Tabletop Simulator

Tabletop Simulator

SotM Type-Moon REDUX
17 Comments
Patchait  [author] May 27, 2024 @ 8:48pm 
@daethalus The infinite has been addressed in Abigail R3 which currently just released. The deck you played then was likely Abigail R2.

The following changes in Abigail R3 concerning the described loop:

- Rosary's passive +1 healing has been nerfed to an end of turn regain 1. This is a more reasonable level of healing output, since previously Abigail could go positive on madness.

- Semblance of Clarity no longer offers healing and draw for free, and now only triggers on irreducible self damage (of which Madness cards offer plenty of). The draws are now mandatory to add madness, thus forcing a deck shuffle on an empty deck (and out right not putting madness into the deck if you cannot draw from it due to the entire deck being in hand).

- Loss of Sanity remains unchanged as while the loop was effectively nerfed, the card itself is relatively underused and was enabled by the existence of the loop.
daerthalus May 25, 2024 @ 1:36am 
@Patchait. Is it possible to go infinite with the new Abigail?
CARDS: Rosary + Loss of Sanity + Semblance of Clarity and a nearly empty deck.
- Every Madness you draw, deals you 1 psychic damage and draws you one.
- Rosary (@30 Corruption) heals you 2 when you take damage.
- Every time you take psychic damage, Semblance of Clarity lets you put a Madness on the bottom of your deck to draw 1.
- In theory you could continuously heal and keep drawing cards and adding Madness to your Corruption pile.
- Loss of Sanity lets you shuffle Madness cards into 3 decks each time you gain a "5th" corruption.

This is possible or did we mess up the rules somewhere?
Patchait  [author] May 19, 2024 @ 5:25pm 
@daerthalus Quite! I'm currently working on Elizabeth (Apocrypha) and EMIYA (Stay Night) for the append update. They should be out by next week.
daerthalus May 19, 2024 @ 3:36pm 
I love the update you made in SotW to the Abigail & Space Istar heroes.
I'm a big fan of your Fate characters, but I've found that they can be rather inconsistant. Many of them include only one copy of key cards. Moving many of the character one-of ongoing into a side deck (Library) and adding the Append keyword, has made both of those decks run smoother.

Any chances you're once again working on your Fate characters and can we expect new ones in the near future?
Patchait  [author] May 2, 2024 @ 9:38am 
@daethalus Currently the Clash of Ideals cards is effectively a "draw 2" One-Shot, as Shirou (the counterpart hero to EMIYA) is currently unreleased. There is room however to splice Clash of Ideals into other decks as well.

The intention of the card is that if EMIYA and Shirou are present in the same game, as long as one of them plays Clash of Ideals, anyone else with Clash of Ideals can tutor out their own copy.

The secondary paragraph exists for a contest of whoever's Clash of Ideals becomes upgraded (because the card's name changes after being Enhanced, it is possible for both of their Clash of Ideals to be Enhanced in one game, so long as two separate Clash of Ideals contests occur).

This mechanic is opened to be made into other creator's decks but currently exists only on paper.
Of course, with modified wording back to Enhanced Edition's diction rather than using Definitive Edition wording.
daerthalus May 2, 2024 @ 8:03am 
@Patchait I have a question regarding the card "Clash of Ideals" in Emiya's deck.
The card says when it enters play, another hero may 'Summon" "Clash of Ideals". If no card entered play this way, draw 2 Cards and Destroy this card.
- Since, the 'Summon' keyword has the hero search their deck for the card in question and play it, wouldn't that mean the other hero would need to have a "Clash of Ideals" in their deck?
- Assuming your intent was for the other player to search Emiya's deck for the card, would the subsequent enters play trigger from resolving the 'Summon" cause all "Clash of Ideals" to get played one after the other?
Patchait  [author] Feb 1, 2024 @ 10:15am 
@Ecclestiastros The TYPE Moon mod is currently on a hiatus since I am focusing on my other mod with Touhou characters, though I have no plans of abandoning this one and will eventually revisit it.
Ecclesiastros Feb 1, 2024 @ 8:59am 
I've been loving playing as these decks! you've done a fine job with them! I'm curious if there are any more servants in the works? Maybe a villain or something?
Armitage904 Sep 15, 2023 @ 12:28am 
Maaaaan..... I need my Achilles....
MemeKingDave Feb 23, 2023 @ 10:05am 
Ah. That is on me. I didn't flip over the card, or if I did it looked too similar to the enhance side I didn't notice. I can't really say as I was half asleep when looking at everything.

That does make sense though, and I can see how that would help a lot.

Probably for the best. Especially if the one currently has a retired keyword.
Patchait  [author] Feb 23, 2023 @ 8:52am 
The Cycle keyword was a keyword created for the sole purpose of increasing consistency of the decks, restricting the use of the unique Noble Phantasm cards, and reducing card text since almost every deck in TYPE Moon has it, the decks with the most uses of Cycle are those with more Noble Phantasms than usual like Astolfo.

I should probably make a separate rule card for Cycle rather than having it be on the backside of Enhance & Revert and also specify where it is on the table since the Notecard next to it doesn't tell you of its existence.
Patchait  [author] Feb 23, 2023 @ 8:52am 
The Enhance, Revert, and Cycle keywords come included with a rule card on the bottom right of the table.The front-side shows Enhance & Revert, while the back-side shows Cycle (explanation following soon) and Slay (a now retired keyword due to being too niche).

Cycle Keyword functions as follows:
Once on your turn, you may shuffle a card with Cycle from your hand into your deck to draw a card.
Cycle: When this card enters play, if there is a condition and it is true, shuffle this card into your deck and draw a card.
MemeKingDave Feb 22, 2023 @ 9:57pm 
How does Cycle work? Does it just discard itself to draw one?

In addition: might I suggest just having a rules card for the decks? I figured many people may be familiar with DE and its keywords, but others may not. And it allows you to use other key words as well, like what you did for enhance and revert.
Patchait  [author] Dec 13, 2022 @ 10:39pm 
Aside from the 'Summon' keyword, the only other mechanic brought over from Definitive Edition is the 'Reaction:' mechanic, which can be used once each turn when a non-hero target would deal damage to a target you control.
Not SarVang Dec 13, 2022 @ 10:37pm 
Okay thank you very much.
Patchait  [author] Dec 13, 2022 @ 10:36pm 
The 'Summon' keyword is a keyword brought over from the Definitive Edition of Sentinels of the Multiverse. Consider it a shorthand for "Search your deck or trash for <keyword/named> card. Play that card. If you searched your deck, shuffle it."
Not SarVang Dec 13, 2022 @ 10:35pm 
Was looking for clarification on the keyword 'Summon', on Space Ishter's, Always Prepared.