Cortex Command

Cortex Command

Void Walker Amalgam Unofficial Update
19 Comments
Atomic_Idiot Nov 10, 2020 @ 8:08am 
here a Partial answer for how to load factions, if you have SW or UL2 ...in the mod files is a folder called faction files (faction support for VW) inside are the .lua files for ALOT of the most popular factions. to add to void wanderers: coppy the desired file (ie. Untitled.lua) open up the "factions' folder inside are the .lua files for active factions in void wanderers. paste your file there with the others, then go to the factions.lua file in the same folder and add a line for your faction if it inst already there ie: "Untitled.lua" without quotes... if your faction is there be sure to remove the asterisk * in front and change it to .lua ie: Untitled.rte ==> Untitled.lua and finally look thru the faction files for your faction and make sure that your "faction ID" is the the same as in the lua files .... if the game thinks ur faction is Untitled.rte make sure the ID in the lua files is the exact same CAPS too..
Assassin Apr 25, 2019 @ 12:07pm 
Alright, I was asking since I assumed that this was an unofficial update for the mod.
Lobsterperson  [author] Apr 23, 2019 @ 1:57pm 
@AssassinGodz: I don't use Void Wanderers, so I don't know the exact process. The last time I tried adding a faction, it didn't load the faction's file. I'd say to just tinker with another faction's lua file, but I don't know how to actually make it work.

@Profile Name: This is not my mod, over 90% of it was made by Major. All I've done is add a few kitbashed weapons and a brain unit for the Britannicans. I can no longer create or edit sprites on my current laptop due to a software limitation, so I'm sorry to say I can't fulfill this request as of right now.

@Celestite: That shouldn't be possible, as that'd require it to overwrite some base files, and this mod doesn't do that. It only references the base Soldier.lua code, so unless it's another mod interfering, you might have an issue on your end.

Your comment was two years ago... I posted this five years ago...
Assassin Apr 23, 2019 @ 12:00pm 
Quick question, how do I get all of this into the Void Wanderers mod? It looks interesting and I want to see these things happen in my game
Lobsterperson  [author] Apr 30, 2017 @ 3:13pm 
It is not my mod, I simply added additional weapons, actors, and expanded it. At the same time, I'm not really active with Cortex command anymore.
Profile Name. Apr 30, 2017 @ 9:48am 
If it's your mod, what about, Adding a tool known as ''warm cup of tea''

because why not.
Celestite Jul 30, 2016 @ 3:47pm 
cause my dudes in modes like wave defense have been exploding and pooping reducing to less than ten
Celestite Jul 30, 2016 @ 3:45pm 
Warning: this mod installs the old unit limit for being well, old
if not prove me
lemagicwizard Oct 15, 2015 @ 6:53pm 
best mod ever!!!!!!!!! just needs more op dudes
:steamhappy:
S O U P Aug 9, 2015 @ 12:50pm 
Performance heavy as all balls, but a very good mod
stuff Apr 8, 2015 @ 7:56am 
This guy just don't understand that he should STFU and stop posting that stupid baseless messages, because nobody gives a shit.
RobotLucca Mar 31, 2015 @ 8:19pm 
This guy has been hitting me up too. I don't know where he gets all his hate from.
Lobsterperson  [author] Mar 31, 2015 @ 2:24pm 
When did the workshop become infested with "lying scum"? I haven't been away for that long.
HaveAGreatDay Mar 30, 2015 @ 8:44am 
Dont call your mod vanilla balanced, why be part of the lying scum that infest the workshop and at the same time make ur mod less popular?
RobotLucca Jul 17, 2014 @ 9:18am 
It's called the VOID Walker Amalgam, so I think some Void Wanderers support is needed. I might make it myself after I deal with updating numgun's AAL, also from the B23 era.
Lobsterperson  [author] Jun 12, 2014 @ 1:01pm 
Updated description with other actor sources.
8ozz Jun 11, 2014 @ 1:25pm 
hey who are the guys on the third pic just wondering
8ozz Jun 7, 2014 @ 2:01pm 
great mod it needs to be more poular its too good for being this low
Rhinu May 11, 2014 @ 6:00am 
Ay needet dis