Cities: Skylines

Cities: Skylines

Network Multitool 1.3.8
1,003 Comments
RogueTanuki Oct 24 @ 3:47pm 
Amazing work
wobblfnr Oct 23 @ 2:58am 
Please bring this Mod for Cities Skylines II in the Paradox Mods Launcher!!!!
Bob Raynor Oct 16 @ 12:25pm 
Great tool as always, thanks for the update!
CrispLemon Sep 30 @ 9:21pm 
Accidentally unsubscribed, then resubscribed. Not showing in the UI.
Yellow flash Sep 30 @ 3:16am 
Thank you for the update!
colart1 Sep 29 @ 4:19pm 
Cheers for keeping this updated.
macsergey  [author] Sep 29 @ 2:42pm 
the mod is updated for game version 1.20.1-f1.
DestroyAllFlashlights Sep 26 @ 12:26am 
I'd pay for this to be on Cities Skylines 2.. The only mod I can't play the new game without now. CS:1 has tarnished the modding community by continuing to release content after retiring the game, demanding mod authors like you to stay on top of things on a game released a decade ago. Every few months I try to play CS1 now something goes wrong. Sometimes things appear fine, other times random blocks of zoning appear (completely detached) near roads I've used this mod to create, sometimes entire networks just completely disappearing in spots. I'll end my rant before I go crazy, but I just really miss the old CS1 and I loved your mod the most of them all, maybe even more than TM:PE! It just sucks that even when you guys try to keep up, something as pointless as a CS1 content patch throws the workshop into a frenzy.
BetTD Sep 25 @ 5:05pm 
While there is a warning upon launching the game, the mod itself still works. It has been confirmed that no changes were made to the underlying code, I'm currrently running the game with the mod enabled and it definitely still works. An update isn't necessary, you can continue playing!
swagon9th Sep 25 @ 1:39pm 
same its out dated, but lets wait and give time for the mod owner to fix it. Creators have lives too lol.
Finwickle Sep 25 @ 4:27am 
It's the mod itself that says it's outdated, but that is only a game version check. It doesn't say that it is not working. And from what I've seen and tested, it still works fine.
heather131109 Sep 25 @ 1:56am 
the game said this mod is out dated
Schrödinger Sep 24 @ 8:51am 
no, it works fine
Starneer Sep 24 @ 2:36am 
Currently not up to date :'(
Kita Sep 24 @ 2:05am 
Not compatible with v1.20
Zlango Sep 24 @ 1:58am 
Mod isn't up to date.
Mod was created for 1.19.2-f3
Current version is 1.20.1-f1

Would you be so kind and update it for the newer version?
Thanks in advance.
tragedy Sep 10 @ 5:31am 
how do we stop the doubleing roads issue
ApexGlitch Sep 2 @ 4:15am 
hey everyone

universe sandbox has been in early access for 10 years

updates take months are actually useless additions nobody asked for they claim to fix bugs but the same issues remain broken

Their Roadmaps are lies they promised astoroid burn up features in march its now august and still nothing

im done waiting this just a lifestyle business at this point their living on our money with no intention of actually finishing the game

