and they pile up here massively so the port is completely useless for land transport
Tsdxxcbd Nov 12, 2024 @ 1:50am 
Delete the in and out of the harbour traffic lights.
wabbithunta Sep 12, 2024 @ 10:50am 
When are you going to resolve the issue with regards to traffic entering/leaving the port?
It causes huge traffic jams and it has never been resolved, going by comments on here.
I stopped using this because it screws traffic completely
CSM-101 "T-800" Sep 12, 2024 @ 5:28am 
It generates resources for the truck section fast, but the train section is slow as death.
Chris Jul 27, 2024 @ 6:21am 
Could use more trainstation platforms for sure, just one (from 1 direction) isn't great :(
and the speed restriction? don't get me started :)
Metal_121 Jun 28, 2024 @ 9:54am 
Well been trying to use the road terminal in the port, unusable due to congesting AI traffic, as soon as I set the port s waypoint the spawn of AI traffic started, only solution is to set up a roadstation outside and link it.. Since I cant change the roads and it's only one in and out it's worthless to use. Good mod otherwise
super0907136486 Mar 11, 2024 @ 12:07am 
請問要如何對應?
Edd1e Jul 16, 2023 @ 7:47am 
sometimes when there's too much truck getting out the traffic light will bugged. Always red while the main road turns green to red then immediately turning green again, whole truck station will jam together.
Is it only my problem or I put way too many truck lol.
trexxet Jul 8, 2023 @ 3:01pm 
Also, as it has passenger capacity, can you add a bus stop to it? Seems like externally connected bus stop doesn't work.
trexxet Jul 8, 2023 @ 12:31pm 
Absolutely beautiful, but uhhhm can you add a no-industry version? I want to use it as a distribution center for oil, without producing or consuming anything
cityrat Apr 9, 2023 @ 2:58am 
Is it possible to increase pier capacity? It looks a bit strange and imbalanced with train and truck stations which are > 2000 units. Using of big ships is non-effective because port can not store full load cargo for them without losses :(
hugedragonyk  [author] Dec 2, 2022 @ 9:31pm 
@RustyBucket
Start a new game and load this mod separately.
If there is no problem loading this mod alone in the new game, then you need to check all the loaded mods in your previous game save, and find which mod that directly overwrites or replaces the default settings of your game.
RustyBucket Dec 2, 2022 @ 12:24am 
1. There aren't any terminals, only depots in places where terminals should be.
2. I don't know which mod I have active (Asset Expansion, Asset Mega Pack, Fences, Field Plopper) would do that, but it might be possible
hugedragonyk  [author] Dec 1, 2022 @ 9:04pm 
@RustyBucket
1. In some cases, tpf2 will not automatically set the correct terminal according to your vehicle type, you need to manually modify their terminal numbers. (e.g. check if the stop location for the train is incorrectly set to the pier by the game.)
2. Do not use mods that directly replace the game's default roads/railways, as this will cause other people's mods to not work properly.
RustyBucket Dec 1, 2022 @ 2:30pm 
I can't get the terminals to work, all it displays are depots (but I can't buy any vehicles in them) with names that seem like they're supposed to be terminals. Dunno whether you still update, but if so, would be niche if you could investigate and maybe even fix it
hugedragonyk  [author] Aug 31, 2022 @ 12:29am 
@PzSniper
Do not use mods that directly modify the default output level of the game industry, this will cause conflicts and make the mods not work properly.
@Tandpastatester
Yes, all released UEP2 series mods will be updated gradually. Optimize paths and add some new features. Everything is done in my spare time. step by step.
EoF Aug 10, 2022 @ 3:32pm 
The terrain modification does not support shallow water well. Maybe a version without terrain effects?
Tandpastatester Aug 10, 2022 @ 12:26pm 
@hugedragonyk is it possible to add a catchment to those facilities? Like, if I want to connect another bus/train/airport station to pickup/deliver cargo from there, the same way catchment works for other stations in the game. Or even between these ports themselves, when I link multiple of them together like in the screenshots of this post.
Tandpastatester Aug 6, 2022 @ 7:56am 
@hugedragonyk got it, thanks.

This does mean I need double the amount of oil, and double the amount of crude (which was already 2:1 so the crude:oil:fuel ratio is now 4:2:1, probably the reason they decided for 2:1:1).

