Stellaris

Stellaris

Crisis Manager - Sleeper Edition (3.12.¢)
48 Comments
arc361 May 10 @ 11:38pm 
just as a fyi these mods can cause a bug where you get spammed with blank notifications. There may be a way around this but I disabled all crisis manager mods to avoid this. You will not be able to play the game at all if you get that notification spam
Blazingdevil Jan 31 @ 6:54pm 
I can confirm that this does work with 3.14
Ran Dec 9, 2024 @ 8:57am 
Does this still work propaly?
kamykrak Nov 18, 2024 @ 7:11pm 
soo does this need a update or is fine as is ?
otyanomisu Jun 25, 2024 @ 4:17am 
Update domo arigato Fire Prince-san
FirePrince  [author] Jun 8, 2024 @ 4:31pm 
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zaramo Oct 5, 2023 @ 12:38am 
Same with me only works with midgame and endgame sometimes, won't work with sleeper edition. So I am just going to wait until FirePrince releases the Mega pack.
wojnatotalna1 Sep 29, 2023 @ 11:07pm 
I've tried to use this method, even with just the three mods in question, and it didn't work. Do you know any reason as to why this might be the case ?
FirePrince  [author] Sep 18, 2023 @ 1:18am 
Solution for 3.9.1: if you put the Sleeper and MidGame Edition together and the EndGame below, they all will work with 3.9.1. So the Mega Pack (additional features) is coming soon.
Jbecl Sleeper May 22, 2023 @ 4:10am 
Hi!Do all the managers need updates?
甲基磷酸钙 May 21, 2023 @ 4:21am 
updates?
Curzon May 12, 2023 @ 8:20pm 
Hello! Does this mod work with the changes in update 3.8?
Salv Apr 13, 2023 @ 7:57pm 
Hello, are the settings for Fallen Empires awakening working properly? I've only played a few games so far, but even if the "Fallen Empire to Awaken" setting is set to "Short" or "as Soon," it still takes like 30+ yrs after the EGSY for them to awaken
Jbecl Sleeper Mar 26, 2023 @ 9:14am 
Notice:I = my friendXD
Jbecl Sleeper Mar 26, 2023 @ 9:14am 
Actually,my friend's meaning is:can this mod still use-able without updating?
----Can fallen empires take care of themselves?
FirePrince  [author] Mar 16, 2023 @ 3:54pm 
@akai: should be fine (added to desc)
@jin2000_ren: there is no AI improvement by this mod (only single events).
jin2000_ren Dec 2, 2022 @ 12:11am 
Can fallen empires take care of themselves?
jin2000_ren Nov 3, 2022 @ 8:03pm 
Not five stars,but I think this is very useful.
The Emperor's Chosen Oct 18, 2022 @ 7:52pm 
It might be the Khan as well, not too sure. They kinda triggered around the same time in my last campaign.
FirePrince  [author] Oct 18, 2022 @ 6:51pm 
@The Emperor's Chosen: should be not this mod, maybe from A Deadly Tempest? I'll look on this very soon.
The Emperor's Chosen Oct 18, 2022 @ 4:02pm 
PCR_Anibal The same thing happens to me, every time. Worst part is, After they awaken they don't even seem to fight the Mid game crisis, they just awaken and chill out.
akai Jul 18, 2022 @ 8:46am 
Is this compatible with ACOT Override?
arc361 Jul 4, 2022 @ 12:33am 
Hey with animosities never subside enabled when does the second fallen empire awaken? This fallen empire has been awake for about 15 years
PCR_Anibal Jun 16, 2022 @ 5:21pm 
For some reason the guardians of the galaxy is trigerring for midgame crisis, i'm not sure if i messed up the configuration somehow?
FirePrince  [author] May 14, 2022 @ 5:07pm 
Update to 3.4 (+ adding Merger of Rules support)
Dukkokun Jan 19, 2022 @ 10:54am 
Awesome. I think that's what they're still called, they're supposed to be a special FE added a couple weeks ago. Thank you for adding compatibility 😃
FirePrince  [author] Jan 19, 2022 @ 9:10am 
Updated: @Dukkokun: thx, added fallen_empire_gamers, but pouchkinn empire I didn't find.
Fixed also few minor issues (s.log).
Dukkokun Jan 10, 2022 @ 3:12pm 
Would you be willing to add compatibility for Giga's new FE? It would require changing your scripted trigger to include

