Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

advanced triggers
59 Comments
ponzargint May 25, 2023 @ 6:53am 
Hello, there is an impressive mod. Can i ask a few question regarding it?
Der Erzbischof Apr 30, 2023 @ 10:42am 
Hi nottud

On AoM Heaven I saw, that you found a way, that the trigger "army deploy" also in multiplayer scenarios works. Unfortunately are the links to your documentation on AoM Heaven broken, so I was not able to find out, how you did it.

The links on this site are broken: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,27482,0,all

I got this error message:

Forbidden
You don't have permission to access this resource.

Apache/2.4.29 (Ubuntu) Server at forums.heavengames.com Port 80

Could you provid any help?

I would like to spawn an army and send them with "army move" to a point.

Thanks for your outstanding works!
nottud  [author] Mar 21, 2023 @ 6:17am 
yea
Morticio Mar 20, 2023 @ 1:55pm 
conditional percentage damaged and conditional zend?
nottud  [author] Mar 20, 2023 @ 1:51pm 
You need to end it otherwise it not work.
Morticio Mar 20, 2023 @ 6:46am 
Hello again friend, i can´t get the army deploy on unit or the teleport army/unit to unit, i placed the conditional percentaded damaged before on effects, but it brakes the map.
Morticio Mar 18, 2023 @ 9:04am 
Thank you, this will greatly improve my scenarios :D
nottud  [author] Mar 18, 2023 @ 1:31am 
Put "conditional Player current" before the trigger effect, and then "camera cut" and then put the effect "conditional zEnd" after it.
Morticio Mar 17, 2023 @ 4:10am 
Hello, can you make a camera cut for an specific player? It would help with multiplayer maps, specially coop ones
nottud  [author] Jan 27, 2023 @ 2:40pm 
It not possible - all triggers use existing commands in the game. If the command not there little I can do.
»LP«Ligro Jan 25, 2023 @ 6:19am 
I have a question for you. I'm not very expert in editing beyond triggers, but... is it possible to add the triggers present from TT version, to the original version? Such as "Modify protounit". I guess it would be great to make a scenario for the vanilla version. If someone already did it... where can I get it? I write this after searching for hours.
iDesolate Aug 16, 2021 @ 1:03pm 
oh sweet. is there some aom modding discord somewhere? Or something like a steam chat group? I would love to be a part of one.
nottud  [author] Aug 15, 2021 @ 8:31am 
Teleport works in multiplayer now - don't do too many at once though as it generates network traffic.
iDesolate Aug 15, 2021 @ 2:28am 
teleport still broken or not
iDesolate Aug 15, 2021 @ 2:28am 
how well do these work for online multiplayer setups?
Serchant Jul 11, 2021 @ 11:15am 
I figured they would bug if the target unit would die. But should they work properly with cinematic blocks and invisible targets?
Those are the units iIve been working with but they still get weird bugs like taking effect on units I havent selected or just all the way in the bottem of the map they spawn
nottud  [author] Jul 11, 2021 @ 9:15am 
Yes there are some buggy triggers developed at a time when there a misunderstanding between two indexing systems. They work fine until a unit is deleted. I keep meaning to go through them and fix them but I been busy.
Serchant Jul 11, 2021 @ 5:12am 
The Unit Create Near Unit seems to be bugged with me. Mostly when I have the target unit set up. It then just selects a random unit nearly or not even nearly at all
nottud  [author] Jul 5, 2021 @ 12:20pm 
No sorry - I am unaware of a way to do that.
Serchant Jul 5, 2021 @ 11:45am 
Are there also triggers for changing the train button locations of units?
nottud  [author] Jul 4, 2021 @ 1:37pm 
Yes
Serchant Jul 4, 2021 @ 10:39am 
Will the triggers also work if a scenario is played by someone who doesnt have this mod subbed?
Luzi Feb 8, 2021 @ 4:51pm 
Jeah thanks, ive got it by myself. haha

Maybe you can make some more tutorials?

Thinking about to get a permanent "poison" effect on my axeman. Is this possible?
Or a burning hipolit? :D cant get it.
nottud  [author] Feb 8, 2021 @ 3:51pm 
The object is "Arrow Flaming" not "Arrow"
Luzi Feb 8, 2021 @ 8:14am 
Hej dude! Nice work. But can you explain me how to transform "Arrows" to something else? Like when a Toxote shoot some Arrow, the Arrow is a "lightning streak" or someting? I have tried "Transform all Units on Map" but it didnt work. The only thing that worked is "Transform all projectiles on map" but i only want to transform the arrows. Thanks for help!
nottud  [author] May 30, 2020 @ 4:39pm 
I have pushed an update with the current contents of my trigger file. The y triggers are removed as a separate better download is available for them now.
nottud  [author] Aug 15, 2019 @ 12:41pm 
Hey sorry for the delay - there are a few triggers that are still using ID when they should be using unit name internally. I could do with fixing and removing them apologies!
Swenne Aug 11, 2019 @ 3:40am 
Hey,
I use the trigger "Convert Around Unit" everything worked fine but all of a sudden it stopped working. Have tried redo the trigger but it still does not work.

