Europa Universalis IV

Europa Universalis IV

Krakdhûmvror Missions & Flavor Pack - Anbennar Submod
83 Comments
Gaming VertigoPL Jun 22 @ 1:03pm 
can sameone explain me what each fraction represent and their gols?
Larrius King  [author] Mar 11 @ 7:42pm 
@Bombermans If you want to play the submod right away then yes, click the reveal missions decision. Otherwise the submod missions will appear after the final base MT mission reveal. There is no real reason not to reveal everything right away imo.
Bombermans Mar 4 @ 10:03am 
Do I have to click the reveal missions submod option in National Decisions to play this mod? Or do the missions reveal themselves later in events or so?
I Play On Mac With Trackpad Feb 25 @ 10:31am 
Amazing Mod
Ethan Feb 23 @ 2:37am 
update this now. wanna use it in my playthrough but this shits outdated. ill give you 1 month to update it or im playing another dwarf.
jerry34 Feb 22 @ 8:00am 
In the missions file, I02_terraforming_giants_anvil, requirement is currently
adm_power = 100
dip_power = 100
mil_power = 1000
mil should obviously be 100.
Larrius King  [author] Jan 28 @ 3:34pm 
@Skiamach @💖⎛⎝Silver Knight⎠⎞ ACE has my permission to integrate this into ACE but due to the nature of it (an extension of an old tree vs a completely new one like my other submods), they haven't decided how to implement it or if they are going to at all. I have given full perms for them to do anything they like with it though! You can always let the ACE team know your thoughts on their discord or steam page :)
Can you integrate this into ACE?
Skiamach Jan 26 @ 5:27pm 
Will this mod also eventually be merged into ACE like your other mods? I appreciate your work and hope that it lives long.
Larrius King  [author] Jan 23 @ 5:46pm 
@Krair Anyone is welcome to use any of the files as they please. Just please credit me somewhere :)
Krair Jan 2 @ 9:26am 
Have a good day and happy new year :)
Your mod is awesome
I would like to ask permission to publish it in Russian, as Cyrillic is not supported by the game, the translation can only run with the Russian localization mod...
Zencerd Aug 19, 2024 @ 2:58am 
how can i access the new quests? i cant find them
Larrius King  [author] Aug 18, 2024 @ 10:06am 
@Kitten Mittens It was on my "to fix" but I somehow forgot. Yeah its supposed to be 100 for each. Feel free to change it on your end or console yourself the 900 extra mil mana.
Kitten Mittens Aug 12, 2024 @ 2:51am 
Not sure if it's a typo but the 'Terraforming Giant's Anvil' mission requires both ADM and DIP power of 100 but MIL power of 1000, just seemed off and difficult to achieve at most times.
Larrius King  [author] Aug 7, 2024 @ 9:30pm 
Updated for 1.37 and The Forbidden Valley. Should be playable regardless of version going forward. Just ignore the wrong version number error.
M a r u s h u May 26, 2024 @ 5:15pm 
Might just be due to me using the BitBucket build, but there is a small change of area names, specifically within the Moitsa Region. For the Secure Moitsa mission, it originally required yyl_moitsa_west_area but that area has been renamed to yyl_moitsa_deep_area. Changed it on my end but might need to be changed here too.
JediLordNathan Mar 7, 2024 @ 11:27am 
Please remove the minorites requirements for some missions; very annoying because I went thru and have all pops of other races intergrated because there were no missions requiring removing them early on in the tree and now there is one. Very annoying I'm not about to upend my entire domestic policy for a mission requirement in one province
Larrius King  [author] Feb 22, 2024 @ 11:41am 
@Galenus Thanks I'll take a look when I update it next. You're welcome to either edit the file or give yourself 900 mil for that mission for now lol. Its def meant to just be 100 each.
Galenus Feb 2, 2024 @ 4:38am 
Hi i have found a bug in mission (terraforming giants anvil) - seems there is a typo (extra zero) - you need 100 dip and adm points but 1000 mil (and by completing mission you lose only 100 of each)
Tadayo Dec 27, 2023 @ 11:22pm 
Thank you for this mod!
Larrius King  [author] Nov 21, 2023 @ 11:16am 
@Tyronis2054 Submods should always go at the bottom because they rely on another mod to work. That goes for any game.
Tyronis2054 Nov 21, 2023 @ 8:08am 
Hi, total new comer to Anbennar, should these type of flavor missions be loaded before or after the main mod in the load order? Very intrigued by this for when I play the Dwarves soon.
Larrius King  [author] Nov 20, 2023 @ 2:42pm 
Updated for Scions of Sarhal. Everything should work as intended again for a fresh Krak game.
jefmart1 Aug 1, 2023 @ 7:24am 
So...there is a Krakdhumvror mission tree inside Doge Anbennar trade goods you have to remove or the MT won't work
jefmart1 Aug 1, 2023 @ 7:16am 
Looks like a conflict with Doge's Anbennar trade goods
jefmart1 Aug 1, 2023 @ 5:54am 
Did all of that and I still don't see the 5th column
Zwemvest Jul 28, 2023 @ 3:11pm 
@SchGang open /missions/Krakdhumvror_Missions.txt and replace "jorkad_lake_area" by "firanyalen_area". You should have 3 hits in the file.

