Stellaris

Stellaris

Powerful & Realistic Orbital Bombardments [4.0.☠]
157 Comments
Daddy Long Egg Oct 4 @ 3:42pm 
love the work, please update, this is one of the best mods
Remulus Sep 22 @ 5:54am 
I dont understand the pseudo truce - so is it that basically the player can attack earlier but the AI cannot? Thats it? No negative opinion modifier for that or anything?
kOiGuhn Sep 12 @ 10:12pm 
Uuuuuuuuuh so is the keep bombarding pop up supposed repeat its appearance on one colony? It's dust and ash that this point lmao
Virkful Aug 29 @ 3:52pm 
looked around all the files and the variable seems nowhere to be found :( oh well
Virkful Aug 29 @ 3:26pm 
from stellaris/common/diplomatic_actions/00_actions.txt it has a comment saying a bunch of AI behaviors are set fixed to 10 years truce, but I just don't know where exact this value is from.
Virkful Aug 29 @ 3:10pm 
@FirePrince: vanilla truce time goes for 10 years and when time's up, both are sent back by MIA if border is closed. While this mod's case, after 2 years truce ends, player gets sent back, while the opponent can still freely roam(Unless you declare war again), so I suppose the parameter for the opponent to roam in your land is still remained as 10 years.
FirePrince  [author] Aug 29 @ 2:34pm 
@Virkful: added surrender, the truce bug seems vanilla related.
@kOiGuhn : new tech ah
Virkful Aug 22 @ 10:16pm 
the 2 year truce has a bug of you're sent back to your border, but the enemy can still freely travel through your land though it's closed border.
kOiGuhn Aug 21 @ 7:06pm 
Idealistically, orbital bombardment is a engineering technology, a really strong one that uhh you get when uhh... the uhh... well all genocidal factions should get to unlock them instantly.
Virkful Aug 20 @ 9:20am 
When using "full bomardment" does "orbital surrender acceptance" still work? I've bombed down to the last pop and they just don't surrender.
FirePrince  [author] Aug 6 @ 10:36am 
@Zuma: Any official bug report for this? At least I reduced the values for this for now to vanilla (as vanilla 4.0 has increased all this dmg values indeed).
Zuma Jul 16 @ 7:42pm 
stellaris basegame bug appears that regardless of bombardment type, barely any damage will be done to armes but populations will be absolutely deleted in short fashion, making bombardment before invading virtually useless and now bombardment is just turbo charged and kills planets super fast. was hoping this mod would fix it but it infact does not
can confirm
my bombardments stopped doing anything this morning as well
M21A_ABRAM Jun 7 @ 11:20pm 
hey i think the latest patch broke raiding again, i just 100% to 0% a planet to a tomb world with the raiding stance and got 0 pops from it
LeGustaVinho May 30 @ 1:00pm 
Works with Planet Raider mod ?
FirePrince  [author] May 28 @ 11:04pm 
With the old MoR indeed!
DJ BONER May 28 @ 5:30pm 
Backwards-compatible with 3.14?
FirePrince  [author] May 28 @ 4:33am 
Now v4.0 on Steam. I really didn't appreciate that some just took a copy of my update to Steam without any hint to me or this mod. It's just a complete FU in any direction :steamsad:, so this mod is now under MIT license (which is still less restrictive than Steam/PDX default license).
Dorito_tRF May 14 @ 3:49pm 
well the issue is even after going through all the installation thats linked, and troubleshooting, the game flat doesnt recognize it as a game mod, and if it does, it doesnt consider the files a valid mod folder(no path found, even if i set the path myself), and i have no idea if the instructions are outdated or if it just really doesnt like the files
FirePrince  [author] May 14 @ 12:55pm 
@Dorito_tRF: Nexus updated to v4.0.7
Dorito_tRF May 14 @ 1:34am 
nexus version does not function, which is disappointing as this was a great mod
FirePrince  [author] May 10 @ 2:32am 
in one month maybe
Vrishnak92™ May 9 @ 11:58pm 
Any plans to upload the updated mod to the workshop?
FirePrince  [author] May 9 @ 10:51am 
Current version 4.0 here [www.nexusmods.com]
FirePrince  [author] May 9 @ 2:13am 
For sure not, nearly every pop related trigger as changed its name and its values have multiplied by 100.
Vrishnak92™ May 9 @ 12:00am 
Does anyone know if this mod is compatible with the 4.0 version of Stellaris?
TheFlyingGamer Apr 12 @ 12:45pm 
What does the "Planetary Annihilation" policy do under planetary destruction? It says it reduces energy weapon fire rate and damage slightly, but doesn't mention anything else besides authorizing the use of WMDs. Does it change the gameplay in any other way?
FirePrince  [author] Mar 23 @ 10:12pm 
@h.j.haller: ty, fixed
h.j.haller Mar 22 @ 8:06am 
i love yor mod but can you do someting about thos voidworms the tombstone planets
FirePrince  [author] Feb 28 @ 5:30pm 
Updated to v3.14
Centerplaza #TF2isEasy Feb 15 @ 4:53pm 
update?
FirePrince  [author] Feb 2 @ 6:20am 
@pablo gonzalez: no
pablo gonzalez Feb 1 @ 8:36am 
Does this effect ships components at all?
Code Jan 1 @ 11:11am 
Works fine, check mods. I am using about 13 mods currently. It even works for Guili's planet modifers.
Zanoss Dec 13, 2024 @ 3:02am 
I don't have the full bombardment nor that I have it in my policy as well and I'm a fanatic militarist =/
I have no idea why it's doesn't for me >_<
Lucius Oct 27, 2024 @ 12:11pm 
works
Dietrich von Bern Jun 15, 2024 @ 6:36am 
I can use Full bombardment despite bombardment policy set to Indiscriminate.
黄油炖牛奶 Jun 2, 2024 @ 1:00am 
期待更新
Seelenschwarz Jun 1, 2024 @ 2:49am 
for me it works like it should before and after the last patch.
Zanoss May 15, 2024 @ 12:11am 
Yeah, it doesn't work anymore unfortunatly =/
Medusa May 10, 2024 @ 9:42pm 
Not allowing the ability to switch to full bombardment so the mod is essentially broken currently, also the orbital bombardment icon on the planet is bugged aswell. thanks for the great mod
FirePrince  [author] Mar 28, 2024 @ 8:17am 
@ʂҽιʝι ʂαɯαɱυɾα: what do you mean exactly?
ʂҽιʝι ʂαɯαɱυɾα Mar 27, 2024 @ 4:17am 
out date again..they update their game too much at this point
Dentist [2 RANG] Feb 17, 2024 @ 1:38am 
i cant select full ony my fleet, does this not work with ncs?
cryozombie Feb 6, 2024 @ 10:41am 
Thanks
FirePrince  [author] Jan 26, 2024 @ 2:47pm 
Updated
cryozombie Jan 25, 2024 @ 6:55pm 
this mod still work?
FirePrince  [author] Jan 25, 2024 @ 6:24pm 
@Comrade Kibbles: Hm i still use this version.
@endgui14: i'll change a little bit how glassing works. I'll think about it.
@The Fegelhaus: when i find time I'll do it.
Comrade Kibbles Jan 24, 2024 @ 11:06am 
can you please update this seems to keep crashing my game
endgui14 Nov 26, 2023 @ 6:57pm 
Can you please make the Armageddon stance available to fanatic militarists even if you arent a determined exterminator or purifier, or at the vary least add glassing as an option for full bombardment. I wanna play as an empire that is not a purifier and be able to glass planets