Kenshi
NewVanilla LEGACY Food and Farming Tweaks v.1.4.1
11 Comments
Dolph Jul 23, 2023 @ 9:20am 
Is there a chance of making gristle flaps craftable in campfires. Currently their craft require too much effort for something that should be last resort. Nerffing Grisle flaps from sell value 4 to 2 and value 7 to 5 should be sufficient in order to decrease crafting cost. Becauce while having hiver in team it feels like wasting 50nu to get 5nu.
Seven  [author] Mar 21, 2022 @ 10:16am 
will update mod soon with pretty icons for a few food items to fit alongside KenshIcons
Babia Nov 16, 2021 @ 6:04pm 
a small mod, but a welcomed one
Floppa Sep 18, 2021 @ 1:37am 
yeah its alright but great mod tho! really been enjoying it!
Seven  [author] Sep 17, 2021 @ 4:53pm 
@Derpy Floppa Yeah, I don't think that's something I can do. I'm sorry about that. If you have any other ideas, feel free to let me know. Thanks again for your time.
Seven  [author] Sep 16, 2021 @ 9:02am 
@Derpy Floppa I don't think game-wise this is something I can change. Since cooking is usually done using raw goods, the game might not be able to recognize cooking components that are already cooked as something to auto-haul. Especially since food storage can be a mixed-good storage. I'll see what I can do and get back to you within the day.
Floppa Sep 16, 2021 @ 6:16am 
issue, when making ration packs my chef wont auto pull foodcubes and dried meat from storage, any way you can change this?
arrogant5123 Sep 1, 2021 @ 4:11am 
Balanced.
Spinalfluids Aug 30, 2021 @ 10:19am 
Awesome mod man :steamthumbsup:
Seven  [author] Aug 28, 2021 @ 12:31pm 
@stranger Nothing in this mod changes anything regarding races; I don't personally use living world so I cannot confirm if there may be incompatibilities. Try disabling those mods and see if that does anything.

I did have an issue in vanilla Kenshi at one point where my characters would not eat. Turns out it was pathfinding issues and rebuilding my base/importing fixed it. Let me know if that helps.
stranger Aug 28, 2021 @ 12:08pm 
I run several mods in my game, living world, reactive world, and several adding trade, settler, faction caravans, increased activity all over the map not just in the areas where buildings are. I have noticed that somewhere along the line the food is all restricted to named subraces and only they can eat it, now all none vanilla characters end up starving even if loaded down with food items.
That being the issue I am having my question is whether or not your mod has restrictions on who can eat each item? I dont recall Vanilla items being restricted to those listed but do remember them having restrictions if something like raw or spoiled.