Stellaris

Stellaris

Animated Hyena Portraits: Revisited
34 Comments
The Word-Mule Jun 25, 2024 @ 9:10am 
@all I have fixed this mod for 3.12 since the original author here seems to have disappeared off the Internet, you can find the addon here: https://steamcommunity.com/sharedfiles/filedetails/?id=3275280878

Load it after the other mods and hyenafolk will be restored to your games.
alexusher_92 May 25, 2024 @ 4:05am 
Bummer ... I hope it gets fixed. I really like those portraits!
Pury May 21, 2024 @ 5:23pm 
Indeed the mod does not work on 3.12+. Tried to fix it but without sucess.
Hein May 19, 2024 @ 5:56pm 
noooooo--
my yeens :(
Jazabay_Blue May 14, 2024 @ 6:37pm 
Portrait still appears in select empire screen but is otherwise absent. Also wondering if there is a way to fix on my end, I have made attempts which all failed :(
I hope you'll update soon, thank you.
taylorj4437 May 8, 2024 @ 9:32pm 
Hunter is right. the latest update essentially removes all of your portraits. I hope you'll be able to fix the mod.
Hunter May 7, 2024 @ 7:07pm 
The new 3.12 update broke almost all custom species mods again, is there a way to fix it on my end?
Boopwuffliesnoot Jul 23, 2023 @ 8:10am 
Thank you soo so much for bringing these back
corsairmarks  [author] May 20, 2023 @ 9:32am 
Their original homeworld is still "Kortomaton" (see the prescripted empire).
taylorj4437 May 20, 2023 @ 8:28am 
I noticed the update. Now the hyena portraits use the mammalian naming conventions.Which is expected. I wanted to know if you remember the name of their original homeworld. I remember the species name which is Viverroken. I remember their star name, which is Dry Suns. I just can't remember their homeworld name. Do you remember it by any chance?
corsairmarks  [author] Jan 14, 2022 @ 8:11pm 
@mhariz1993 strictly speaking no, but you'll miss out on matching graphics Ecumenopolis planets and planets with high devastation. I don't think it will conflict the the Ethics and Civics series of mods because it doesn't make gameplay changes other than the custom starting system and pre-scripted empire. To give a better answer you'd need to send me a link to the one you use - there are 4-5 that are up-to-date.
mhariz1993 Jan 14, 2022 @ 8:10am 
Do I need the city set mod ?

Also is this mod conflicts with the Ethics & Civics mod ?
Icepalace Boss Part B Loop Nov 9, 2021 @ 3:45pm 
thank you for your digital necromancy
corsairmarks  [author] Sep 24, 2021 @ 8:24pm 
@Kaiver you are welcome! I'm still finishing up that last couple for 3.1, then I'll get the modpack updated too.
Kaiver Sep 24, 2021 @ 12:11pm 
corsairmarks, thanks for updating Silfae's legacy
corsairmarks  [author] Sep 21, 2021 @ 12:47pm 
No worries - it was easy enough to start my updates with this one.
taylorj4437 Sep 21, 2021 @ 11:05am 
I'm okay with playing an outdated version of a mod. I played the original version of this mod until like 2. 8 when another person released their version of this mod. But thank you for updating it
corsairmarks  [author] Sep 21, 2021 @ 7:38am 
And there we go - updated for 3.1 with new localisation.
corsairmarks  [author] Sep 21, 2021 @ 7:07am 
I haven't gotten it updated yet - but I'm starting work on the Silfae's Revisited series today.

At first glance, this mod's code should work in 3.1 without updates. All that's missing is text for some new body part names introduced in 3.1.
taylorj4437 Sep 20, 2021 @ 11:04pm 
Have you updated this mod for 3.1? Or do you think it will still work with the version 3.01?
corsairmarks  [author] Aug 17, 2021 @ 11:01am 
Good luck! That can be hard to debug.
greensniperhat Aug 17, 2021 @ 6:36am 
Wait, hold on, it's not your mod that does this - I disabled them all and it still CTD. Good to know it's not your mods tho.
greensniperhat Aug 17, 2021 @ 6:21am 
Oof, not even having the right dependency mods stopped my side from getting CTD on game start. IDK why, though.
taylorj4437 Aug 16, 2021 @ 11:32am 
Thank you for this. I haven't tested it out yet, and I will soon. But thank you for this updated mod. The hyena folk is by far my favorite mod I have installed. Thank you so much for updating it.
greensniperhat Aug 16, 2021 @ 9:05am 
np, all good now.
corsairmarks  [author] Aug 16, 2021 @ 9:04am 
I forgot to add them in Steam, that is my bad!
greensniperhat Aug 16, 2021 @ 9:03am 
ahh, of course! I didn't see the dependencies on the sidebar at a glance, so yeeee.
corsairmarks  [author] Aug 16, 2021 @ 9:01am 
@greensniperhat did you install both dependencies? Are you running any other mods?

Stellaris doesn't produce logs on CTD, unfortunately.
greensniperhat Aug 16, 2021 @ 8:20am 
oof, ctd during start-up loading without log entries when using this mod. Disabled this mod and can enter stellaris fine.
Beast-Storm Aug 15, 2021 @ 10:11pm 
OK fair enough, you are a life savior dude.... I made some Silicoid civilization on Stellaris using Silicoid Species mod and working some details on their lore which will be used in my Space Story I'm working on :)
corsairmarks  [author] Aug 15, 2021 @ 10:03pm 
It's on my list, but because the mechanics are more complex it's on the far end.
Beast-Storm Aug 15, 2021 @ 9:41pm 
Is it possible to update the Silicoid Species mod???

Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=1160316076&searchtext=Silicoid
corsairmarks  [author] Aug 15, 2021 @ 9:37pm 
You're welcome! I'll be uploading the rest of them as I get them completed, followed by a combo-pack.
Beast-Storm Aug 15, 2021 @ 9:31pm 
Awesome i will add this mod later thanks for updating @corsairmarks