Transport Fever 2

Transport Fever 2

1km Terrain Map Brushes
18 Comments
aum Nov 24, 2024 @ 1:32pm 
my bad, .dds files were oversized
resized to 4096x4096 did the trick
now i need to figure how to use 256 tiles for 16x16 km very large map
aum Nov 24, 2024 @ 10:44am 
aargh, i keep getting
error message: size mismatch
file names: res/textures/terrain/dirt_albedo.dds
res/textures/terrain/maps/A1.dds

i followed instructions on yt, got heightmap, this works ok
then i make tiles (1k, and 4k which i need), copy 1k tiles to workshop folder
when i start tf2 from steam (windows) i get unknown exception popup

re-tried over & over again

thx for sharing
basilhorn Jan 29, 2024 @ 2:05pm 
@badgerrhax. Ok. I've been experimenting with Megalomaniac size map. I figured I need 576 tiles, i.e. 24x24. I've created DDS files and LUA files accordingly and put them into the folders of the mod. There is a problem with downloading a saved game with the mod enabled. It crashes. The issue is that the paint tool can fit not more that 255 texture tiles. If there are more than 255, the game crashes. Now, question. Is there a way to walk around the issue? Or, what LUA file can be adjusted that it will allow to fit more than 255 tile into paint tool? Any ideas? Thanks a ton.
Sedge Apr 3, 2023 @ 5:00pm 
Y'all are insane. Someday I might have time to do this right.
Cpt Pain Feb 25, 2023 @ 2:52pm 
Edit: I have managed to add more tiles by changing the values in LUA files. It seems like copy and paste were causing issues. I went into the files and changed the Name, File location and Order values to those for tiles 17-24 and got it to work. Now just 552 more LUA files to edit and it should work for a full megalomaniac map. Once again, thanks for a great mod with loads of potential
Cpt Pain Feb 25, 2023 @ 3:41am 
Great mod. I am experimenting with a Megalomaniac sized map. Is there any way of making the mod accept more than 16 tiles in one go? I have a very limited understanding of this but is it as simple as there being a few lines of code that tells the mod how many files to look for and the name? I am trying to find a way to have an entire Megalomaniac size map painted at once. TIA
PrimelloTV Apr 8, 2022 @ 2:22am 
I need A1 - x24 :) Can u please update?
fuzzy  [author] Jan 4, 2022 @ 10:08am 
Should be able to change detailSize in each of the terrain_material files from 1 / 1024 to 1 / 4096
n00t_NAFO Jan 2, 2022 @ 7:02am 
Can I change the tiles to 4x4 km just by changing a small line of code? Or is it hardcoded?
DeViTTo Nov 23, 2021 @ 1:16am 
Is it possible to make bigger brushes than 1024 ?
fuzzy  [author] Nov 19, 2021 @ 3:27am 
@DeViTTo yes that's essentially all this mod is - if you wanted more tiles at once you could copy-paste the existing tile lua files and rename / edit accordingly to refer to higher tiles, and the game would then be loading a lot more dds files
DeViTTo Nov 18, 2021 @ 4:10pm 
Opps wait, you need to go till A8 first to double the width, then till H8. Now you got a 8km square insted of 4.
DeViTTo Nov 18, 2021 @ 4:06pm 
I was investigating a bit, how do you made this mod, and just got a crazy idea. Is it possible to extend the brushes? I mean, just continue creating brushes like E1,E2... till H4? I know, it's a big work, you need to handle 64 dds files instead of 16... ;)
ClearchusOfSparta Sep 15, 2021 @ 8:49am 
@MasterofDisaster

You can find old maps of the uk at university of scotland. These include ordnance survey maps. Maps.nls.Uk
Profmusic Sep 15, 2021 @ 6:32am 
@meridian you can there is a mod for it just look for map overlay
Meridian Sep 14, 2021 @ 11:10am 
This looks great. Wish you could do this for Cities Skylines
Profmusic Sep 12, 2021 @ 11:11am 
will be amazing when you can go up to different map sizes as id love to us it to lay out the major roads etc around durham area in the 1950 if i can find a map to us.

this is an exciting mod hope you add more to it
Mad Hatter Sep 11, 2021 @ 11:31am 
Well done! excellent mod. The first mod I ever wrote for TPF2 did something similar but this is better. ;)