Stellaris

Stellaris

Improved Origins 03: Plague Escapees
18 kommentarer
csrr  [ophavsmand] 30. okt. 2022 kl. 11:33 
I fixed some of the depreciated code- I hope.
@csrr you need a break then. All good.
Beast-Storm 8. okt. 2022 kl. 17:31 
Take your time to recover and take care @csrr
csrr  [ophavsmand] 8. okt. 2022 kl. 16:32 
Well, I've been having problems recently. A lot of them physical, and some *really* bad mental ones too. (Funny- you have a nasty brush with death, are fine for months, and then the fear and overthinking hits.) I really do want to continue these mods, but.... well, I'm going to try.
Will we have an updated version for this or any of your other mods?
Beast-Storm 28. mar. 2022 kl. 20:00 
Paradox has made some changes to mod codding in 3.3
csrr  [ophavsmand] 23. nov. 2021 kl. 7:50 
@Doppelschteppen (ダッブステップ) - thank you!
csrr  [ophavsmand] 23. nov. 2021 kl. 7:49 
@jabb3rwoq- Yea, just noticed that issue myeslf in testing. I'll look into it.

BTW, updated to 3.2
jabb3rwoq 25. okt. 2021 kl. 15:28 
Anyone else having an issue with there being no home Sector?
Very cool mod, keep up the good work!
Duke Flapjack 4. okt. 2021 kl. 17:00 
Been thinking: what about five pops on a run-of-the-mill habitat?
csrr  [ophavsmand] 2. okt. 2021 kl. 16:02 
@Duke Flapjack- hum... that I could do. Don't know if I want to require planetary diversity, though, since it tends to interact badly with my other mods.
Duke Flapjack 2. okt. 2021 kl. 6:36 
I love this start. It greatly appeals to my post-apocalyptic storyteller vibe. However, I had to modify it because it is (for me at least) far too easy. I ended up changing the moon up a bit from an ecumenopolis to a barren planetary habitat from "Planetary Diversity" as well as reducing the saved population to 5, which is the maximum you can have without any additional housing. It is brutal and hard and a particularly unhappy Tiyanki could destroy my civilization without much effort. I love it!

Maybe consider an origin 3.5 for those of us who enjoy early game suffering?
csrr  [ophavsmand] 2. sep. 2021 kl. 21:03 
@Spirit- Um- that already exists. It should pop up within the first month, assuming there are no unfortunate bugs or mod interactions, and you don't need Ancient Relics.
Spirit 2. sep. 2021 kl. 20:22 
can i make a suggestion ? is it possible to give your previous home world a digsite that explain what happened there ?
maybe as a seperate mod for those who own the ancient relics dlc ?
csrr  [ophavsmand] 1. sep. 2021 kl. 15:15 
@tilarium- Thanks! Yes, that's the opening event of the quest chain, which should pop up about five days after you start, and run into the mid-game.
tilarium 1. sep. 2021 kl. 13:04 
Looks cool! Guessing the "Origins of the Plague" from the last picture is a quest associated with the origin?
csrr  [ophavsmand] 31. aug. 2021 kl. 9:10 
Bugfixing this one has been a real pain, so if you happen to come across a bug (particularly with respect to text variables such as planet names not appearing), please tell me about it!