All other triggers work except that one, I tested erasing all other triggers but it still doesn't work. That trigger works if I make a new map but not the one I worked on.

Any ideas on what might be the problem?

Best regards
nottud  [author] Oct 13, 2018 @ 1:55pm 
They allow refering to units with the unit's internal name - it is for advanced users who want to refer to units as part of scripts
Garage Sep 24, 2018 @ 5:28pm 
can you explain to me how the triggers with by NAME work? Like i dont understand what name you mean, sorry
Youngblood Apr 4, 2018 @ 10:02am 
how do you you view the animations for a unit again?
I only want to see what is neccassry to type in?
nottud  [author] Feb 18, 2018 @ 4:14pm 
For the second use the search trigger to find generic corpses and check if one of your specific units is at the same location but dead. If so change the generic corpse into a unit and convert it to the player you want.
nottud  [author] Feb 18, 2018 @ 4:13pm 
For first request: Use unit selected and check the current player matches the expected one (One of my triggers). For effect bring up choice dialog where clicking yes will kill a cinematic block. Check with another trigger if the block is dead and then provide the hero and subtract the gold. The killing a cine block prevents an OSS erro caused by the fact that you only brought up the dialog for a single player by syncing across. Kinda hard to explain.
Wertologist Jan 16, 2018 @ 9:28pm 
I also have another set up I want to do.

I want a trigger(s) that make it so whenever certain units die on any team, a minion will spawn under Player 1's control for each unit death. I want this to work for new units as well so I can't rely on a specific "Is dead" condition as that requires you to select specific units and doesn't apply to new ones. I eventually got it to somewhat work, but the problem was that it didn't just spawn one minion. It just kept spawning them in mass amounts after I killed one of the unit types. I just want it so 1 death = 1 minion. Can anyone help me set up a working trigger for this?
Wertologist Jan 16, 2018 @ 9:27pm 
I could use a bit of trigger help if anyone here knows how to use them.

I'm trying to set up a simple shop system for players 2 and 3. I want them to be able to click a specific temple and get prompted if they want to buy a hero for 500 gold and if you hit yes it spawns one and takes away 500 gold.

The problem is that I can get this to work to some degree, but I can't get the prompt to come up so it's more automatic and this can lead to problems of players accidentally wasting all their gold on a few heroes.

Can someone help me work out a trigger for this?
nottud  [author] Mar 21, 2016 @ 6:30am 
Sorry! I have not been on for a long time to even think about doing it I have seen your bumps but simply had the free time to do it. I am not sure how long it will be before I will be able to tbh.
Android Mar 19, 2016 @ 9:12am 
bump bump :-D
Android Feb 26, 2016 @ 1:19pm 
bump =)
Android Feb 12, 2016 @ 2:49am 
Cool. Try the below :)
nottud  [author] Feb 8, 2016 @ 2:45am 
Oooh I havn't yet I been still moving house and unable to do much. Today though I have been updating the editor for Tale of the Dragon. I hope to follow it through with triggers sometime.
Android Feb 5, 2016 @ 12:21pm 
Hey nottud! Did you check out the latest patch? Finally all the file types are hooked up and the mod manager is much more stable, too :-)

If you update this file it'll get the new "triggers" tag and it should remove the "desync" one. What you should do is change it though so that it 1) doesn't overwrite typetest.xml any more - any file name will do (e.g. nottud.xml) as the game will combine triggers from different XMLs now. Great if you want to combine different trigger packs! 2) Remove all the standard triggers from your file so that they don't take priority over the ones that are shipped with the game. Otherwise, if they push updates to typetest.xml (in fact, they just did) your triggers will overwrite them, even when under a different file name.

You might set an example for other trigger editors so that we'll be able to freely combine different trigger packs while still getting the official updates :-)
Wertologist Oct 5, 2015 @ 2:16pm 
Thanks. I'll give that a shot.
nottud  [author] Oct 5, 2015 @ 12:10pm 
You can install manually by moving them into the trigger2 folder.
Wertologist Oct 3, 2015 @ 11:39pm 
No new triggers. It's at the top of my load order. Doesn't seen to work. Any ideas? I'd like some new triggers to work with.
Wiking Jan 1, 2015 @ 6:48am 
Regrettably does not work. No new conditions or effects appearing in the list regardless of other mod use.
NumberTwelve Oct 1, 2014 @ 1:23pm 
Hey Nottud, old timey AoM player and 'newbie' scenario creator here. Just wanted to express my gratitude for updating and uploading the old editor and trigger packs I've spent so many long nights with before.
nottud  [author] Jul 4, 2014 @ 8:11am 
I think they might be some old versions which were a bit buggy - I can hopefully do a fix when I get the chance I jsut come back from holiday.
Ghostkeeper Jun 24, 2014 @ 10:29am 
It seems like the triggers producing units at another unit don't work. I tried deploying armies at a unit, or simply creating them at a unit. Both froze the game for half a second but produced no result.
nottud  [author] May 19, 2014 @ 2:02am 
If you are referring to god I would love to but currently not found a way. Best thing you can do is grant the techs it provides using set tech status.
Peter Griffin May 18, 2014 @ 8:29pm 
Perhaps make a trigger that changes starting tech?