Stellaris

Stellaris

Crisis Manager - End-Game Edition (3.12.¢)
200 Comments
Battlespark 11 hours ago 
another abandoned mod, oh well.
3160359067 Sep 23 @ 3:36am 
please update
Cерж Jul 22 @ 12:04pm 
А за что отвечает id=crisis.2023?
K-Money Apr 1 @ 1:49pm 
Perhaps, there was some mention of merging all these crisis managers into one single mod but that was a good bit ago and to my knowledge nothing ever happened
Schishne Mar 28 @ 11:55am 
This is abandoned I gues?
Salv Feb 27 @ 4:05pm 
This overwrites the normal crisis difficulty slider, it has it's own difficulty settings for fleet strength and numbers
akdude2000 Feb 27 @ 2:06pm 
also does this override real spaces crisis thingy
akdude2000 Feb 14 @ 7:44pm 
so if my normal crisis setting is 250 and in the mod menu i increase strength by 1.5 will i end up with 375x crisis strength or something else
Blazingdevil Feb 7 @ 10:28am 
@akdude2000 yes it works with giga.
akdude2000 Feb 5 @ 4:48pm 
also dose this apply after the vanilla crisis difficulty?
akdude2000 Feb 5 @ 3:33pm 
is this compatible with giga and its crisis?
Blazingdevil Jan 31 @ 6:52pm 
I can confirm that this does work with 3.14
tekkers Dec 8, 2024 @ 9:13pm 
is it possible to access the menu while the game is on-going?
Lightcaster Sep 21, 2024 @ 8:33am 
If I use this before the Synthetic Queen options get added will she still spawn if I pick the 'all crises' option?
FirePrince  [author] Aug 13, 2024 @ 6:51am 
@Histidine no, maybe in the future.
Histidine Aug 12, 2024 @ 8:13am 
Does this mod control/modify the strength multiplier for sequential/simultaneous crises?

In my current game, my first crisis (extradimensionals) had ~+100% bonus to damage and health (for comparison, at this point I had +95% shields and +25% hull).
The second (Prethoryn) had ~360% +damage and health, which my fleets could still handle.
The third crisis (Contingency) had ~1440% bonuses. Needless to say they're walking all over the galaxy, even the FEs and Cybrex are useless.

Playing on ensign (but with StarNet AI) and with crisis multiplier set to 1x.