NOR
has_ai_personality = fallen_empire_gamers
has_ai_personality = fallen_empire_pouchkinn
FirePrince  [author] Dec 12, 2021 @ 12:40am 
@Karl just Karl: Nice find, but my mod also only uses the vanilla events to wake up, but I'll take a look, thanks.
Karl just Karl Dec 11, 2021 @ 10:04pm 
Hello. After the awakening of the fallen xenophobic empire, all lobotomized slaves acquired resident rights, creating unemployment and overpopulation on the worlds of the fallen empire. Only Your mod is enabled.
Emrakul Nov 30, 2021 @ 11:26am 
@FirePrince: ahh thanks
FirePrince  [author] Nov 29, 2021 @ 8:36am 
@Emrakul: Sorry I mean not, as this is now too similar to vanilla.
Emrakul Nov 14, 2021 @ 3:20pm 
Is the total War Pack going to be updated too?
FirePrince  [author] Sep 18, 2021 @ 9:54am 
Fully added German loc.

@Allie: You meant the WiH settings? Fixed, there was indeed something (I guess somehow due strange vanilla syntax behavior).
FirePrince  [author] Sep 18, 2021 @ 6:52am 
@Allie: Khan was a NSC2 bug (due new compat. with other Marauder mods). Seems you running in some compatibility issue, lets see...
Ailith Sep 18, 2021 @ 1:02am 
Something is bugged now with the latest update, I can´t access settings for fallen empires and I suddenly have the option at start of the game, to build the khans ship. My friends who I play with have the same issues
FirePrince  [author] Sep 13, 2021 @ 8:09am 
Via DM, was incompatibility with HFE, thx for finding. Added partial fix for this.
[CN]突击队队员 Sep 12, 2021 @ 2:49am 
bug : sleeper setting locked at game start.

before sleeper updated Guardians are working right.
FirePrince  [author] Aug 28, 2021 @ 6:47am 
You can now also forcibly awaken the Guardians/Custodians (not much tested).
FirePrince  [author] Aug 28, 2021 @ 6:42am 
New feature: You can now forcibly start a second War in Heaven (Beta: also simultaneously ).
FirePrince  [author] Aug 22, 2021 @ 5:59pm 
@Zomifi: thx, fixed (was an always = no)! This was also in the old version, strange (you should put the Sleeper Edition now below all other Crisis Manager Editions - also ADT & Khan).
Zomifi Aug 22, 2021 @ 11:37am 
When selecting options for the League of Nonaligned Powers, selecting "League of Galaxy" makes the option for modifying the league disappear. The option reappears after applying a template. Can you please fix this?
eyepex Aug 20, 2021 @ 3:41am 
<3
HGFSS Aug 19, 2021 @ 3:22am 
Thank goodness you did it!
:steamthumbsup:
FirePrince  [author] Aug 18, 2021 @ 10:36pm 
@[CN]突击队队员: a ship_size with station/starbase has misleading settings. But this mod should not have anything to do with it!? Maybe you can find out the right mod?
[CN]突击队队员 Aug 18, 2021 @ 7:14pm 
I can't build any observation_station research_station or mining_station.
do you know what can cause this ?
FirePrince  [author] Aug 17, 2021 @ 4:28pm 
You're welcome, I hope everything is to the full enjoyment. ;-)
Dustreaper Aug 17, 2021 @ 1:00pm 
Nice thanks for the hard work this is much needed in my playlist.