If you still lack the mission tree, search inside your savegame for "krakdhumvror_5". If it's not there, search for "krakdhumvror_4", and copy-paste that format.
SchGang Jul 27, 2023 @ 12:49pm 
the intire right part of the tree is gone
SchGang Jul 27, 2023 @ 8:31am 
cuold it be updated it seems some missions are missing
shipfun2 Apr 12, 2023 @ 7:56pm 
Could you add a mission that takes a bunch of gold and mana and after like 30 years or something will give krak a level 111 hold but have it require having a level 10 hold of something
owen Mar 3, 2023 @ 12:08pm 
I tried doing a custom dwarven adventurer nation and when i formed Krakdhûmvror i got stuck with the adventurer mission tree is there anyway to fix this?
Angelic Burrito Jan 9, 2023 @ 3:53am 
Neat mod! I like the early boost this gives them.
But could you change the missions that require a certain fort level to instead require a fort building? I use a mod that nerfs forts, so I end unable to fulfill those early missions until way after what you probably intend.
skoobeldoobel Jan 4, 2023 @ 3:46am 
I like the missions, but the one mission that "unites" all the dwarf cultures is lame. I enjoy having all the dwarf cultures existing as seperate entities. Kinda annoying to see every single dwarf become Quartz Dwarf
Blase+ Dec 29, 2022 @ 10:57am 
when do i get access to the extra missions
how far must i go down the mission tree?
The Big Man Dec 14, 2022 @ 1:22am 
You love to see it
Larrius King  [author] Dec 8, 2022 @ 12:35pm 
Updated for Children of Ruin! Now contains all Krak missions from base and submod! Should work for any version of the game going forward.
AmyClaraRose Jul 24, 2022 @ 4:04am 
Could you make update the MT with the new mission in base anbennar
sandor1000 Jul 14, 2022 @ 1:47am 
Base Abennar has added a mission tree for Krakdhûmvror
achatzusa Jul 6, 2022 @ 8:29pm 
I was wondering if you would consider doing a mod for the ram dwarves? I really like your other mods.
Larrius King  [author] Jun 9, 2022 @ 2:36pm 
Updated for Anbennar version Warlords of Haless, EU4 version 1.33.
Maro Jun 8, 2022 @ 5:11am 
Could you please update for the new patch:D
The drive version doesn't work with the new patch either :/
Dr.Alphabets May 26, 2022 @ 7:16pm 
seems like this mod has been broken by the bitbucket version and thus soon(tm) the steam version.
Sickly Chain Bartlesby Feb 26, 2022 @ 6:52am 
I had a problem where the events that spawn from the missions would randomly activate for nations so there government form always was presidential dictator and the Krakdhûmvror captial rapidly jumped to absurd levels dev
Larrius King  [author] Feb 25, 2022 @ 11:18pm 
@John-ringo Easy Fix, must've slipped by me. Updated and you should be able to complete it now, thank you.
John-ringo Feb 25, 2022 @ 3:59pm 
Hello,
i have small problem as Krakdhûmvror.
I started as a Republik, changed to Dictatorship and because of lack of tradtion i changed to a Monarchie.
Later on i switch again to a Republik (now Elected Clans).
The misson "Seizure of Coking Hall" still requiers me to have 85 Legitimacy. I have 91 Repbulikan Tradition and i cant finish it.
Larrius King  [author] Feb 3, 2022 @ 12:27pm 
Updated for the 1.32 Light and Dark Anbennar update on Steam (Last Patch Dec 15). There is also a version of the submod that works for both 1.33 and the current bitbucket build (Feb 3) in the Google Drive link at the bottom of the description. When Anbennar updates again I will upload the Google Drive file to the main mod. The difference is the beta build has a new Dwarven Awakening system which is not cross-compatible with the current system on Steam. Thank you all for the support! :income::income::income:
FrAtMan2.0 Sep 20, 2021 @ 3:31pm 
hey thought id just post again if you want to get some work i would like to hire you to rework amildir as well
red mage Sep 4, 2021 @ 8:10pm 
how long does the infrastructure rework take? It feels like it's been more than a hundred years and I wanna dig deeper
FrAtMan2.0 Aug 22, 2021 @ 10:34am 
i would like to hire you to rework Amildir please reach out to me when you can i think you do great work
Lokrohk Aug 21, 2021 @ 12:11pm 
in addition to advanced rail i'd like to point out it could also be rocket rail from.. ves udzenklan? railskulkers?

i had that issue in a recent run where i needed to get advanced rail for... mithradun's missions maybe? but one of the provinces had rocket rails, blocking the mission