(Also wondering if it was the crisis managers that made the Khan respawn as 4 fleets, or is spamming my individualist machine empire with the first two Contingency infiltration events even after I completed both the organic project and the machine project to stop infiltrations...)
arc361 Jul 4, 2024 @ 9:16pm 
So for the Synthetic queen, would this still spawn with this mod on or no? If I set the game settings to have crisis = all then once the game I set this mod to have crisis = multiple. Will Synthetic queen spawn?
Goblin Conscript Jun 25, 2024 @ 12:59am 
Would be awesome if we got some tools for the nemesis and cosmogenesis crises too if possible :)
FirePrince  [author] Jun 9, 2024 @ 9:16pm 
@Synthetic Queen: not yet
bagabaga Jun 9, 2024 @ 8:23pm 
Ive got a question. Is this mod able to config the Synthetic Queen stuff?
dan1001 Jun 9, 2024 @ 11:49am 
Thank you very much appreciate your work 👍🏻
FirePrince  [author] Jun 8, 2024 @ 4:31pm 
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dan1001 May 27, 2024 @ 11:46am 
Does anyone know any alternatives to replace this mod if it doesn't get updated
dan1001 May 27, 2024 @ 11:45am 
Yeah seems like gonna be hard to update mods when they are bringing updates quickly
Citizen A-1563S May 26, 2024 @ 8:53pm 
Sounds like he needs a Hug. but it feels like this mod wont be supported. after all, this and great khan is only an updated version from abandoned mod. might have to create new codes for this. Hopefully the hero will return and save us from paradox lack of customisation options.:steamsad:. im not waiting 40 years just to hope the crisis will spawn and turns out to be a disappointment.
K-Money May 26, 2024 @ 1:41pm 
"I'm quitting modding, all bug reports where just due the last vanilla updates. I've no time to maintain dozens of mods for years every second month alone for nothing. Take care, bye" that was what he posted.
K-Money May 26, 2024 @ 1:39pm 
he said it under his great khan expanded mod, however it has been updated now, so perhaps he changed his mind?
dan1001 May 19, 2024 @ 7:30pm 
I hope he updates this mod such a vital mod for my playthrough!
Mael May 19, 2024 @ 2:48pm 
Where did he say that? I talked to him not long ago and he said he was waiting for 3.12 to start working on it and he just updated several of his other mods for 3.12
K-Money May 19, 2024 @ 1:41pm 
I believe FirePrince is done modding, he said so on one of his other mods so I don't think there will be an update unfortunately.
reeses4brkfst May 14, 2024 @ 12:19pm 
Is this mod dead or is there an update pending?
Goblin Conscript May 3, 2024 @ 5:14pm 
Will the upcoming crisis in machine age be supported? o-o
dan1001 Apr 30, 2024 @ 10:49am 
hi just wondering what is happen to this mod? it hasn't been updated for time, is there gonna be a megapack or is it been discontinued
Mael Apr 23, 2024 @ 12:54pm 
Hello, as someone who was a fan of this mod, can we get some information on the megapack or if this is going to be updated in the mean time? Thanks
invictus97 Mar 5, 2024 @ 7:31am 
Cant wait for the Mega Pack to be released
MArt Feb 23, 2024 @ 9:52pm 
Are there any news about Mega Pack?
Ever Universe Feb 21, 2024 @ 7:15am 
Is this mod abandoned? It's been a very long time since the last update.
raw666 Feb 9, 2024 @ 11:37am 
Since 3.11 is coming up soon, can we get an update on how the Mega Patch is coming along?
RandomEdits Jan 24, 2024 @ 11:22am 
Also, the reckoning didn't become any stronger when I took the effort to "relocate" other species into my necrophage empire. I was really hoping I'd get a really strong reckoning by doing that, but I don't think it worked. The reckoning stayed the same fleet power as it did no matter how much pops I sacrificed. Does the reckoning only get stronger when it eats planets on its own? Also, give the reckoning the ability to regenerate, psi-shields and make it bigger!
RandomEdits Jan 24, 2024 @ 11:13am 
So I was trying to purposely spawn in The Reckoning, so that I can have four crisis at once. But for some reason the reckoning decided to move and stay at a system, which then all four fallen empires jumped over there and killed the reckoning. The reckoning didn't even have a chance to eat planets! I even redirected the the reckoning to somewhere else by using cheats. But for some reason the reckoning's AI is disabled or something. Did you by chance mess with the reckoning?
Watchman Jan 7, 2024 @ 10:01am 
Update? Or it is working well?
Watchman Dec 27, 2023 @ 1:03am 
Yeah, update would be nice, it is literally last few mods in my list that need updating
Mael Dec 26, 2023 @ 12:43am 
How goes the update to 3.10? I noticed it's been awhile since anyone asked so I figured I would
Potato fish Dec 7, 2023 @ 7:29pm 
two things one ive had issues with accessing the crisis power manager, i need to make it harder since the crisis was such a small issue that the galaxy me included werent even having to take a break from a massive full scale galactic war. two would you add a feature so the same crisis can hit twice?
chilllounge Dec 5, 2023 @ 9:55am 
is it possible to set a spawn date/time for each crisis or is the mean time to spawn only adjustable for all crisis?
zaramo Nov 9, 2023 @ 8:44pm 
Thanks for reply FirePrince, this is awesome news. Thankyou and love your mods.
FirePrince  [author] Nov 9, 2023 @ 8:41pm 
Will be done for 3.10 for sure
zaramo Nov 9, 2023 @ 8:08pm 
Agree with Quantum. Would be interested in knowing if their is any update on how the megapack is progressing. I understand it is a massive task to combine all 3 together but any hint on the progress.
Quantum Anubis Nov 6, 2023 @ 1:05am 
any updates on when the megapack will happen?
Lethice Oct 10, 2023 @ 1:32pm 
How does this play with acot overwrite? that one that buffs the crisis? And how does it play with crisis added by mods?