dont waste your money like i did we deserve better

feel free to copy and paste this to warn others
patrioticparadox Aug 31 @ 3:12pm 
And?
guido.wehner Aug 31 @ 2:03pm 
Null pointer exception when loading the game
ch Aug 26 @ 12:55pm 
为什么下载以后是0kb,在游戏里也用不了呀/(ㄒoㄒ)/~~
goannawoman Jul 28 @ 3:18am 
thank you
patrioticparadox Jul 25 @ 5:14am 
Use the '+' button to add a node and then use node controller renewal to change the node type to 'crossing'
goannawoman Jul 25 @ 4:50am 
Skyve told me to replace a mod that adds pedestrian crossings for this mod, but I can't work out how to add crossings with this mod?
patrioticparadox Jul 11 @ 8:17pm 
Use Unified UI and uncheck show legacy buttons in the options
Failer Jul 11 @ 5:18am 
UIIs tehre any way to move the UI buttons? Thney are chucked behind Vanilla road build button and its very hard to reach them.
Onyx Jul 9 @ 6:51pm 
This mod isn't broken, and for the people that say it is, ( if you haven't ) download Skyve ( Or ) look at your mods, test them one by one until you find the error, long but effective. It could have conflict! It works fine for me.
patrioticparadox Jun 22 @ 8:35pm 
The mod is not broken.
huyna Jun 22 @ 6:57pm 
it is broken af, whenever im trying to loop/connect roads, it's doubling. No idea how to fix this
patrioticparadox Jun 19 @ 5:40am 
It works
Manu Jun 18 @ 7:41am 
The dependency is not updated to the game version (harmony). Does it work anyway?
patrioticparadox Jun 15 @ 7:37pm 
No, it is not broken.
chrismarion100 Jun 14 @ 7:41am 
This mod is broken
AverageEuropeanTramEnjoyer May 24 @ 2:54pm 
It would be nice if you were able to switch the network direction side without changing to the other side for parallel tool.
tomasz.rejmer May 24 @ 11:10am 
Nie działa z 1.19.2-f3. Pozostaje w wersji 1.3.6 ... bez aktualizacji.
patrioticparadox May 24 @ 7:18am 
It still didn't need an update. See the change note in their comment. But I'm glad things are better for you!
eurozazzy2013 May 24 @ 7:06am 
THANKS BRO
To the idiots who were telling people it didn't need an update, keep the old version lol
fries2763 May 23 @ 10:55pm 
thank you bro
patrioticparadox May 23 @ 1:40pm 
Woo!!!! Thank you so very, very much. Whew
macsergey  [author] May 23 @ 9:55am 
Version 1.3.7

Updated required game version to 1.19.2-f3.
念卿 May 22 @ 11:02am 
I really like this mod and I hope the author can update it in the city: Skyline 2:steamthumbsup:
patrioticparadox May 19 @ 4:55am 
Still works exactly as it did before the update
mj_designs1 May 19 @ 4:42am 
the mod version is out date
the mod was made for version 1.18.1-f3
current game version 1.19.2-f3
update the mod to the newest version, otherwise the correct working pf the mod is not guaranteed and can lead unpredictable error
gamophyte May 18 @ 12:59pm 
This mod works. Just added a node near the end of a road so I can make a cul-de-sac.
patrioticparadox Apr 26 @ 5:20pm 
Seriously, it works just fine. If it doesn't work on your system, there is something wrong on YOUR end. Not with the mod. You can safely ignore the warning that it was compiled for a different version of the game. There was no code change to the game so mods work EXACTLY the same as they did before the update.
Stop turning people away from a perfectly working mod because YOU are having issues. Check the reddit wiki. It has very useful information on how to correctly mod this game and how to troubleshoot issues.
Doc001 Apr 26 @ 1:46pm 
It works fine.
grandpapapaa Apr 25 @ 5:21am 
I've put thousands of hours into this game, as I'm still waiting for CS2 to be worth a purchase. This mod is broken. Harmony and dependency mods say as much, stating that the mod was made for 1.18.1-f3
Four Elements Apr 22 @ 11:29pm 
If a mod works for many players then it isn't broken. This mod works perfectly fine for me. Apply the appropriate settings, search for incompatible mods and stop messing around with mods. This mod works fine!
tfg Apr 22 @ 7:36am 
Just because it's working for you doesn't mean it isn't broken. It takes some time for problems to occur but after some time and with a city of larger size, they do start happening and the only thing that helps is disabling the mods from the same author (in my case this, the intersection marking and the spawn points one). Once the issues do start occurring it's highly reproducible: turn on the mods and the game becomes unplayable, turn them off and everything works perfectly.

This is no criticism of the mod author, appreciate it's a hobby activity, but insisting there are no issues just because you don't see them in your game (yet) is perhaps a little counter-productive.
Ovič Apr 21 @ 6:59am 
Mod is working 100% on the newest version

Personnaly i wasn't subrscribed earlier, maybe try to reinstall all mods and game for yourself