But if it doesn't screw the performance of my savegame too much I can try double my production. An option to choose the ratio or input from the mod menu might be nice though. But no rush, keep up the good work. I do enjoy your mods.
hugedragonyk  [author] Aug 6, 2022 @ 7:27am 
@Tandpastatester
I mainly consider this setting to be close to reality. . In a real refinery, one ton of crude oil cannot be 100% refined to one ton of fuel. . This includes losses in the refining process, as well as various by-products in the crude oil refining process. . So in the game I set the resource conversion ratio to 2:1, which is more realistic. This setting is similar to the industrial setting of TPF1. The 1:1 industry conversion rate setting in TPF2 is a bit unrealistic, although this setting in the game is only to simplify the industry chain.
Tandpastatester Aug 6, 2022 @ 7:16am 
@hugedragonyk Awesome mod, but why is the chain conversion different than in the vanilla industry? The oil to fuel ratio in your mod is 2:1. So you need 2 oil to make 1 fuel. In vanilla this ratio is 1:1, so you need 1 oil to make 1 fuel.
SinergyX Aug 3, 2022 @ 6:22pm 
Big thanks to Steyn on the speedlimit option, it really adds massive efficiency in the throughput when having running multiple trucks and trains.
majorpenguin81 Jul 29, 2022 @ 10:34am 
Hi, this past couple of days, I've been having an issue with this mod, when I place one of these down, the game doesn't recognise it as a station, for trains, ship nor trucks, but it does recognise the sheds?
___Bugor___ Jun 29, 2022 @ 7:08am 
Отличный мод, но есть 1 небольшой недостаток - нельзя расставить светофоры( могут быть проблемы при использовании нескольких подвижных составов жд
CC Johnson Jun 24, 2022 @ 4:50am 
I love this thing, absolutely beautiful work, looks and works amazing.
Major problem though: When using both train and truck terminals the forced road is really a thing, with the frequently closing railway crossing and the forced traffic light with a very short green phase because of minor street meeting major street, only very few trucks make it out and theres always a huge backup. Really wish the 4lane road wasnt part of the construction and only the small street with the crossing was included.
hugedragonyk  [author] Apr 26, 2022 @ 11:24am 
@Pentasis
All UEP2 - MODs are available for TPF2's spring-beta...
Subsequent UEP2-MOD upgrades will not affect savegames.
Pentasis Apr 26, 2022 @ 3:26am 
@hugedragonyk Do all your mods work with the upcoming update? i.e. I've just started a new game and wondering if it be safe to load and use these mods now, or wait until after the update.
Steyn Mar 24, 2022 @ 6:27am 
To increase speed on the terminal tracks you need to edit a few files. All can be found in the mod folder (steamapps\workshop\content\1066780\2597944572). A list:
- \res\models\model\industry\uep240c_oil_port_tst.mdl. Edit all speedLimits to whatever you desire. This is the speedlimit of the station track itself.
- \res\config\track\uep2_40c_oil_port_standard.lua. Edit t.speedlimit and t.speedCoeffs. i set the values to: t.speedLimit = 140.0 / 3.6 and t.speedCoeffs = { 5.0, 30.0, 10.0 }. This is the speedlimit in the curve just before the station entry.
- \res\construction\industry\. Edit here what version you are planning to place. I edited all of them. find the following section, and change type to "uep2_40c_oil_port_standard.lua". There should be two sections of the following:
type = "TRACK",
params = {
type = ,
catenary = params.catenary == 1
},

Finally, replace the port ingame. Not replacing keeps the old values in game.
Steyn Mar 24, 2022 @ 5:21am 
Can the speed of the terminal tracks be increased? Defaulted to 20kmh is too slow imo.
FlaP is crazy Mar 21, 2022 @ 6:47am 
@hugedragonyk thanks, i'll try now
hugedragonyk  [author] Mar 21, 2022 @ 12:59am 
@FlaP is crazy
Don't use mods that replace the game's default railways/roads. This type of mod will directly replace the game default settings. This will cause other authors' mods to not work properly.
FlaP is crazy Mar 20, 2022 @ 2:49pm 
Great Mod, beautiful design and detail but I can't get the trains to work... (I'm using the crude/crude to fuel). For some reason it doesn't connect the port with anything, as if there was no rail between it and the destination. Is there any fix for this? Anyone experience the same thing?
gorchakov777 Mar 17, 2022 @ 8:39am 
alas, now it writes an error ...1066780/local/settings.lua:41unexpected sumbol near "*"
hugedragonyk  [author] Mar 12, 2022 @ 3:31am 
@gorchakov777
MOD has many integrated modules. after all, TPF2 did not design such module integration, When you use and place the MOD for the first time, the game will temporarily freeze due to reading the function module, which is more obvious on large maps. You can wait a little while moving and placing mods.
gorchakov777 Mar 11, 2022 @ 10:42pm 
When using the mod in the game, the in-game time freezes. It is when placing it on the game map.
Uchida Aya Jan 16, 2022 @ 8:45am 
产量好像只有一开始比较可观,好像到后面就越来越少了。是来自旁边城市的工人不足还是
ivanbfg Jan 8, 2022 @ 4:48am 
sorry youve lost me. how do i modify the settings?
hugedragonyk  [author] Jan 8, 2022 @ 4:39am 
@ivan1960

1. Check whether your product demand side is correct. Check if the product output quantity of the MOD is higher than the demand quantity on the demand side.
2. Do not use mods that modify the game's default settings.
ivanbfg Jan 8, 2022 @ 4:24am 
Hi all, can anyone help. My road supply works fine but I cant get the rail terminals to load crude. Is this a settings issue or have i done something wrong during placement?