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Didn't bother, I think, trying to collect food from the single tracked rails as it didn't seem to make sense considering how much it produces. You can see how I had mine setup.
https://steamcommunity.com/sharedfiles/filedetails/?id=2983868275
the additional ones to collect manufactured food, they just provide more flexibility and connections.
But you arnt loading through the food factory you have stations or am i wrong in thinking that you can ?
Seems to work just fine for me
https://steamcommunity.com/sharedfiles/filedetails/?id=2969800269
Just started to play the game and noted this mod, so I loaded the sandbox mode that allowed me to place it.....
https://steamcommunity.com/sharedfiles/filedetails/?id=2959882124
I note that from the start it has a 2000 level of production, no incremental level steps, is that as it should be..?
I have noted your other two "combined" factories also offer a default single 2000 production value.
I do use the mod "More Industry Levels" but expected to see an incremental level increase, typical of what I have noted so far. Albeit limited experience here.
Using that mod the default food processing factory, that comes with the game, has 8 levels of growth and production.
Thanks again for sharing your work :)
V2.1 version update instructions:
(2023/03/18)
--------------
(Compatible with TPF2-35300 and later versions)
-------------------
Note 1:
After the MOD is updated, loading the game through the archive will prompt that the model file is missing and unavailable. Please delete the old model from the game map and re-place the updated mod.
Note 2:
After the MOD is updated, it will not work on the old version of TPF2. Users of the old version of the game, please go to the TPF2 forum to download the old version of the MOD file I reserved.
-------------------
-1. Updated the new vehicle model of TPF2.
-2. Optimized part of the MOD code, and adjusted the placement of model assets according to the size changes of the new version of the vehicle model after the TPF2 upgrade.
--------------------
V2.1 版本更新说明:
2023/03/18
--------------
(兼容TPF2-35300及以后版本)
-------------------
注意1:
MOD更新后,通过存档加载游戏会提示模型文件丢失不可用,请从游戏地图上删除旧的模型,重新放置更新后的模组即可。
注意2:
MOD更新后,将无法在旧版本的TPF2上运行。旧版本游戏用户请自行前往TPF2论坛下载我预留的旧版本MOD文件。
-------------------
-1. 更新了TPF2的新版载具模型。
-2. 优化了部分MOD代码,根据TPF2升级后新版载具模型的尺寸变化调整了模型资产的摆放位置。
--------------------
All released UEP2 series mods will be upgraded between March 18, 2023 - March 20, 2023.
After this TPF2 version update, there are many changes to the model, file path, parameters, etc. So, after starting to update the entire UEP2 series of mods, I found that it took longer than I expected.
In the last few days, I will continue to use my spare time after get off work at night to complete the MOD update. The time spent on all MOD code debugging, model path adjustment and modification is indeed beyond my expectation, please continue to wait patiently.
Thank you and have a nice Day :-)
Yes, the cause of the problem is those vehicles. After the TPF2 game version is updated, the vehicle models and mdl files have been updated. . In my MOD, the old version of the game vehicle file that removes the lights is called, which may be the cause of the error. . .
I already know the cause of the problem, and if I have enough free time tonight, I should be able to solve it. If it's too late, I will upgrade the MOD tomorrow night.
Hello Huge, no problem, we are glad that there are modders like you. This makes the game so much more fun. Thanks for your great work :-)
I have the problem with the following four mods (2727628529; 2586258613; 2586071405; 2586143937)
When I load one (or more) of these four mods I have the problem with the purple boxes. If I then try to buy the vehicle, the game crashes with "An error just occurred".
Thank you for correcting me, I have deactivated the four mods for the time being.
Ah. . . Vehicle icons are missing. . .
I understand where the problem is. It is the MOD uep2_40a_new_food_processing_plant. It was the first industrial integration MOD I made last year. At that time, I called the default vehicle in the game. In order to turn off the vehicle lights, I set up ASSET folders for these trucks, but I forgot to set the properties of several trucks to ASSET. (They still use the game's road vehicle properties...). . So the TPF2 game has always loaded them into the game as normal vehicles by default. .
When I get home from get off work tomorrow night, I will take the time to reset the MDL files of these vehicles, adjust them to ASSET attributes, and it will be fine. .
You can continue the game first, and these icon errors will disappear after I update the MOD tomorrow night.
This was an oversight on my part at the time. Thanks for pointing it out.
Hello Huge, thanks for checking. I started a new game as a test and only your mods in it - the error with the vehicles still occurs. Do you have any idea?
