Conquest of Elysium 5

Conquest of Elysium 5

The Omni Mage
23 Comments
acv55555 Sep 2 @ 11:08pm 
Beware! I thought the Omni Mage could learn all the spells at maximum mastery. But it turns out if you fill yourself with nothing but level 1 spells you won't have room for all the level 3s
blood_guts Dec 5, 2024 @ 2:02pm 
oooh this looks fun. I enjoyed the archmage but I too was hoping for more mage recruitment. Thanks for making this
Alpharius May 7, 2023 @ 7:03am 
Is the High Cultist a recruitable also?? :)
MoloMowChow  [author] Apr 16, 2022 @ 6:52pm 
Sorry for the late update, but the mod breaking after the latest update should now be fixed.
ehkowarrior Apr 6, 2022 @ 5:24pm 
So, I fixed the issue locally. It seems that CoE5 doesn't like mods with ANY capital letters. You need to rename the mod files to be all lower case, and do this for every mod. Just the title, not the entire text.
ehkowarrior Apr 6, 2022 @ 5:15pm 
Error in mod directory D;\....Steamapps\workshop\content\.../Omnimage.c5m at line -1 and something about having the wrong lower and Upper cases. Did you update and violate a naming convention?
thomas.s.winther Dec 7, 2021 @ 9:33am 
OmniMage transforms to a big blue warriorAnt???
Damn, it was fun gameplay! Thanks :-D
And on top of it - suddenly my superpowerfull Omnimage warps into a big blue warriorAnt?!? He retained the itemslots and items, all experience and his name - but no spells!!
I have no idea what triggered it and the change runs bacwards through savegames lol.. now, thats magic for you lol
Komatchi Sep 25, 2021 @ 2:13pm 
This may be the most fun mod I have played with. Set up come Gold Mine, Crater, Primal Forest, Hoburg Manufactery, and Impassable Mountians maps with a long tunnel to get to the bases and played against some AI. It was awesome to get to see all the units.
MoloMowChow  [author] Sep 15, 2021 @ 5:23pm 
@NullChaos
It takes into account all rituals. The only reason a tier 3 ritual appeared when promoting in the previous upgrade was because of some weird bug, and because the Omni Ascension spell was made to forget itself when used, freeing up room for one more ritual.

Neither happens anymore with this latest update.
NullChaos Sep 15, 2021 @ 3:08am 
@MoloMowChow Does the ritual number reduction take into account tier 3 rituals? I know you made a note about not getting them to upgrade but (before this last update) if you ascended then learned a tier 2 ritual then the respective tier 3 ritual of mastery would unlock
MoloMowChow  [author] Sep 14, 2021 @ 2:46am 
Update has been pushed out to address the ritual limit problem.

Feel free to discuss the changes in the new discussion thread. It also has a summary of what changed and how it works now.
MoloMowChow  [author] Sep 14, 2021 @ 1:38am 
@msilbey thanks for the heads up!

Some progress on the ritual problem. I did some testing myself and it turns out there is indeed a hard limit on the amount of rituals a unit can have on their list. I just wasn't paying attention.
For me, the limit was 64 rituals (including rituals of masteries).

However, I'm already working on a solution to this. It involves putting everything into one ritual path, condensing everything under one ritual of mastery, and removing a few redundant rituals. This will squeeze the ritual list down to exactly 64, while only sacrificing a few mundane rituals (you don't really need messenger crows, floating eyes AND ravens when they all do the same thing. Even less so with Scrying.)

It's not the solution i would've wanted (I'd rather increase the limit) but it seems the limit is hardcoded, and this is the only workaround for now. This will change the pacing of the mod, and while I'm at it I'm looking to change the way Omni Ascension works as well.
msilbey Sep 13, 2021 @ 5:27pm 
Just a couple typos in the in-game info. Second sentence "if" should be "of." And under abilities acadmeny should be academy.
MoloMowChow  [author] Sep 11, 2021 @ 7:17pm 
@clong666
Okay, thanks for the feedback.
I'll probably try out working on a unique ritual system just for the Omni Mage, so he can learn the existing rituals under one Ritual Tree, rather than just shoving several into him. I'm not sure if that'll solve the problem anyways tho, if the ritual limit for the list is hardcoded into the game itself, unless I deliberately exclude some rituals from the Omni Mage, and that's no fun!

Until then, the usual thing you'll want to do as an Omni Mage is find a temple and start recruiting other apprentices to truly gain access to every ritual in the game (including tier 3).
clong666 Sep 11, 2021 @ 11:32am 
@MoloMowChow
There seems to be ritual limit for my game as well,
After certain amount of rituals is reached (mine is ~50), no new ritual will show up no matter how much resource you click into it.

However, it may be due to several mods that gives dozens of ritual for each mage ritual trees(improved enchanter, druid, etc ), may have exceed the amount of ritual a single mage suppose to have.
MoloMowChow  [author] Sep 8, 2021 @ 5:18pm 
@Endovior
You're right. I had forgotten to make alchemists recruitable. That will be fixed posthaste

@Tjallen
I don't have any ritual limit problems showing up. At worst, the list might lag once you get a lot of rituals. Perhaps you mistakingly thought that the Omni mage was supposed to have tier 3 rituals?
Endovior Sep 8, 2021 @ 4:50pm 
Been going for awhile, but haven't seen any Alchemist recruits (despite multiple temples, plenty of libraries, and multiple of each caster from the other factions). This seems like a possible oversight, given how the faction only has access to siege weapons for the purpose of alchemist rituals.
MoloMowChow  [author] Sep 7, 2021 @ 4:03pm 
@Tjallen
Huh...I didn't know that could happen, or that there was a limit.
I'll see if I can do anything about it. I may have to just copy everything into one new custom ritual that simply mimics existing ones, and see if that works.

But also, the Omni Mage shouldn't have access to tier 3 rituals anyways, only tier 2 at best even after promoting him. A work around is that, once you capture a temple, you can recruit apprentices from several magic factions, and they can (should) be upgradable to tier 3.

It was to give incentive to find a temple and recruit apprentices, rather than just rely on the Omni Mage for everything. Since the only way you can gain Tier 3 rituals is by recruiting other apprentices. That is your ticket to truly dominating everything.
Zul Sep 7, 2021 @ 10:28am 
Apparently you can fill up the ritual book, meaning you won't be able to learn all of them and simply lose your gold/resources when you try to learn more rituals. Such a shame, I wanted to cast all the T3 rituals with my super virgin mage :/
Cero Sep 6, 2021 @ 6:07am 
I love mods like this. It's OP, but only if you're smart enough to BE op. Kudos
MoloMowChow  [author] Sep 4, 2021 @ 10:18pm 
@Endovior
It's temples for apprentices, not libraries.

Libraries boost wizard recruitment as normal. But I felt it'd be too easy to gain apprentices via libraries, and you start in a lvl 3 library citadel anyways.
Endovior Sep 4, 2021 @ 10:13pm 
Gave it a shot. Didn't encounter *any* apprentices over the course of about seven years, despite capturing multiple libraries. Bug?
8Squirrels Sep 4, 2021 @ 1:31pm 
This is hilarious, the perfect ultra faction for my planar exploration runs I like to do occasionally