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On AoM Heaven I saw, that you found a way, that the trigger "army deploy" also in multiplayer scenarios works. Unfortunately are the links to your documentation on AoM Heaven broken, so I was not able to find out, how you did it.
The links on this site are broken: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,27482,0,all
I got this error message:
Forbidden
You don't have permission to access this resource.
Apache/2.4.29 (Ubuntu) Server at forums.heavengames.com Port 80
Could you provid any help?
I would like to spawn an army and send them with "army move" to a point.
Thanks for your outstanding works!
Those are the units iIve been working with but they still get weird bugs like taking effect on units I havent selected or just all the way in the bottem of the map they spawn
Maybe you can make some more tutorials?
Thinking about to get a permanent "poison" effect on my axeman. Is this possible?
Or a burning hipolit? :D cant get it.
I use the trigger "Convert Around Unit" everything worked fine but all of a sudden it stopped working. Have tried redo the trigger but it still does not work.
All other triggers work except that one, I tested erasing all other triggers but it still doesn't work. That trigger works if I make a new map but not the one I worked on.
Any ideas on what might be the problem?
Best regards
I only want to see what is neccassry to type in?
I want a trigger(s) that make it so whenever certain units die on any team, a minion will spawn under Player 1's control for each unit death. I want this to work for new units as well so I can't rely on a specific "Is dead" condition as that requires you to select specific units and doesn't apply to new ones. I eventually got it to somewhat work, but the problem was that it didn't just spawn one minion. It just kept spawning them in mass amounts after I killed one of the unit types. I just want it so 1 death = 1 minion. Can anyone help me set up a working trigger for this?
I'm trying to set up a simple shop system for players 2 and 3. I want them to be able to click a specific temple and get prompted if they want to buy a hero for 500 gold and if you hit yes it spawns one and takes away 500 gold.
The problem is that I can get this to work to some degree, but I can't get the prompt to come up so it's more automatic and this can lead to problems of players accidentally wasting all their gold on a few heroes.
Can someone help me work out a trigger for this?
If you update this file it'll get the new "triggers" tag and it should remove the "desync" one. What you should do is change it though so that it 1) doesn't overwrite typetest.xml any more - any file name will do (e.g. nottud.xml) as the game will combine triggers from different XMLs now. Great if you want to combine different trigger packs! 2) Remove all the standard triggers from your file so that they don't take priority over the ones that are shipped with the game. Otherwise, if they push updates to typetest.xml (in fact, they just did) your triggers will overwrite them, even when under a different file name.
You might set an example for other trigger editors so that we'll be able to freely combine different trigger packs while still getting the official updates :-)