I have uploaded screenshots for you here - https://imgur.com/a/UU4CLK5
Hello Huge, thanks for checking. I started a new game as a test and only your mods in it - the error with the vehicles still occurs. Do you have any idea?
I have uploaded screenshots for you here - {LINK REMOVED}https://drive.google.com/drive/folders/1QDUIhhc7KAl5g1GddjZiZJbsKOkxBkDv?usp=sharing
I just used the rest time after get off work at noon to test the operation of all UEP2 series MODs in the new version of TPF2, and found no problems. .
You can start a new game and load all UEP2 series mods individually. If there is no problem, you need to check your stdout.txt file to find the mod that is causing the conflict.
Also, check your mod list for mods that modify industry output/levels, and mods that directly replace the game's default vehicles.
In order to ensure maximum compatibility, all UEP2 series mods only use the game's default parameters and files. If you use a mod in the game that directly replaces any game's default files, then you may encounter any unexpected conflicts/errors. . UG officials WIKI also don‘t recommend making or using MODs that replace the game's default parameters/files.
It is estimated that the problem is that the new version of the game has updated the vehicle model synchronously. In order to turn off the default vehicle lights, the vehicle assets in my MOD separately called the vehicle files of the previous version of the game as independent assets. . . I'll check it out sometime soon. . . . This update UG upgraded all of the vehicle models, but this will indeed cause trouble for all MOD authors who used the old version game default models as assets. . .
In the past few days, I will use my free time after get off work at night to check and update MOD step by step.
This MOD does not add any vehicles to the game, it only uses the default industry chain of TPF2. It will not affect the game in any way.
You can start a new game and load this mod separately for testing.
------------------------
1. Please check all mod records you have loaded yourself.
2. !!Do not use any mods that replace the game's default settings!!
3. Open your X:\xxx\STEAM\userdata\xxxxxx\1066780\local\crash_dump directory, find the stdout.txt file, which records all your MOD errors.
Please find the MOD corresponding to the error and contact the corresponding author.
Update V1.2: (2022.07.08) -
1. Optimized some modules.
2. Modified the storage capacity of the warehouse, on average each station can store 1174 units of products.
3. Fixed the problem that the depot could not purchase vehicles when the industry was upgraded.
4. Click the mouse on the UEP2 industrial building corresponding to the game, open the MOD menu, and click any option to complete the MOD update in the game.
-------------------------------------
更新 V1.2: 2022.07.08 -
1. 优化了一些模块。
2. 修改了仓库的存储容量,平均每个站台可以存放1174单位产品。
3. 修复产业升级时depot无法购买载具的问题。
4. 在游戏对应的UEP2产业建筑上单击鼠标,打开MOD的菜单,任意点击一个选项即可完成MOD在游戏里的更新。
-------------------------------------
have fun~ 2022.07.08 v1.2
Does this provides industrial jobs, too? I swear I see people going there...
The industrial integration MOD upgrade is in progress.
Recently, I have to take the time to debug the helicopter mod and do 3D modeling of the airship/airship base. Personal energy is limited.
-----------------------
@401479
不要使用直接替换游戏默认道路/铁路/参数设置的MOD。会造成其他MOD无法使用,或者你的游戏出现错误。
-----------------------
@cygnusx1
Thanks for your support, I am currently taking the time to debug the helicopter MOD. UEP2-industrial integration modules will release two new projects in the future. And upgrade the industry integration MOD that has been released now.
-----------------------
Excellent mods and I hope to see the other industries added!
Recently, UG released the TPF2 updated beta version on STEAM, and some players reported that the beta version and some UEP2-MOD had compatibility problems.
After get off work tomorrow night, I will start to use my free time to debug of UEP2-MOD that has been released now.
If you have used the TPF2-beta version and find any compatibility issues with the uep2-mod, please let me know in time.
------------------------------
You can also provide feedback through the TPF forum:
https://www.transportfever.net/index.php?thread/13178-tpf2-wip-urban-expansion-project-package-for-tpf2-lol/&postID=374816#post374816
-------------------------------
I have answered your question here:
https://steamcommunity.com/id/hugedragonyk
I wanted to clarify how the levels of the industry are changing?
in automatic mode? or only manually?
and what are the jobs of citizens needed for?
不要使用直接替换游戏默认铁路/道路设置参数的MOD。
@YamatoPower9000
@[CZ]Cyberbob
Towards the end of the year, my work was relatively busy. Recently I will take the time to update this MOD.