Scrap Mechanic

Scrap Mechanic

Vincling's Logic Tools & Parts Mod
44 Comments
HerrVincling  [author] May 22 @ 10:06am 
Hey @8BitBunnie, glad to hear you like the mod. It's been a year since I last played the game so yes I haven't worked on this for quite a while now. Who knows, maybe Chapter 2 will get me interested again. But probably only if Ch2 also improves mod support, I don't know how many frustrating hours I've spent on this to get stuff to work. However, if anything in this mod does stop working, do let me know, I'll consider looking into fixing it :)
8BitBunnie May 20 @ 2:11pm 
Hey, Vincling. I totally get not continuing this mod (especially as it's now over 4 years old and might be a nightmare to update) but I absolutely love the ideas you had in progress and would love to see them done! The mod overall is great!
HerrVincling  [author] May 5, 2024 @ 3:55am 
Feel free to dm me on discord with screenshots if you need help :)
HerrVincling  [author] May 5, 2024 @ 3:54am 
Not sure what exactly you're asking, but you can only have one yellow interface by connecting interface blocks in a chain towards the ram block
but how do i use multiple yellow interface like you did in the video
yellow interface simply give to ram command to save value on first activation and on second switch click on yellow interface it will tell ram to display stored value. it also doent ruin current blue input configuration when displaying stored value. i guess... dear creator please tell me if i got it wrong.
tyvm. figured it out. got it
hello. maybe im not too smart but i don't exactly understand how yellow inteface is working. please tell what it's function and how should i use it
HerrVincling  [author] Jan 7, 2024 @ 11:03am 
@Zaxabock Yes, you can lower the simulation speed factor with crouch + U (crouch + upgrade), glad you like the mod :)
Zaxabock Jan 5, 2024 @ 10:56pm 
Loving the mod though, gotta say that, it's very fun and works as intended, haven't seen any bugs yet!
Zaxabock Jan 5, 2024 @ 10:53pm 
Is there a way to downgrade quick logic? I accidentally upgraded the timer block one time too much and now it lags my game because my real life pc can't keep up :papyruswacky:
Pirullee74 Sep 22, 2023 @ 3:33pm 
i don't understand the instructions well
HerrVincling  [author] Feb 17, 2023 @ 11:49am 
Hi @GustavGun unfortunately I don't have time to work on the mod currently :(
Updates will definitely come, can't say when yet.
You can also reach me on Discord if you want to stay up to date (HerrVincling#4949)
GustavGun Feb 17, 2023 @ 11:33am 
Hi, it's me again, we talked about logic input in blueprint spawner 1 month ago. you said, that you can do this
HerrVincling  [author] Feb 17, 2023 @ 11:11am 
@letsgo00HUN Actually that's an unintended "feature" of the Multitool's parallel connect function. If you try to make a parallel connection between different creations, that should work. (Note that this is for the handheld Multitool, not the "Parallel Connections" block)
letsgo00HUN Feb 10, 2023 @ 7:45am 
Hi would it be possible to add a feature to connect logic gates which are on different creations?
HerrVincling  [author] Jan 14, 2023 @ 7:13am 
@GustavGun The game prevents mods from accessing the blueprint folder. That's why the blueprint spawner in the Beta needs you to move the blueprint.json to a folder that the mod can access. I wish the devs had just made a "read-only" feature, but sadly they completely locked it :/
GustavGun Jan 9, 2023 @ 2:58am 
i've looking for a special mod for 1 year. Can you create or explain, why it is impossible to do a blueprint spawner? i mean an interactive part that some logic input can be connected, choose a blueprint and spawn it by pressing a button or other logic input. Something similar already exists in Vincling's Beta tools, but there you only can choose one blueprint, put its blueprint.json into the Data folder and spawn in game only by presing E on the block, any other inputs are not available
HerrVincling  [author] Aug 18, 2022 @ 1:04pm 
@ben.miller
The parallel connect tool is unable to connect 2D or 3D matrixes.
It can only connect a chain of logic gates like this:
[] [] [] []
| | | |
[] [] [] []
(single logic gates placed next to each other like [] [] [] [] []).

So the error means that there's an incorrect chain, something like this is causing trouble:
[] [] [] []
| | | |
[] [] [] []
... []
(the chain splits into 2 chains somewhere)

When a chain splits the tool gets confused and doesn't know where to go, that's why you get that error.

