Stellaris

Stellaris

Powerful & Realistic Orbital Bombardments [4.0.☠]
146 Comments
Zuma Jul 16 @ 7:42pm 
stellaris basegame bug appears that regardless of bombardment type, barely any damage will be done to armes but populations will be absolutely deleted in short fashion, making bombardment before invading virtually useless and now bombardment is just turbo charged and kills planets super fast. was hoping this mod would fix it but it infact does not
can confirm
my bombardments stopped doing anything this morning as well
M21A_ABRAM Jun 7 @ 11:20pm 
hey i think the latest patch broke raiding again, i just 100% to 0% a planet to a tomb world with the raiding stance and got 0 pops from it
LeGustaVinho May 30 @ 1:00pm 
Works with Planet Raider mod ?
FirePrince  [author] May 28 @ 11:04pm 
With the old MoR indeed!
DJ BONER May 28 @ 5:30pm 
Backwards-compatible with 3.14?
FirePrince  [author] May 28 @ 4:33am 
Now v4.0 on Steam. I really didn't appreciate that some just took a copy of my update to Steam without any hint to me or this mod. It's just a complete FU in any direction :steamsad:, so this mod is now under MIT license (which is still less restrictive than Steam/PDX default license).
Dorito_tRF May 14 @ 3:49pm 
well the issue is even after going through all the installation thats linked, and troubleshooting, the game flat doesnt recognize it as a game mod, and if it does, it doesnt consider the files a valid mod folder(no path found, even if i set the path myself), and i have no idea if the instructions are outdated or if it just really doesnt like the files
FirePrince  [author] May 14 @ 12:55pm 
@Dorito_tRF: Nexus updated to v4.0.7
Dorito_tRF May 14 @ 1:34am 
nexus version does not function, which is disappointing as this was a great mod
FirePrince  [author] May 10 @ 2:32am 
in one month maybe
Vrishnak92™ May 9 @ 11:58pm 
Any plans to upload the updated mod to the workshop?
FirePrince  [author] May 9 @ 10:51am 
Current version 4.0 here [www.nexusmods.com]
FirePrince  [author] May 9 @ 2:13am 
For sure not, nearly every pop related trigger as changed its name and its values have multiplied by 100.
Vrishnak92™ May 9 @ 12:00am 
Does anyone know if this mod is compatible with the 4.0 version of Stellaris?
TheFlyingGamer Apr 12 @ 12:45pm 
What does the "Planetary Annihilation" policy do under planetary destruction? It says it reduces energy weapon fire rate and damage slightly, but doesn't mention anything else besides authorizing the use of WMDs. Does it change the gameplay in any other way?
FirePrince  [author] Mar 23 @ 10:12pm 
@h.j.haller: ty, fixed
h.j.haller Mar 22 @ 8:06am 
i love yor mod but can you do someting about thos voidworms the tombstone planets
FirePrince  [author] Feb 28 @ 5:30pm 
Updated to v3.14
Centerplaza #TF2isEasy Feb 15 @ 4:53pm 
update?
FirePrince  [author] Feb 2 @ 6:20am 
@pablo gonzalez: no
pablo gonzalez Feb 1 @ 8:36am 
Does this effect ships components at all?
Code Jan 1 @ 11:11am 
Works fine, check mods. I am using about 13 mods currently. It even works for Guili's planet modifers.
Zanoss Dec 13, 2024 @ 3:02am 
I don't have the full bombardment nor that I have it in my policy as well and I'm a fanatic militarist =/
I have no idea why it's doesn't for me >_<
Lucius Oct 27, 2024 @ 12:11pm 
works
Theodoric Jun 15, 2024 @ 6:36am 
I can use Full bombardment despite bombardment policy set to Indiscriminate.
黄油炖牛奶 Jun 2, 2024 @ 1:00am 
期待更新
Seelenschwarz Jun 1, 2024 @ 2:49am 
for me it works like it should before and after the last patch.
Zanoss May 15, 2024 @ 12:11am 
Yeah, it doesn't work anymore unfortunatly =/
Medusa May 10, 2024 @ 9:42pm 
Not allowing the ability to switch to full bombardment so the mod is essentially broken currently, also the orbital bombardment icon on the planet is bugged aswell. thanks for the great mod
FirePrince  [author] Mar 28, 2024 @ 8:17am 
@ʂҽιʝι ʂαɯαɱυɾα: what do you mean exactly?
ʂҽιʝι ʂαɯαɱυɾα Mar 27, 2024 @ 4:17am 
out date again..they update their game too much at this point
Dentist [2 RANG] Feb 17, 2024 @ 1:38am 
i cant select full ony my fleet, does this not work with ncs?
cryozombie Feb 6, 2024 @ 10:41am 
Thanks
FirePrince  [author] Jan 26, 2024 @ 2:47pm 
Updated
cryozombie Jan 25, 2024 @ 6:55pm 
this mod still work?
FirePrince  [author] Jan 25, 2024 @ 6:24pm 
@Comrade Kibbles: Hm i still use this version.
@endgui14: i'll change a little bit how glassing works. I'll think about it.
@The Fegelhaus: when i find time I'll do it.
Comrade Kibbles Jan 24, 2024 @ 11:06am 
can you please update this seems to keep crashing my game
endgui14 Nov 26, 2023 @ 6:57pm 
Can you please make the Armageddon stance available to fanatic militarists even if you arent a determined exterminator or purifier, or at the vary least add glassing as an option for full bombardment. I wanna play as an empire that is not a purifier and be able to glass planets
Pingas Nov 14, 2023 @ 4:37pm 
can you make compatibility for ethics and civics infinity? mod doesn't work properly with that mod.
FirePrince  [author] Oct 4, 2023 @ 11:17pm 
Indeed, I'm not sure about this value anymore. I changed this in the last update for Indiscriminate , because vanilla has 11 here. Maybe some more opinions about this?
Glyph Oct 4, 2023 @ 1:01pm 
For some reason it leaves the last two pops on the planet unharmed
FirePrince  [author] Oct 1, 2023 @ 2:03am 
@WP: good question: In fact, the differences are much smaller now. The mod tries to be moderate and not overdo it. But all values should be still a little bit higher (so max double) than vanilla. I mean the collateral damage on ground combat is still a bit too high.
WP 🥔 Oct 1, 2023 @ 1:24am 
Fireprince how close to Vanilla would you say this is now exactly? I didn't playtest the new Paradox bombardment updates yet. What are the main differences in the mod even now?
FirePrince  [author] Sep 30, 2023 @ 4:08am 
@Update to 3.9.2: -reduced pop kill chance (was too high, but should be still more than double of vanilla)

@V: no, maybe later.
V Sep 16, 2023 @ 10:23am 
Does this allow to bombard / destroy planets with no colonys on it? If so, that would be great. :o
Goooa Aug 12, 2023 @ 12:45am 
Thank you for your update
FirePrince  [author] Jul 4, 2023 @ 6:15am 
Btw. one alleged reason to abandon this mod with 3.8 was, that some main features are now in or very similar to vanilla. :-P
FirePrince  [author] Jul 4, 2023 @ 6:01am 
Small update again with few fixes (and compatibility).
Restored nearly the old (pre 3.8) values of the Raiding stance. (s.log for more)
FirePrince  [author] Jun 19, 2023 @ 9:42am 
OK, made a base update to Gemini 3.8.*.