I hope that helps to understand how the tool works internally and why it messes up, if anything is not clear please let me know :D
ben.miller Aug 15, 2022 @ 10:18am 
what does "failed to follow chain of gates, no matrices allowed" mean with the parallel connections tool
zuzaratrust Aug 6, 2022 @ 12:17pm 
ah, it does save. it was just broken for me, i fixed it and now it works!
zuzaratrust Aug 5, 2022 @ 10:29pm 
man, only if you could save ram's storage on lifts.. if you could there could be like games with saves and you can just like detach a save module to be saved on lift, then when you open the game blueprint back up just weld the thing and connect like 2 things and wala your save works.
i still love it either way though, keep up the good work! very fun to mess around with
HerrVincling  [author] Jul 22, 2022 @ 5:34am 
Good catch! I recently found out about controllers & pistons needing some extra lines of code to work, so it will be fixed in the next update (in V3 of the logic system) :)
Wild William Jul 16, 2022 @ 8:53pm 
ok, so hooking up pistons directly to q gates kills the system
Wild William Jul 16, 2022 @ 8:39pm 
issue: the logic system straight up refuses to work
HerrVincling  [author] Jul 3, 2022 @ 2:40am 
@BlueFire, 1 tick pulses still work, just be sure that for quick logic circuits, you use quick logic 1 tick pulse circuits. So for example a self-wired quick xor logic gate will still work if you use a 1 tick pulse circuit made with quick logic gates. Hope that helps :)
HerrVincling  [author] Jul 3, 2022 @ 2:37am 
@Wild William. I'm actually working on a large update, which will include QUICK TIMERS :D
So you can look forward to those which you can use for clocks. Until then you need to make chains of quick gates to imitate timers :/
NikkiOfTheValley Jul 1, 2022 @ 10:23am 
Question, how do you generate 1 "tick" pulses? Some logic circuits very much rely on 1 tick pulses, and those logic circuits break when I translate them to your fast logic gates.
Wild William Jul 1, 2022 @ 12:19am 
a clock could be useful, any processors i make seem to be limited to 20hz
Wild William Jun 30, 2022 @ 6:56am 
so you're tellin me, that i can make an 8kHz processor... with a gig of ram
HerrVincling  [author] Jun 4, 2022 @ 5:00pm 
(I used the color connect tool to connect the seat & switch to the engine)
HerrVincling  [author] Jun 4, 2022 @ 5:00pm 
I tested what you described (never heard of that before) and I can connect both a seat & a switch to an engine. However, the switch doesn't do anything, so maybe that changed in 0.6.0
I can assure you, the mod still works, but maybe that trick got fixed :)
Sjöstedt Jun 4, 2022 @ 3:17pm 
I was told to use the connection maker to connect a seat and a logic gate in to an electric engine, so that I could control when the engine was supposed to be active or not. But this method seems to not work, which multiple people told me it used to. Idk I am not experienced with this mod before hand so I can't say for sure
HerrVincling  [author] Jun 4, 2022 @ 3:07pm 
What's the problem?
Sjöstedt Jun 2, 2022 @ 10:49am 
Seems like the mod is broken since the 0.6.0 update
Kevan May 26, 2022 @ 5:08pm 
This combined with a mod that makes connections look better is what I've been needing to get back into logic. Nice job man :D
*****powered2 May 18, 2022 @ 3:46pm 
does any one have a self wired quick logic gate as a blueprint
Miobrot Jan 26, 2022 @ 3:04pm 
I can't thank you enough for making this masterpiece! Have some of my points! :steamthis:
Control Oct 11, 2021 @ 2:30pm 
it now takes me about 10% of the time, but now i do about 20 times as many wires...
so i spend twice the time


that's wonderful:steamthumbsup:
Piano Man Aug 15, 2021 @ 8:23am 
Nice :steamthis:
Shack de Shnaek Aug 13, 2021 @ 12:18pm 
you are doing god's work, friend
FlyingCoconut007 Aug 12, 2021 @ 5:26am 
nice work on the mod :steamthumbsup: i had a lot of issues with logic connections taking ages to do
Secawesome Aug 11, 2021 @ 7:05pm 
very noice :steamthumbsup: